Star Citizen sees sales dip by a significant margin for the month of October

    
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It’s long been suggested, both by simple observation and direct developer reports that Star Citizen needs to keep the backer cash flowing in order to meet its development promises. With that in mind, learning that the month of October was a major down period for sales is definitely eye-opening, to say the least.

Fellow blogger The Nosy Gamer first reported on this trend from the CCU Tracker site, which states that total pledges to the MMO totaled $9M – a 37% decrease from the same period last year, when pledges hit a total of $15M. The total number of new players was also down for the month by just under 4%.

This hit to CIG’s wallet has had a pretty major effect to SC’s overall funding, which now sits at a total of $77M for the past 10 months, a figure that’s 4% lower than the $81M from the same time last year.

These figures appear to be a bit of a surprise considering this comes off of the back of CitizenCon, though continued fleecing of players may have started to take its toll. This also most certainly puts additional pressure on the Intergalactic Aerospace Expo event scheduled for November to drive ship sales; the event historically has done much to bolster CIG’s coffers, but after a down month, that arguably has to happen now if it wants to avoid followers’ presumptions of its dying star.

Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2024, it still lingers in an incomplete but playable alpha, having raised over $700M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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