The Daily Grind: What are some disappointing systems in great MMOs?


I want to talk about Guild Wars 2’s food. You guys, Guild Wars 2’s food is so good. The icons are good. The names are good. The combination of interesting ingredients is so good. I scroll through the wiki page with all the food on it and the video game chef in me literally comes alive. I wanna be in there cooking Candy Cactus Cornbread, Peppercorn-Spiced Poultry Aspic, Red-Lentil Saobosa, Green Chile Ice Cream, Spicy Pumpkin Cookies, Lemongrass Mussel Pasta, Clove-Spiced Clear Truffle Ravioli. I don’t even know what some of those things are, but they sound delicious. Are you hungry yet??

But then I have to bring myself back down to Earth. Guild Wars 2’s crafting system is overall a disappointment in my book – or more specifically, the economic push-and-pull of the game makes crafting most items pointless, even though the crafting mechanics themselves are good and the crafted items are so creative. I wish the game had a stronger economy so I could go in and actually be a chef instead of a ‘zerker who cooks some buff food for her alts a few times a year. I just wish Guild Wars 2 crafting were more.

What are some disappointing systems in great MMOs?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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