Star Citizen releases alpha 3.24 with cargo hauling improvements and the long-delayed personal hangar

    
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“It takes a lot to keep the United Empire of Earth moving and behind every skilled fighter pilot, selfless medic, and titan of industry is a dedicated courier, hauling crucial supplies between the distant reaches of the galaxy.” Thus opens the latest alpha build of Star Citizen, which as one might anticipate zeroes in on enriching the logistical pilot’s experience while giving all players a little something to get in to.

One of the central portions of alpha 3.24 is the addition of cargo hauling updates including new hauling missions and more direct control of loading and unloading as wanted from the newly-added freight elevators that let players summon their stuff. Another major piece of the update is the personal hangar, a new instanced location that effectively is a first draft of player housing, granting players the ability to decorate their hangar as they see fit and call up their ships from a dedicated elevator.

Of course it’s not just about space truckin’, as alpha 3.24 also adds the high-speed Sabre Peregrine, re-tunes atmospheric flight, makes several ship-centric updates, and applies a host of bug fixes and technical updates, all of which are outlined in the patch notes.

Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2024, it still lingers in an incomplete but playable alpha, having raised over $700M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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