Factions is a standalone expansion for Guild Wars that released on April 28, 2006. It may also refer to the combat module release of Origins of Malu.
factions
Crowfall on the big world, factions, and safeguarding player cities
In Crowfall's November Q&A "is all about Big World," Design Lead Thomas Blair declares, kicking off the episode alongside Creative Director J. Todd Coleman....
Tamriel Infinium: Elder Scrolls Online roleplay with the Human Floyd
Those who follow my columns here know that I'm a big roleplayer, but I don't exactly roleplay in the Elder Scrolls Online. I love...
WildStar’s Redmoon Mutiny update goes live today
The next part of WildStar's Redmoon Terror raid doesn't go live until November 16th, but the associated patch is going live today. That means...
Revelation Online introduces the northern wolves
Oh no! The Northern Wolves are coming in Revelation Online! Are you scared? Do you know who the Northern Wolves are? If not, you...
WoW Factor: BlizzCon betting odds
My original plan this week was to talk a little bit about patch 7.1, but two things have made that less than possible. The...
Cross-platform space MMO Nebula Online has launched today
EVE Online has a little bit of competition in the hardcore kitchen this month, as indie title Nebula Online launched today on iOS, Android,...
EVE Vegas 2016: EVE Online is finally getting a real tutorial
One of EVE Online's developers once described the new player experience with the line "Welcome to EVE, here's a Rubik's cube, go f**k yourself," and he...
EVE Vegas 2016: Bridging the gap between PvE and PvP
While EVE Online is typically thought of as a cutthroat PvP game, players spend a substantial amount of time engaged in PvE activities such...
EVE Vegas 2016: Ascension expansion detailed, new trailer released
While the main event of the EVEÂ Online social calendar is unmistakably the annual EVE Fanfest convention in Iceland, smaller gatherings are held throughout the...
Happy fourth birthday, War Thunder
Is every game having a birthday this week? MMO-lite War Thunder is crashing the cake-eating festivities with its own birthday party, and it's starting...
Tiger Knight brings large-scale combat to Steam early access
If you have ever wanted to experience a larger scope of warfare in your online games, or you are a fan of the Mount...
WoW Factor: Sargeras, the Legion, and World of Warcraft lore on the cosmic scale
Patch 7.1 is just around the corner for World of Warcraft, and it makes me just a little bit anxious. Why? Because the expansion...
Star Trek Online previews its next featured episode, Echoes of Light
You can try to hide from the rest of the galaxy in Star Trek Online, but even though the galaxy is a very large...
EVE Online previews its revamped new player experience
If you've tried to get into EVE Online in the past, maybe it's time to give it another shot. Not just because the game's...
Age of Wulin introduces two new factions in tomorrow’s Ancient Secrets update
Age of Wulin -- Age of Wushu over here in the US -- is due for a big update tomorrow, one Snail and Webzen are calling...
Camelot Unchained homes in on ‘re-abilitation’ effort
Wondering what's up with Camelot Unchained's Seattle outfit? "Our team has expanded and will continue to expand in the coming months," Mark Jacobs tells...
The Game Archaeologist: Classic PlanetSide
Unlike fantasy, the sci-fi genre has had a rocky relationship with MMORPGs. While studios have tried just as hard to make and promote them,...
The Secret World inspires a new hacking simulation game NITE Team 4
If you think a story-driven military hacking simulation game sounds right up The Secret World's alley, you'd be correct. In this case, TSW is...
EverQuesting: Could Daybreak’s new FPS be an EverQuest?
With the constant clamoring from fans for Daybreak (or someone) to create an honest-to-goodness next-gen sequel to the EverQuest franchise, you'd hope that it...
Tamriel Infinium vs Hyperspace Beacon: Three ways to make lockboxes work better in MMORPGs
Last week, I stirred up a hornet’s nest by bringing up the topic of lockboxes and how I really didn’t mind them in general.
Hyperspace...