Star Citizen showcases the Hercules Starlifter and Tumbril Nova, leaves massive logs in install folders

As in log files, but they still need to be flushed like... other logs

    
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This week’s video digest from Star Citizen is eager to show off some new toys, as it provides a look at the new Crusader Industries Hercules Starlifter spaceship and the Tumbril Nova tank. The Starlifter segment is pretty much presented like a sales vignette, outlining the ship’s features and massive cargo capacity, while the Nova segment is more technical, discussing how the devs created operational tank treads and how the size 5 gun can one-shot smaller spaceships.

In other Star Citizen news, a member of the Star Citizen Refunds subreddit has discovered that the game has recently begun leaving massive log files in the install directory, with players reporting file sizes up to 1 GB for an hour of playtime and some even having to clear out 30 GB of log files. These automatically generate error logs for things like failed NPC loading states that can be read, but ultimately players are going to want to flush these logs before they clog up storage space.

sources: YouTube, Reddit, thanks to MothballShow for the tip!
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2021, it still lingers in an incomplete but playable alpha, having raised around $350M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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Ardra Diva

I think my honest question to the SC apostles is, exactly how long are you willing to wait for the game you imagine this will be? 3 more years? 5 more years? 10 more years? Seriously. When does “the incense fade away, and a stench begin to rise”? (Pete Townshend lyrics)

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MothballShow

With any long-term project (or those that just seem to drag on) there’s an element of attrition. Over the past year, I’ve seen some heretofore white knights reach their limits and sell off their accounts. I’m sure there are other supporters (again, like with any project) who have either forgotten about SC or just moved on.

The longer the project goes without delivering, the more the general audience will be whittled down to any but the most staunch supporters – those who are willing to make excuses for the ongoing failings of CIG.

This doesn’t account for new backers, who may also feel like something akin to a “bait and switch” has taken place after watching trailers, reading press releases, or having the “game” talked up by the aforementioned white knights.

As to your question, there is no hard line. If this thing is ever released, they will rationalize how it failed to meet the expectations that were set over the past decade, or they will slink off into the darkness to latch their personalities to some other project with overly lofty goals, all while blaming the detractors for causing a [checks notes] $400+ million (USD) company headed by a guy who hasn’t made a game of his own since the 90s to fail.

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Joe Blobers

I have no timeframe set in stone as developing from scratch ambitious games needs time, something people forgot with companies releasing so called AAA every two or three years.
As long I have fun, new patch add new contents, waiting is not an issue. Already hundreds hours of entertainment while the game is not even released as finished with all bells and whistles, mainly all different gameplay and stability : I.E. not alpha.

What matter are progress made to build required core tech, contents, gameplay, diversity.
Tony’s recent video about Quantum clearly explain where they are and what remain to be implemented.

Because of core tech implementation, CIG is now able to add more gameplay in 2021 and most of the remaining gameplay next year. The question is about server meshing. Does all core tech implementation will be matched by a serviceable, good or very good SM R&D + implementation? We will see

To me the game I want to play for hours every day instead of week is a game with more gameplay, stability and zero wipe. The later is probably not for next year. Still it is fine as at the same period of time, no other game will approach what is and will be SC.

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Oleg Chebeneev

It already looks more impressive than I imagined it originally.

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Annoyed badger

> file sizes up to 1 GB for an hour of playtime and some even having to clear out 30 GB of log files.

ok….just how crappy is the coding on this?

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Armsman

It’s called logging. Games in alpha and beta often include it for performance/debugging purposes.

The above said, yes it’s something they should have informed the testers about. It’s also possible they didn’t intend to leave that level of logging active; but forgot to deactivate it.

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Bruno Brito

It’s sold like a full game, it’s called an alpha, it behaves like the most dogshit tech demos, it’s defended like a beta.

Nowadays, SC players just ( don’t ) get what they paid for. I reserve my sympathy for more deserving matters.

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Joe Blobers

No it is not sold as a full game as it is called and pledged as an Alpha. Even you know it but never leave and opportunity to spit on CR lol…

Clicking on any items of the pledge store will bring any potential buyers to such disclaimer :
Quote RSI web site: “Star Citizen Alpha 3.13 is currently available to download and play. Additional features and updates will be released as they are developed. ”

No surprise that “defenders” don’t agree with you… nor they do defend alpha as being a beta.
It is not even a tech demo. A tech demo is made to prove a new concept and is most of the time very flawless as it focus on a very limited scope… exactly what is not SC.

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Bruno Brito

No surprise that “defenders” don’t agree with you… nor they do defend alpha as being a beta.

I’m not surprised either, nor am i interested in SC defenders agreeing with me. The fact that you’re always pushed back everytime you bring your zealotry here is proof enough that no one is buying your crap.

At least Oleg is funny and i enjoy my bouts with him. You on the other hand is just rabid and keep going on this desperate crusade around the internet trying to prove to others and to yourself that this Delayed Citizen crap is worth their money.

Get help. I’m honestly tired of debating this with you.

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Joe Blobers

Hundreds hours of entertainment in alpha and way more to come, all for 45$.

That is not zealotry nor even defending anything… facts.

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Oleg Chebeneev

And it gets as much haters hysteria as AAA titles. *giggles

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Bruno Brito

Which don’t ammount to half of the crap this “game” leaves on your hard drive. *laughs*

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Ardra Diva

Yeah the uninstaller also leaves a 30GB folder on your C drive. Poor, sloppy coding.

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Tee Parsley

Friday, friday, friday! Step right up, just a dollar to toss that ring at a star. You too can be a winner!

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Hikari Kenzaki

Yeah, there are the usual errors, but there is also a series of missing texture errors that can get pretty large.

We play for hours at a time and my largest one is 750mb, so it’s clearly based on a few factors how often it triggers. Still, it’s good to know it’s there, though I’d bet most who test the game regularly clear these sorts of things out often.

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angrakhan

Haha, yes Star Citizen does leave some massive logs…

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Tee Parsley

But they are massively modelled versions, with near 100% veracity!