Star Citizen’s March report marks progress on new ships, AI tools, and overheating for ships and weapons

    
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With alpha 4.1’s release as the milestone marker for March in Star Citizen, the progress report for that same month out of CIG is once again focused on work to make that patch happen, though there are also a few additional things of note for followers of the project.

The AI section makes up a fairly substantial portion of the post, with word on additional NPC behaviors, continued progress on the dynamic cover system, and improvements and creation for creature behaviors. There’s also a large piece about AI tool development, noting the addition of views in the StarScript tool and the development of a new system that promises to make mission creation easier and more efficient. Where have we heard this before?

Another big portion of the report is about core gameplay updates: Much of what’s noted is in relation to alpha 4.1 work, but there are some other notable progress points, including updates to ship coolant management, progress on introducing heat management for ship thrusters, and continued work on engineering gameplay associated with network matters and bug squashing. The devs also point out the new weapon overheating mechanic that’s present in 4.1’s new electricity-firing rifle that will be expanded to other weapons in the future.

More bean drops are found within the ship art section, with noted movement on the development of the RSI Apollo and RSI Perseus, the shift of the MISC Starlancer TAC into final production, whitebox development for the ultra-massive Pioneer colonization ship revealed during last year’s CitizenCon, and word of four more ships making their way through the development pipeline.

Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2024, it still lingers in an incomplete but playable alpha, having raised over $800M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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