Global Chat: Dealing with Magic Legends


Now that Magic Legends is out, you can best believe that a lot of MMO gamers are checking out Cryptic’s latest offering. Among those is Nogamara of Battle Stance, who shares a few first impressions.

“The game looks OK, but I wouldn’t call it overwhelming. I’m usually not one to criticize non-flashy graphics, but it’s a new game and it doesn’t look better than Diablo III (which is eight years old) in any way, which is a little sad. Also the first cutscene/ingame RP was a little janky with the mouth movements and I’m not loving the voice work. Like, not at all. None of them.”

Contains Moderate Peril: LOTRO’s day, night, and weather cycle

“However, I do like the fact that the game has a clear day and night cycle, which adds greatly to the overall ambience of LOTRO. Both of these phases have subcategories, all of which persist for specific times. Here is the cycle as it stands at present in the game.”

The Nosy Gamer: 22 non-combat quests in a row is too much

“In FFXIV, Square Enix has solid storytelling which gives quest designers flexibility. In EVE, CCP doesn’t have storytelling at the character level, meaning a player can do whatever they feel like doing at the time. BDO is different. The story is serviceable, leaning towards supporting combat quests better than the other types of quests. Making someone do 22 non-combat quests in a row? Pearl Abyss, please don’t do that to your players again.”

The Ancient Gaming Noob: The march to Burning Crusade Classic begins

“When it does arrive, I think we’re all on board to move forward with the expansion.  I have enjoyed our time in WoW Classic, but I don’t think I need to leave any characters behind just to bum around in the old world.  The old world still exists after the portal to Outland opens, it is just the character classes that get a revamp.  And that isn’t necessarily a bad thing.”

GamingSF: Single-try dungeon challenges in MMORPGs

“It’s overkill, in my opinion: I’m all for having challenging boss encounters, and have no problem with needing to try a fight a few times to get the tactics. But if an encounter or a quest has a hard limit on tries, or imposes a lot of hassle on how you can retry it, then I think that’s going too far.”

Tales of the Aggronaut: Elder Scrolls Online’s antiquities system

“I am obsessing over a system in The Elder Scrolls Online called Antiquities, in part because I have a number of ‘leads’ that I have collected through doing content in the game that have expiration dates associated with them and I am afraid of missing out on something very cool. I had no real clue how this system worked, but watched several videos last night and as a result I am going to share that information with you.”

Parallel Context: Say, wouldn’t that hurt?

“But for the female Blood Elf, I noticed the pointed end of that bustier settled right. over. the. belly. button. It looks nice until said Blood Elf has to lean forward or bend over or something. Then that point goes right into the belly button and the gut. And that’s gotta hurt.”

Every day there are tons of terrific, insightful, and unusual articles posted across the MMO gaming blogosphere — and every day, Justin reads as many as he can. Global Chat is a sampling of noteworthy essays, rants, and guides from the past few weeks of MMO discourse.

No posts to display

newest oldest most liked
Subscribe to:
Josh Williams

I’m confused by this article, it starts out talking about magic Legends. And then starts talking about a bunch of other random comments about other games that are completely unrelated.

Maybe I’m missing the context of this “Global Chat” style of blog posts?

Loyal Patron
Patreon Donor

It could be confusing, for sure. The Global Chat posts look at different things that other blogs have been talking about recently, but take their title and lead from just one interesting or timely thing. For example, this one is about Magic, but then the rest of the links relate to the usual mix of other interesting subjects and questions.

Loyal Patron
Patreon Donor

Is it just me, or do the character models in Magic look crazy? I haven’t seen this mentioned elsewhere yet (apologies if it’s mentioned above, I haven’t read the full article yet). I mean the hip-to-shoulder ratio seems way out of proportion to me. My character has a tiny head, normal shoulders, and then massively wide hips and huge thighs like tree trunks. Even allowing for lots of clothing layers, they have a pyramidal aspect that I cannot get my head around.