Star Citizen’s update 3.9 is looming on the horizon and the weekly video digest from RSI is once more focusing on the new stuff players will get access to once the patch hits the alpha. Specifically, this week’s Inside Star Citizen has a look at a number of new missions that focus on bringing people together.
One of the new missions will require players to split up and take out two targets at roughly the same time. The moment one player opens fire on their target, a timer will count down for both players, forcing both to blow up the enemy spaceship or risk the target getting away and mission failure. There’s also a mission coming for the less lawful type of player which will involve taking down a prison transport’s defensive convoy, boarding the ship and clearing it of enemies, finding the right cryopods to free the right people, and getting out of there. This mission appears to be more solo-focused, though that’s not to say you can’t bring friends along.
What you will want to bring friends along for is a new bounty mission which waits at the end of a chain of other missions that requires players to take down an Idris, which is a frigate-sized beast of a gunship with several turrets and some hearty armor. The encounter looks about as close to a raid as Star Citizen is likely to get, as the devs state that this battle will take “a real fleet of players.” Playtests have seen nine or ten Retaliators firing torpedoes at the Idris and not making a scratch, while one of the devs calls the fight “chaos,” explaining that the Idris has “so many turrets on it.” This mission can be completed only once; however, players can join in with others who haven’t completed this fight if they’re eager to take down an Idris once more.
Finally, the Inside Star Citizen video closes with a sprint report, showcasing some new tools to help the devs isolate planetary effects, a set of clothing styles unique to microTech, and a bar location in New Babbage among other things. And in other Star Citizen news, the February development report points out other work being done such as New Babbage interiors, a rework of the Inner Thought AI system and a variety of other AI updates, and wrap-up of engineering support for prison missions among other updates.