Corepunk Q&A discusses the launch window, guilds, mounts, and more

    
11

If you’re the type of person who respects short, direct, and to-the-point answers to specific questions, then you’re going to like the first part of Corepunk’s community Q&A session. Artificial Core posted fan-asked questions about this cyberpunk-themed MMO along with the studio’s brief answers on each subject.

The biggest question, clearly, was the issue of closed beta and launch. Artificial Core said that it’s planning to let in around 10,000 players for the first closed beta and is still on track for a full launch by the end of 2021.

The studio also shared terse bits of info about the existence of duels, difficult achievements, a promised upcoming roadmap, guild housing, a map ping ability, PvP mechanics, guild wars, and sieges. A second Q&A session is promised for next week.

Source: Corepunk
Advertisement

No posts to display

11
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Leo
Reader
Leo

a quick glance makes me think of what Torchlight Frontiers was aiming for, & maybe I be wrong, but has got me curious

Reader
Brinto Sfj

As soon as I see an isometric arpg, I immediately get turned off. It was really hard for me to play Diablo and Diablo 2, although I have also played Torchlight, Torchlight 2, PoE etc., I just can’t deal with this type of games. I feel sleepy just looking at the small little things on the screen and the combat never feels engaging.

Reader
Vanquesse V

the vast majority of mmos are wasd 3rd person games, and I would like it if there was more than 1 type of mmo to play

Reader
Brinto Sfj

And have you seen how these vast majority of 3rd person wasd mmos are constantly trying to innovate? They are failing yes but they are trying. On the other hand, these isometric arpgs are following the same design for nearly 2 decades. Yeah.. I want to go back to the innocent and free time of the 90’s too but not to play these isometric arpgs.

Reader
Ricardo58

Are there any planned (open-world) pvp mechanics planned for when someone’s heavily outnumbered? i.e. dmg reduction based on how many people are hitting one single target or dropping less or no items with criminals as an exception? Basically to grant a fighting/escaping chance when getting ganked 5 to 1.

No, we don’t plan to provide any bonuses for fighting with vastly superior opponents.

So they indirectly promote camping gankfests, got it, another game to insta avoid…

Reader
Meanie

If you read the FAQ, there’s very little incentive to do this so I wouldn’t worry so much about it. But if you’re the type of person to have your whole day ruined by the off chance you get killed by a group of people, yeah maybe this isn’t the game for you.

Reader
Solaris

Love their ideas but man, I hate click to move MMOs.

Reader
Brinto Sfj

Amazing how a control scheme invented in the dark ages is still favorite to so many developers in 2021, right?

Reader
Vanquesse V

the computer mouse was patented in 1970 and hasn’t really changed since. Controllers as we know them today showed up in 97 with the playstation dual analog controller.
Should all mmos be played on controller exclusively, since mice are older than the dark ages?

Reader
Brinto Sfj

I don’t man, functionality and scope of mouse has been changing nearly every year. Compare a mouse from 1970’s to a mouse from 2020, you will see the vast difference. So what exactly are you talking about? Ohh yeah, you are just giving anecdotal evidence to ignore the fact that these isometric arpgs have been following the same shitty design for decades and they barely try to innovate. Just make the graphics a bit flashier, bit more gorey, a bit more “emo” looking and voila! You got the perfect “new” isometric arpg! Yeah… not a fan of that shit.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
zoward

Hmmm … I’d wait. That seems like something they’d have to address to do a console port, and I suspect there will be one in the future.