player housing

Into the Super-verse: Taking a closer look at City of Heroes’ Paragon Chat

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Welcome to Massively OP's brand-new column covering superhero MMORPGs -- past, present, and future! One might even say it's a continuation of our past...

The Survivalist: When survival sandboxes are more MMO than actual MMORPGs

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Ever since Life is Feudal announced at the end of last month its dedication to developing a deep roleplay-focused server, I haven't been able...

LOTRO Legendarium: Examining 2019’s amazing producer’s letter

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I swear, the news never fails to make a monkey out of me. Just the other day I was grousing about how it was...

Black Desert’s PC version rolls out the new Central Market as Xbox One edition mops up beta bugs

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Economy fiends, it's your week to shine in Black Desert. That's because the game's trading system has received a major new implementation in the...

The Daily Grind: What MMO could really use a true fresh start server?

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We talk a lot about progression servers and vanilla servers, branches of MMOs that use different rulesets, either new or old - we even...

Massively Overthinking: Showing up vs. showing off in MMOs

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Last week's Daily Grind about ambient sociability got a lot of MMO gamers talking about that desire to have people around, even if they...
home sweet whatever

The Daily Grind: What’s the MMORPG without housing that would benefit the most from adding it?

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Housing is a big and elaborate system to add into any game, and it's always an expensive system to include in terms of resources....
Something got cast.

Check out these spectacular prize-winning player housing hideouts in Path of Exile

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Back in December, Grinding Gear Games launched a massive expansion for Path of Exile, Betrayal, and among its key features was an overhaul to...

Path of Exile previews its spooky haunted hideout

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You've bought player housing in MMOs, you've even been assigned an apartment or two, but have you ever just... stumbled across an interesting abode...
Where am I? No one gets to know.

Interview: Legends of Aria’s dungeon expansion, early access, ganking, housing, and cash shop philosophy

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Indie old-school sandbox MMORPG Legends of Aria has become a household name among MMO players over the last few months, first rolling into early...
Slightly higher than zero.

‘You will have to put in some work’ to get the most out of Population Zero’s housing

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Last week, we posted up a deep-dive into survival MMO Population Zero, specifically its perk system. Developer Enplex hasn't let up since. Last week,...
We may also not be in Telara, either.

RIFT delivers a small patch, points to ‘future content releases’

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Out of Gamigo's purchases from Trion Worlds, RIFT has fared especially poorly with very little in the way of development (or developers) in the...

MMO designer Raph Koster runs down the key mechanics that drive retention in online games

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If last week's "games as a service" conversation piqued your interest, hop on over to Raph Koster's blog. The veteran MMORPG designer has a...

The MOP Up: FFXIV tickles the ivories

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One of the best (of many) features in Final Fantasy XIV is its amazing soundtrack. And just when you think you've heard it all,...

Fractured isn’t letting the Unity/SpatialOS squabble get in the way of alpha testing

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The drama between Unity and SpatialOS back in January seemed to hold dire possibilities for MMOs that were using both -- such as the...
It's not quite so much of a model after all.

Camelot Unchained’s newsletter looks at the small parts building larger things

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If there's one theme to the latest Camelot Unchained newsletter (and as always, it's a lengthy newsletter), it's the reality that there are lots of...
Nope.

Shroud of the Avatar’s Release 62 brings housing improvements and back-slot gear changes

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The folks at Portalarium want everyone in Shroud of the Avatar to experience the joys of home ownership, which is why one of the...
Even-handed.

Perfect Ten: MMO arguments we need to put down

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You know what I hate? No, not just botting. No, not people with more cash to spend on game development than sense about whether...

The Survivalist: Outpost Zero improvements have really increased its fun factor

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Sitting back and loosely following the development of an early access game, then hopping in here and there to check out a score of...

LOTRO Legendarium: Five lessons I’ve learned from replaying Shadows of Angmar

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Over the past three months, I've been exclusively playing on the Anor progression server in Lord of the Rings Online. During that time, I've...

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