Exclusive Interview: Secret World Legends’ story, monetization, membership, Tokyo, and more

Did you get your fill of Secret World Legends answers from the first half of our exclusive interview with Game Director Romain Amiel? Us neither. Luckily, we have the scoop on much more regarding the Secret World reboot. (Hey, we did mention we had lots of questions!) Here, Amiel focuses on the story and the missions, monetization, transferring your favorite cosmetics, content releases, optimization, and more. Keep reading to learn the 411.

Story changes

Don’t panic! Nothing has been taken away from the story. In fact, it has been added to. Amiel described how in some places you move to the next part of the main story mission without even knowing why — you just do. Illustrating with the example of Egypt, he noted that bits have been added to make it clearer why players must move from one place to another The basic story is the same, and the awesome cut scenes are the same, there’s just more. Whew.

Don’t miss the first part of our Romain Amiel interview from yesterday!
How about the other missions? Amiel stated that there was absolutely no change to investigation missions (Yay!). Action missions, however, are another story. He explained that the changes in those involve bringing the action closer, so people were not running all over the map to complete those missions. The idea is to reduce down time of just running around to get to objectives. Since the old system had players ending one mission near the start of another, i asked how this will affect folks finding the scattered missions. Amiel explained that there are many new missions added that lend to exploring the world.

Although many of the missions haven’t changed, how players will access them has. Amiel noted that folks will use a key to talk to NPCs instead of clicking the floating mission icon near NPCs’ heads. Investigating and using all items will also be a key press.

Monetization

We’ve already discussed some forms of monetization (weapon page unlocks), but folks are understandably nervous about being nickle-and-dimed since the story content itself will be forever free. How exactly will Funcom make its money? From the vanity and convenience items as well as subscriptions. But that doesn;t mean players have to spend money to play or get anything in game; Amiel explained that players will absolutely be able to get all the things in game without forking over cash. He said there will be two types of currency — the one you buy for cash and the one you earn for play time in game. Amiel did note that there may be some slight differences to things such as vanity items in the store that can be gotten by the two currencies, but since the currencies are tradeable, players can make deals with one another to get particular items.

But of course, the game keeps running on getting cash, so everyone who wants the game to continue wants some folks to support it financially. You can do that via ala cart purchases or by subscribing.

Membership benefits

Although Amiel said he couldn’t elaborate too much on what the specifics of the patron benefits are (as they are still being worked out), he did emphasize that it was similar to now and that the team was committed to making the membership enticing. Bonuses like players receive in TSW (XP, currency, etc) are pretty much a given. He said to watch for a blog that will appear as soon as it all gets ironed out. Will patrons and grandmasters earn more of the special currency used to buy all the extra goodies in the item store? That is highly likely. Remember, however, that Bonus Points have to be spent in TSW and do not transfer over. You also might want to consider spending them before SWL launches if you want to carry over specific vanity items, since you can only carry over stuff you have unlocked (most likely as of the moment you link the accounts).

You can take it with you

After nearly five years, many players have accumulated a number of items that they certainly don’t want to lose. The good news is that many items will transfer over to the new game. Amiel emphasized that anything bought from the store, gifted to you, obtained in a bag, or earned exclusively will be transferred. That means all those pets and mounts and outfits you worked so hard to acquire will stay with you. The vanity items that won’t transfer are the ones that are earned via missions and possibly from achievements. One reason is that you can earn them again!

It is important at this time to note that for things to transfer, they need to be claimed on your character. If you are like me and haven’t added some pets to your collection (because you couldn’t decide which alt to give them to), you need to get them out of your bag and into your collection in order to transfer. It looks like the system will take a snapshot of what you own — across all characters, not just one — when you link your accounts. So click them and get them out of your bags, or try and quickly sell what you don’t want to give others the chance to enjoy having them. There’s no real benefit to holding on to anything if you plan on playing Secret World Legends and want your goodies there.

