Earlier this week we reported on a big cash injection for Raph Koster’s Playable Worlds, with the studio raising $25M in Series B funding to make its modern sandbox MMO come to life. This announcement was further repeated on VentureBeat, whose interview on the subject was full of big claims from Koster about Playable’s upcoming title.
The still-unnamed MMO, which is said to be in full production after two years’ of development time, will leverage cloud-based computing in order to “run far more detailed simulations than games typically do with basic levels of detail that enable [the devs] to tackle things that games don’t do right now, like modifiable environments, smarter AI, and procedural generation on a level that games don’t typically do,” according to Koster. The speed of the cloud will allow things like more impactful changes from player actions, better persistence in a world that remembers those changes at larger scale, the ability for those who wish to just be crafters and sellers to be more than an afterthought, and better in-game economic models. In fact, he says “[t]he game will pay close attention to economic faucets and drains, so that players can buy currency without a lot of risks around inflation.” [Edit: We asked Koster about the “buy currency” line, and he says it’s a “garbled quote” in the source – that he “was trying to say pay close attention to economy design so you don’t get runaway mudflation effects, etc.”]
Koster further leans into the game’s tech as a metaverse platform; his use of the term metaverse is an older one that leans heavily on virtual world concepts, as our readers will recall, and there’s not yet been any suggestion of the blockchain-related shenanigans common in the modern usage:
“Our tech is set up to do things like actually interact with the world of social media, interact with influencers, and so on. We’re way past a world in which games are an isolated little pocket. Everything is interconnected today on the internet, and the game should be too.”
This line of metaverse creation, incidentally, is what caught the eye of Kakao Games, one of the companies that joined in on Playable’s recent funding round. A statement from Kakao CEO Kyehyun Cho noted that he was impressed by the technology stack the studio has built. “We’re making investments that will fuel innovations in MMO games and bring new concepts to fruition. The caliber of the team […] ultimately sealed the deal, and we’re confident in their ability to execute,” reads part of Cho’s statement.
Of course, none of the major plans that most players want to know, like a game name, game previews, game release timing, or game testing timing are outlined in the piece – it’s an article mostly meant to wink and grin at potential investors – but Koster certainly has big aims, even if they are still nebulous ones.
Further reading:
• Raph Koster’s Playable Worlds teases housing, planetary governance, and languages for the unnamed MMORPG sandbox
• Raph Koster’s nine Playable Worlds teasers (so far) hint at the MMORPG sandbox you always wanted
• Raph Koster’s Playable Worlds is counting down to… something
• Raph Koster’s Playable Worlds enlists ‘AI-powered’ character platform Popul8
• Raph Koster has been warning about the death of games innovation longer than most MMOs have been alive
• Raph Koster predicts the future of the metaverse is a ‘virtual Machu Picchu’ – that you can leave
• MMO dev Raph Koster disambiguates sandboxes, themeparks, simulation, and stagecraft
• Raph Koster talks about the ‘mission’ of Playable Worlds, his vision of the metaverse, and player ownership
• Crowfall’s Gordon Walton joins Raph Koster’s Playable Worlds MMO and platform
• Playable Worlds’ Raph Koster makes bold promises about his studio’s developing sandbox MMORPG
• Raph Koster’s Playable Worlds scored $25M in investment for his ‘modern sandbox MMO’
• Raph Koster talks metaverse creation and learning lessons from past game design mistakes
• Raph Koster and Playable Worlds won’t announce their MMO until next year
• Playable Worlds’ Raph Koster explains how feedback loops can create unexpected results in MMO design
• Raph Koster’s ‘modern sandbox MMO’ is teasing concept art for the first time
• Playable Worlds’ Raph Koster on who really owns all the stuff inside your video games
• Playable Worlds’ Raph Koster on gaming’s social design problems masquerading as technical challenges
• Playable Worlds’ Raph Koster on the ‘stuff’ inside your virtual worlds
• Playable Worlds’ Raph Koster is not gonna stop saying the word metaverse
• Raph Koster says nobody wants a metaverse with ‘Fairyland butting up against World War II’
• Playable Worlds’ Raph Koster on why avatars traipsing across the metaverse are a major tech challenge
• Playable Worlds’ lead QA engineer on the industry’s problematic ‘godlike status’ for devs
• Raph Koster’s plan is to build the metaverse tech, build a sandbox MMORPG on it, then open it all up
• Massively OP Podcast Episode 338: No power in the multiverse can stop Raph Koster
• So it turns out Raph Koster is building the metaverse and a sandbox MMO on top of it
• Playable Worlds’ Raph Koster has all but said he’s building a metaverse
• Playable Worlds’ lead designer: ‘Our industry does not thrive on ideas’
• Raph Koster expounds on MMO fun, retention, and cynicism in the genre
• Playable Worlds’ Raph Koster shares the secret of good social design in MMOs
• Playable Worlds’ Raph Koster on the player-driven economies at the heart of virtual worlds
• Playable Worlds’ hiring page suggests Raph Koster’s upcoming MMO is a AAA sandbox
• Playable Worlds’ Raph Koster posts a manifesto on the future of MMOs
• The folks working on Raph Koster’s Playable Worlds MMO provide clues into what it’ll be
• Raph Koster argues MMOs are much more than ‘a series of kill and fetch quest pellets’
• MMO designer Raph Koster talks about what makes the subscription model a success
• Raph Koster shares rare behind-the-scenes Star Wars Galaxies pics in honor of the anniversary
• Raph Koster touches on the technology and community that will bring Playable Worlds’ MMO to life
• Raph Koster’s Playable Worlds studio raises an additional $10 million in funding
• Raph Koster will give more insight on Playable Worlds’ in-development MMO next year
• Raph Koster’s dev studio Playable Worlds opens a new website and begins the search for game devs
• Raph Koster’s new MMORPG will reward social gameplay, not just hack-n-slash
• Raph Koster’s new MMORPG will be more than ‘just hack and slashing your way through levels’
• Raph Koster is making a new MMO and just raised $2.7M in seed funding to do it
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