The Daily Grind: Do you actually use the ‘walk’ option in MMOs?

    
32

Movement in New World has been a bit of a weird reverse learning curve if you’re using to wide range of movement in MMOs such as Guild Wars 2. Your default movement in New World is actually a slowish run. There’s no sprinting. There are no mounts. And if you walk into the sea, well, you’ll keep walking until you drown because there’s no floating or swimming either. It’s a bit counterintuitive, and it makes the game world feel a bit like the veneer is peeling back from unfinished wood.

I want to talk about walking and running in particular today, though, thanks to a tweet I saw from a game dev that argued no games really justify slow walking. My kneejerk reaction is to disagree, but for the most part, I really just want to toggle on a quick run even in games that are stunningly beautiful. I pretty much never use a walking option unless I’m doing some sort of hardcore roleplay anyway.

Do you actually use the walk option in MMOs? Would you rather just run all the time?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
Advertisement

No posts to display

32
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Loyal Patron
Patreon Donor
Neurotic

Yes, sometimes I like to walk around inside a city or other safe zone, in order to collect my thoughts and plan my next moves. In New World’s case, I find that the massive lurch that you make whenever you stop or start moving at the default speed is quite off-putting, so I always switch to ‘slow jog’ when I’m inside a settlement.

Reader
Kickstarter Donor
Ken from Chicago

In CHAMPIONS ONLINE, if I’m going into a big battle with a large mob, sometimes I’ll turn off my travel power because it uses up more energy and makes my attacks slightly less powerful. Also, if I wanna grind through some mobs (eg, for a mission to Defeat 150 of some mob and I’ve got about 40 left), give them time to attack, I might just casually walk to grab aggro.

Reader
Kickstarter Donor
Tandor

I don’t use it in the common way which is for heavy role-play, but I do use it when accompanying a NPC who is walking – such as the Prophet in ESO when he is introducing you to the main characters in the first Harborage quest. Mostly I run in MMOs, and only rarely do I use mounts, mainly because I’m pausing all the time to harvest nodes.

Reader
Castagere Shaikura

In GW2 I use it on my Asura in cities because their walk is so cute to me.

EmberStar
Reader
EmberStar

I do use the walk option, and it actually annoys me a little when “full sprint” is the default movement speed. Or in the case of a game like Warframe where the devs have discussed removing slower movement and making the current “hold shift to sprint” the default movement speed. ( OnO )

Reader
Hikari Kenzaki

Yes, of course.

There have actually been a few games where moving too fast can cause you problems or get you killed. CoH, TSW, and SWTOR have some puzzles made easier by walking.

There are also RP and photography uses.

And then in City of Heroes, we often would challenge ourselves by only walking from place to place.

Jibrille
Reader
Loyal Patron
Patreon Donor
Jibrille

Only for escort quests /shudder

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
zoward

I only use it to slow down during escort quests.

Reader
Samuraiko

Oh hells yes… mostly because of filming, but yes. And sometimes for RP purposes.

But for as long as I *BEGGED* Chris Bruce (Back Alley Brawler) for the WALK command in COH, you can be sure I put that command to some serious use.

Turing fail
Reader
Patreon Donor
Loyal Patron
Turing fail

Running in Warframe requires holding a controller button down, which is uncomfortable for me.

So it’s walk or bullet-jump all the way, Baby!

EmberStar
Reader
EmberStar

There should be an option in the menu (I believe under “Controls”) to switch Sprint from “hold to use” to a toggle. It still switches off after a few actions (certain powers will disable it) but there is a way to set it so that you just tap a button to turn it back on/off.

Turing fail
Reader
Patreon Donor
Loyal Patron
Turing fail

Thanks!