Also, lucky coins will not transfer, but anything you buy with them will. So if you want to use them and get items to take with you, you will have to make your purchases before linking your accounts.

Still achievements and lore

Speaking of achievements, I’ll mention that achievements have been reworked, but that there are still many of the same ones. I don’t have any more specific details until I can look at them in the beta — and then I can’t tell you! I also confirmed that lore is still a thing, as is the Museum of the Occult. The lore, however, could have moved (there goes all my work on my bestiary guide!).

When will Tokyo hit?

Since the game is launching without Tokyo, I had to ask how long it would be before we saw that playfield. Although he couldn’t give a time frame, Amiel said it would be very soon after launch. Tokyo is not a part of Secret World Legends’ launch not because it isn’t done but because it will be opened again by The Whispering Tide event. Now don’t panic: Amiel assured that this time the event won’t stretch over multiple months. However, it was a big part of opening Tokyo and a part of the story progression. That’s actually good news for anyone who missed it the first time around.

In discussing updates, Amiel shared that the team has very aggressive release plans after launch. Throughout the interview he spoke many times about how much the team wants to continue the story, and the focus is the story, so hopefully we won’t have to wait terribly long to get to the next big chapter of season 2!

Playing both games

This may not affect many people, but it affects a couple friends and I. If you have any unredeemed Steam keys for the game, you will want to make sure they are redeemed before the launch of Secret World Legends. At that time you will not longer be able to redeem the codes and will have wasted any money you spent. Once you have redeemed them, however, you will be able to download TSW from the official site and play it from there without having to buy any other copy, just follow the sintructions on the site. Amiel did note that the sale of The Secret World would possibly cease completely, so once SWL is out there will be no way for anyone to try the original unless they already own it. It is also likely that no DLCs will be available anymore either. However, this is not a sure thing, but I wouldn’t count against it.

Better optimization!

I just had to throw this one out there. Amiel stated that a whole bunch of optimization has been done, so the game can run better. The new system requirements have not been detailed, but if you could run TSW before, you can run SWL; it should even run better.

It will also likely run better because only about 10 people will be allowed on each playfield. That is significantly less than the 60 or so from before. This also means that you are less likely to run across strangers in your adventuring (which can be a boon if you’d ever had to deal with people coming and messing up certain missions by clicking items out of order).

But wait, what about those big event world bosses we needed a huge crowd in order to down? Will we still have anniversary golems and golden weeks? Amiel said not to worry, the world bosses — and all their loot — are not going away. Instead, the large fights will be in special playfields built for large groups, much like the Flappy raid from The Whispering Tide in Agartha.

Speaking of areas for large groups and Agartha, Amiel also said that Agartha was revamped. It will be easier to navigate and will have special sections designed for folks to congregate, from raiders to roleplayers. I have to admit, I am really curious to see that latter one!

THE SECRET WORLD LEGENDS SAGA
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

100 Comments on "Exclusive Interview: Secret World Legends’ story, monetization, membership, Tokyo, and more"

Subscribe to:
Sort by:   newest | oldest | most liked
Reader
Kickstarter Donor
Feyd Darkholme

CRAFTING?

Reader
Sleepy

“only about 10 people will be allowed on each playfield.”

And…I’m out. Sod that :(

Reader
James Crow

playing this game for years and be honest expect agartha, groups and end game modes, you usual not see 10 ppl in story maps.

now they going to have “one” server so i my guess its going to be like this:
every 10 ppl zone they open new “sub server” with 10 ppl and again and again.

in this case, you always have 10 ppl in your zone and not like we have now with big server – > sub servers by name -> sub instance in each server and not depending on the players cap per instance.

so when it be f2p you going to see more ppl.
also TSW story always was more of a sologroup gameplay than real mmo.

i always saw TSW as GW1 successor – coop game with full of skills and builds.
i hope they make some money and gave us season 2 in 2018 (lets be real its not going to be in 2017 or ever if they didnt get the income.

also hope to see fusung and stone pvp modes later.
right now i dont think they didnt put it because what they said (the faction things).
i think its more related to how the new combat system work.

