MMORPG

MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]

Not So Massively: Four things I wish I’d known when I started Magic Legends

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Inevitably after a couple weeks in a new game, you've learned a few things that you wish you'd known from the start. For me...
Well, that's appealing, except not.

Blade and Soul prepares to send players to the Candycloud Carnival

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The Candycloud Carnival is not like most other carnivals, so Blade & Soul players will need to prepare for that when it arrives in-game...

First impressions from Diablo II Resurrected’s alpha: Just as good as you remember

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Multiplayer isn't in yet. There are only two acts and three classes available. So why am I heading into Diablo II: Resurrected? Simple: It's...

Gamigo outlines the timing for the last Defiance server shutdown

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It's almost time to say goodbye to both versions of Defiance, and while fans of the sci-fi shooting MMO may be reveling in the...
Zero, zero, zero, Ted Danson.

Population Zero has apparently sunsetted, is now just plain zero

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Population Zero appears to have fulfilled its destiny and now has zero population. Reports are coming in from both press and players on Steam that...

The Daily Grind: How often do you change your MMO characters’ outfits?

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One of the nice things City of Heroes' rogue servers did for the community was open up all the costume slots for everyone. Obviously,...

MMO Week in Review: The Dual Universe disturbance

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I can count on one hand the number of prominent MMORPG studios that aren't forthcoming with customers about who is actually in charge, and...

PvP Sandbox MMO Profane updates its alpha roadmap

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We've been watching the emergence of Profane with some interest, especially considering that this PvP sandbox has eye-catching graphics and an aggressive development schedule....

The MOP Up: Neverwinter’s April Fools dungeon

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April Fools Day may be past, but its spirit lives on in Neverwinter! This past week's small patch opened up a mini-dungeon for goofy...

Elyon hints that previous air combat mechanics from Ascent Infinite Realm may still be used

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Before the MMORPG Ascent: Infinite Realm decided to pivot away entirely from its former airships and steampunk vibe and move to a different style...
Symbolic.

Global Chat: Dealing with Magic Legends

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Now that Magic Legends is out, you can best believe that a lot of MMO gamers are checking out Cryptic's latest offering. Among those...

Temtem highlights new content coming April 13, still has no new launch window

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It's been quite a busy year for Temtem, especially when fans take into account all of the updates made to the Pokemon-esque MMO during...

One Shots: The voyage home

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When you've spent a whole lot of calories burning, pillaging, and looting villages, it's a welcome sight to see the rest and shelter of...
whaaaaale

The Daily Grind: What mount type do you wish more MMOs would offer?

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Here are some of my mounts in Final Fantasy XIV: a sheep. A flying pig. A giant moss-covered sneezing monster. A drifting stalk of a...

Corepunk Q&A discusses the launch window, guilds, mounts, and more

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If you're the type of person who respects short, direct, and to-the-point answers to specific questions, then you're going to like the first part...

Dual Universe is asking players to ‘wreak havoc on planets’ soils’ in its latest PTS build

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If you're among the backers of Dual Universe who are somehow not unnerved by the silent ouster of Novaquark's president and continuing lack of...

Chronicles of Elyria, now back up to five devs, examines its development achievements and shortcomings

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As work on Kingdoms of Elyria (and by extension Chronicles of Elyria, according to claims made by Soulbound Studio CEO Jeromy Walsh) continues to...

The Game Archaeologist: Lifestorm, Japan’s first MMORPG

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In comparison to how widely that China and Korea's game development studios embraced MMORPGs right from the beginning, Japan's been curiously low-key in creating...

Playable Worlds’ Raph Koster shares the secret of good social design in MMOs

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Raph Koster, the game designer behind Ultima Online, Star Wars Galaxies, and Playable Worlds' upcoming project, has posted yet another essay about MMORPG design,...
Leaf it up.

The Daily Grind: What MMOs should be adapted to mobile?

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Sometimes the success or failure of a game may come down to its availability on certain platforms and systems. Sometimes an MMO that didn't...

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