Star Citizen shows off new missions coming in 3.9 and recounts February development progress

    
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Star Citizen’s update 3.9 is looming on the horizon and the weekly video digest from RSI is once more focusing on the new stuff players will get access to once the patch hits the alpha. Specifically, this week’s Inside Star Citizen has a look at a number of new missions that focus on bringing people together.

One of the new missions will require players to split up and take out two targets at roughly the same time. The moment one player opens fire on their target, a timer will count down for both players, forcing both to blow up the enemy spaceship or risk the target getting away and mission failure. There’s also a mission coming for the less lawful type of player which will involve taking down a prison transport’s defensive convoy, boarding the ship and clearing it of enemies, finding the right cryopods to free the right people, and getting out of there. This mission appears to be more solo-focused, though that’s not to say you can’t bring friends along.

What you will want to bring friends along for is a new bounty mission which waits at the end of a chain of other missions that requires players to take down an Idris, which is a frigate-sized beast of a gunship with several turrets and some hearty armor. The encounter looks about as close to a raid as Star Citizen is likely to get, as the devs state that this battle will take “a real fleet of players.” Playtests have seen nine or ten Retaliators firing torpedoes at the Idris and not making a scratch, while one of the devs calls the fight “chaos,” explaining that the Idris has “so many turrets on it.” This mission can be completed only once; however, players can join in with others who haven’t completed this fight if they’re eager to take down an Idris once more.

Finally, the Inside Star Citizen video closes with a sprint report, showcasing some new tools to help the devs isolate planetary effects, a set of clothing styles unique to microTech, and a bar location in New Babbage among other things. And in other Star Citizen news, the February development report points out other work being done such as New Babbage interiors, a rework of the Inner Thought AI system and a variety of other AI updates, and wrap-up of engineering support for prison missions among other updates.

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Rhime

I am more inclined to ask when will multiplayer actually be a stable part of the game? Adding multiplayer quests are great, but not when you are forced to fight the game connection gods with disconnections and inability to join your Org ingame for such events.

Godnaz
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Godnaz

More delays across the board but at least they are displaying some tangible content in the coming year. Moderated transparency is the main thing keeping the momentum of this project going in a delicately positive way. They made over $2million last week on that new Carrack ship. People have been saying for years now that ship sales won’t keep the funding momentum going and very surprisingly, they so far have been proven wrong. Star Citizen continues to make a lot of money and continues to take it’s time. Still another few years to go.

cmdr_cotic
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cmdr_cotic

People have been saying for years now that ship sales won’t keep the funding momentum going and very surprisingly, they so far have been proven wrong.

Can honestly say that in 7 years of following this project I have never seen anyone say that.

The only thing ever said that bears any resemblance are comments saying they cannot continue their funding without ship sales and this is typically brought up when talking about post-release monetization.

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ichi sakari

This is from the MOP 2016 MMO Predictions post:

Finally, I know I predict this every year, but Star Citizen’s crowdfunding will finally dry up once it’s past the 100 million mark. Pledges have slowed down dramatically throughout this past year and were given the final push to 100m by a combination of factors including the Alpha 2.0 reveals at CitizenCon, the Derek Smart drama, and a series of aggressive sales and marketing pushes. People also have a strong psychological attraction to round numbers, so there’s been a lot of organic movement within the community to help it hit the 100 million mark and we won’t see that same fervor in the future. If we go by the current development schedule, I would expect passive organic growth will push it to 105 million by launch, and with aggressive enough marketing it could top out at 120-125 million, but that’s just an educated guess. On the development side, I predict that Star Citizen will see slow but steady progress throughout the year and the sky will not fall on us.

and this is but one of the dozens of comments that I’ve heard over the years about how ship sales won’t keep the momentum going

Squadron 42 - Star Citizen Screenshot 2020.02.12 - 19.52.31.14.png
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Tee Parsley

Will be interesting to hear how these Star Citizen team quests play out, since it was only a few months ago that you could get killed by a spilled cup of coffee.