alpha
League of Legends card game Runeterra is having a productive beta
The League of Legends game universe is rapidly expanding, and at the forefront of this new generation is Runeterra. The Hearthstone-like digital card game...
MMORTS Starborne announces an open beta on April 2
No April foolin', Starborne, the large-scale MMORTS that comes from several former EVE Online luminaries is making way for new territory with a confirmed...
You’re going to have to work to get a home in New World
If you've already called the movers to lug your stuff into New World when it (supposedly) launches this spring, you might want to reschedule....
Interview: Saga of Lucimia on themepark design, SWG inspiration, and the MMO genre
Last week, we ran an interview with Stormhaven Studios' Tim Anderson, the boss behind upcoming MMORPG Saga of Lucimia. That interview was focused on...
Pantheon: Rise of the Fallen discusses stats balancing, character models for next pre-alpha
The numbers game of an MMORPG is pretty vital, especially one where stats, levels, and other sorts of numerical progression are concerned. Pantheon: Rise...
Star Citizen takes a moment to discuss features arriving (and not arriving) in alpha 3.9
Star Citizen Live is continuing to beat the drum for the arrival of alpha 3.9, particularly since the title for the latest broadcast was...
This Magic Legends video puts a cap on PAX East
PAX East is gone; long live PAX East! If you missed out on the recent convention, then you can enjoy just a taste of...
Ashes of Creation’s Apocalypse ends its beleaguered early access
Ashes of Creation’s Apocalypse battle royale spin-off is going dark, according to a post on the game's site last night.
"On Tuesday, March 10, 2020...
Betawatch: Even MMO betas can be delayed over novel coronavirus concerns
No! No, my child, my hope, my sweet Blue Protocol, I want you to go through testing and come out here sooner! But your...
Interview: Saga of Lucimia on funding, development, launch, and business models
Upcoming MMORPG Saga of Lucimia has been somewhat dark over the last year as its developers hunkered down to develop rather than hype. But...
Star Citizen shows off new missions coming in 3.9 and recounts February development progress
Star Citizen's update 3.9 is looming on the horizon and the weekly video digest from RSI is once more focusing on the new stuff...
Chronicles of Elyria just dropped a new mood and gameplay video
Chronicles of Elyria has a new preview up for watchers of the Kickstarted, in-development MMO. Last last night, Soulbound Studios posted up its latest...
Kickstarted cyberpunk MMO Zenith’s pre-alpha is now slated for March 21
Last fall, Zenith came out of nowhere to raise over a quarter of a million dollars on Kickstarter. Its tiny team - the three-person...
Ashes of Creation shares the lore and the development of the Scalerunner mount
Ashes of Creation is adding a new mount, and as is often the case when this happens, there's a big ol' lore dump that...
Another World of Warcraft: Shadowlands encrypted alpha build is out now
When is the start of World of Warcraft: Shadowlands testing? Well, on a small scale it seems to have already happened, since the latest encrypted...
New World lays out its argument for three-sided PvP
Don't count New World's PvP side down-and-out just yet. Amazon Game Studios made a strong case this past week for why the MMORPG's faction...
Ashes of Creation discusses alpha 1, shows off monsters and houses
Ashes of Creation appears to be ramping up things and nearing a point of its first alpha. The most recent developer update livestream has...
Book of Travels is mostly a 2-D game in a 3-D industry
A mere day after Might and Delight opened up about Book of Travels' endeavor system, the team has another treat for fans: Q&A video...
Betawatch: Temtem plans for this year and the next
You can be glib and accuse Temtem of basically being a slight variant of Pokémon, but you cannot accuse the developers of lacking ambition. Not only...
Dual Universe shares the tech being used to optimize performance going forward
In a sandbox game with procedural generation and voxel building, there's a lot of moving parts that can very likely bog a player's PC...