Reader
Tanek

I often wonder, how many players actually interacted with more than 9 other people on a regular basis while doing the normal missions? In my experience, with the exception of party members, most other people were background noise at best and, at worst, roadblocks to completing a mission (Cost of Magic, anyone?).

I think the lower population limits will be perfectly fine, especially since it looks like they make allowances for higher numbers in hubs and event areas.

Crow
Reader
Crow

At the end of the day there’s no reason for there to be a site about MMORPGs when their playerbase doesn’t even want to play them.

This just sucks. Widespread, misplaced desires to make everything into a MMORPG to get that sweet WoW money have driven more people from MMORPGs than bad design ever could.

Reader
Tanek

So you agree that the changes in SWL could be a good thing. Great! And here I thought you were always trying to bring people down. Turns out you are a ray of sunshine after all. :)

Reader
Kickstarter Donor
Jack Pipsam

“sale of The Secret World would possibly cease completely”

That is terrible, like actually terrible. I used to have some respect for Funcom, but now I just don’t know anymore.

7BitBrian
Reader
7BitBrian

When company’s relaunch a game or switch it to F2P sale of the old game usually stops. They dont sell copies of the original FF14 anymore and they dont sell copies of SWTOR anymore. How is this something to complain about?

Reader
Kickstarter Donor
Jack Pipsam

SWToR is still the same characters, same servers, same friends lists, same guilds, same progress completion.
The relaunch didn’t wipe your progress, didn’t wipe your friends, didn’t wipe your characters, didn’t ask you to redo everything, didn’t want you to redownload a brand new client, didn’t advertise itself as a whole new replacement product to co-exist with the old game.

This is different. The old game will remain a separate thing and still online running side by side.

FF14 is close, but the only difference is I suppose they totally killed off that game in the progress, so there was nothing left, while here the old game remains active, even in a maintenance mode. So I count that as different.

Reader
Bruno Brito

The thing i care the most now is the character customization.

I’ve been trying for ages to make my character look like a Strigoi, without success, since the customization is so limited ç_ç

I WANNA BE A SAVAGE COMMIE VAMPIRE! >:C

Reader
John Mclain

I couldn’t put up with the original combat system long enough to even make it to the infamous blue mountain. So I’m really looking forward to playing this new version’s storyline but with hopefully enjoyable combat.

Reader
Loyal Patron
Patreon Donor
Cypher

Same! tried like three times…

Crow
Reader
Crow

So I know this was “April Fools” but how is this even an interview? There is nowhere anyone is quoted aside from the author. Who let Funcom do an “interview” where nothing can be attributed to the rep of the game being profiled?

Reader
Loyal Patron
Patreon Donor
Ysayle was right

This has always been the preferred way for this site to publish interviews, simply based on whether the author has time to do it, going back to the old site. I know, I wrote for the old site. There’s no conspiracy here, it’s just so the author gets paid for a full article. Putting up a transcription pays less, even if it ends up longer, because it’s not the same effort.

Reader
Kickstarter Donor
Greaterdivinity

It’s no a directly transcribed interview, no. Not all interviews are. It’s not uncommon to use information from an interview to write a more informational pieces pulling from the interviewees responses.

Have you never seen this before?

Crow
Reader
Crow

Have you never seen this before?

I’ve seen this so many times before. When devs claim they’ll tell us stuff and nothing can be traced back.

Reader
Kickstarter Donor
Greaterdivinity

Everything MJ wrote can be attributed to the person she interviewed. If she makes an authoritative claim, it’s because she’s paraphrasing his words.

Seriously, have you like, never read an interview written like this? This is pretty fucking common, bro.

