This is not a drill: Star Citizen ship interiors can catch fire in alpha 4.0

    
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There are more than a few things that can go wrong while piloting a spaceship in Star Citizen, but when alpha 4.0 drops, players are going to have to consider another thing to potentially worry about: the interior of their craft bursting into flames, which is the focus of this week’s episode of Inside Star Citizen.

Alpha 4.0 will finally introduce the long-gestating fire propagation system to the sandbox, which will consider factors like combustibility of material, amount of oxygen, and heat of ignition source to determine what starts fires and how they spread. That means that real-world fire behavior is being simulated, like how certain materials will take longer to catch fire than others and how not fully snuffing the heat of a fire can reignite a blaze.

Fires can currently be started either by players or by ship items receiving damage or through item wear and tear, while putting fires out will involve either cutting off oxygen by turning off life support in the area, opening the ship to the vacuum of space, or utilizing on-board fire extinguishers. The devs at CIG also believe that fires could ignite if a ship’s interior is exposed to a hot enough planetary surface, though no planets in-game exist that could trigger that reaction.

As of right now, fires are only contained to ship interiors, not to exteriors of ships or any other location in order to see how the system works and how players react (or more likely exploit) the new system. Get your fill of visual hot stuff by watching the video below.

source: YouTube
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2024, it still lingers in an incomplete but playable alpha, having raised over $700M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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