Star Wars: The Old Republic overhauls the Conquest system with patch 5.8

    
4
Remember, if we meet any primitive cultures on this planet, I'm the god. Unless they're one of those cultures that kills their gods, in which case Bradley is the god.
The Conquest system is getting some pretty big changes with the next patch for Star Wars: The Old Republic, and it all came about because of some UI polishing. Yes, the designers went in to separate solo and guild conquests, and in the process the whole system got overhauled to provide a much smoother experience for individual players as well as overall guild projects.

Conquests have had their goals rearranged, for example, and solo goals offer command XP, credits, and experience for players. There are also changes to stronghold bonuses, with each individual stronghold providing a 25% bonus for a maximum of 150% (sorry to those with strongholds full of chairs for the conquest bonus). Guild conquests, meanwhile, have been restructured to make the leaderboard less mandatory for smaller groups just pursuing smaller goals. Check out the full rundown of changes ahead of the next patch arriving.

Source: Official Site via Dulfy
Previous articleHere’s your first look at newbies playing the Ship of Heroes combat alpha
Next articleSea of Thieves runs another stress test, talks pirate customization (or lack thereof)

No posts to display

4 Comments
newest
oldest most liked
Inline Feedback
View all comments