Crow
Reader
Crow

This is very common to do when you don’t want to be actually quoted.

That, and the general secretiveness, make me really worried because you’re not secretive without a reason. Funcom has zero faith in this, which is my worst fear.

Funcom chose if Tilty could be quoted here, not Tilty. I feel seriously sorry for the guy who has gotten zero of the good and all of the bad for TSW’s very understandable market issues.

Bree Royce
Staff
Bree Royce

Funcom had absolutely no say whatsoever in whether we had MJ transcribe the interview or write it as a long-form piece. GD and Ysayle are right. Written interviews are usually copypasta, but I can’t pay a writer to transcribe three hours of verbal interview (ain’t nobody got time for that), plus summaries read better and pay better, so we prefer that format.

Also worth pointing out that neither directly quoting nor paraphrasing devs has proven effective for stopping those rare studios so inclined from claiming they never said a thing, which is why we encourage our writers to record and store their verbal interviews. There have been a handful of stinks over the years where a dev swears she/he didn’t say a thing to his PR manager right up until we produce the audio.

Reader
John Mclain

QUOTE: “That, and the general secretiveness, make me really worried because you’re not secretive without a reason.”

Well it is “The Secret World”. Ba-dum-tsh. (I’ll let myself out.)

Reader
Kickstarter Donor
Greaterdivinity

Alright, you’re clearly just going to be obtuse about this, so I’ll let you be. Enjoy whatever fantasy you’ve created for this.

Reader
Lord Zorvan

Focus is on story and season 2 is coming, yet the lead writer quit and hasn’t been replaced. LOL.

Reader
Alex

they probably already have some plans and vision so they can prepare assets (models, textures, animations, locations) without “lead writer”

Crow
Reader
Crow

They’re recycling existing content and playing chicken with a writer. They retracted their posting for the job, even.

Reader
Oleg Chebeneev

Maybe they found a writer and you dont know

Reader
Nathan Aldana

That sounds like the same insanity people say every time theres an obviously shitty design idea coming and someone wants to defend the devs.

Reader
Oleg Chebeneev

Yea, after they posted job offer and then removed it, presuming that they filled that job definetly makes me insane.

Crow
Reader
Crow

They confirmed they pulled the ad without hiring a writer. They’re contracting with Scriv currently which is expensive.

Reader
Stefan

As a Grandmaster owner that never really got round to finishing the game main story line i look forward to a different gameplay approach. Look forward to seeing more details, i do hope this works out well for Funcom for all the risks they took from AO to now something should finally pay out well, Conan Exiles seem to be getting a good reception here’s to hoping this follows!

Somewhat Eclectic
Reader
Somewhat Eclectic

shit doesn’t go down like this ever.

It’s entirely possible. I don’t work in the game industry. I know in other industries people get hired for jobs that don’t start until certain dates or get hired but can’t start immediately due to the time it’ll take to relocate. Every situation is different though right.

Crow
Reader
Crow

It happens when companies are ready to fold. I have sincerely bad feelings about all this if not for CE being a success.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
BalsBigBrother

Oh hey I recognise one on the people in the screenshots. Um you seem to have forgotten to send me my appearance fee. You know the SWL beta access email, so that makes me a little grumpy but I am sure it is just an oversight and you will get right on that, right? :p

Nice info again. I do hope that there is a continual flow of details about the plans for the future and more specifics about the actual mechanics involved.

Celosiae-2015-04-19-14-58-53.png
Reader
Kickstarter Donor
Greaterdivinity

Illustrating with the example of Egypt, he noted that bits have been added to make it clearer why players must move from one place to another The basic story is the same, and the awesome cut scenes are the same, there’s just more.

Very happy with this. The transition between quest areas (not the zones within them) always felt kinda awkward to me. Very interested to see how they tie them closer together.

Amiel stated that there was absolutely no change to investigation missions (Yay!).

Honestly, was my biggest concern. This allays what may have been my greatest fear – them changing the most unique thing they had going for them with investigation missions.

He explained that the changes in those involve bringing the action closer, so people were not running all over the map to complete those missions…..Amiel explained that there are many new missions added that lend to exploring the world.

Also pleases me greatly. Traveling was never too bad IMO, but I’m happy if they cut down on the amount of travel time. And adding even more missions, YAY! MORE FUN CUTSCENES WITH GOOD WRITING AND VOICEWORK!

Investigating and using all items will also be a key press.

Standard stuff for action-combat games with mouselook. I’m kay with it.

the one you buy for cash and the one you earn for play time in game…but since the currencies are tradeable

Interesting, very curious about the in-game currency you earn based on playtime. I hope it’s not just being “logged in”, because if so we’ll have all kinds of AFK/botting issues with folks trying to afk farm a ton. Glad to get confirmation on tradeable currencies though, it will likely give me something to do with any excess points I may have from GM (if I ever have any).

Remember, however, that Bonus Points have to be spent in TSW and do not transfer over.

This is very good information to have. Thanks for the heads up, guess I’ll have to remember to log in and spend my remaining points on a few things before I link accounts!

Amiel emphasized that anything bought from the store, gifted to you, obtained in a bag, or earned exclusively will be transferred.

Was my second biggest concern, very glad to read that. I’m fine with in-game achieves/unlocks not transferring. Kinda a bummer for any that require long grinds and shit, but I still get why and don’t have a major problem with it.

I also confirmed that lore is still a thing, as is the Museum of the Occult.

Never really read all these, but I enjoyed collecting them. Glad they’re sticking around!

That’s actually good news for anyone who missed it the first time around.

o/

Woot! This is super good news, I’m totally fine with this. Both because there’s plenty to dig through in the three meta-zones to keep folks busy for a month or two (except for the hardcores), and because it’ll be rad for a lot of us who missed out on the event to finally check it out.

In discussing updates, Amiel shared that the team has very aggressive release plans after launch.

Honestly…please no. So many developers have talked about this (monthly updates!) but almost all have failed pretty spectacularly. I hope they take their time (but not too much) to make sure they have solid, meaty updates that have a pretty high level of polish. Would prefer bigger, more polished updates every 2-4 months over a schedule of small, rushed monthly patches that is unsustainable.

At that time you will not longer be able to redeem the codes and will have wasted any money you spent…Amiel did note that the sale of The Secret World would possibly cease completely, so once SWL is out there will be no way for anyone to try the original unless they already own it.

More good info to have, guess I’ve gotta dig up my spare keys and find a home for them. Kinda bummed that TSW proper will no longer be for sale, but at the same time that’s probably for the best given that it won’t be supported. Also, not causing confusion for folks who aren’t aware of the difference between two is a smart move.

Amiel stated that a whole bunch of optimization has been done, so the game can run better.

Good. My computer can run it just fine, but it definitely needed some love on this front.

Instead, the large fights will be in special playfields built for large groups, much like the Flappy raid from The Whispering Tide in Agartha.

The 10 player cap is disappointing, but expected given how they were talking about it. Glad that they’re making sure to have a solution for the world-boss type events and stuff, I was wondering if those would go away or not.

Speaking of areas for large groups and Agartha, Amiel also said that Agartha was revamped. It will be easier to navigate and will have special sections designed for folks to congregate, from raiders to roleplayers.

YES YES YES YES. Was never much of a fan of Agartha’s design, and was hoping that they’d keep at least Agartha (and hopefully London/NY/Seoul) as a more central hub a la how games like Destiny/Vindictus etc. have central player hubs.

Damnit MJ, you’ve managed to get me aboard the hype train with these interviews. I DID NOT WANT TO BE ON THIS TRAIN.

comment image

Crow
Reader
Crow

I wish what you quoted were Tilty’s words, as it stands there’s nothing to even grasp onto.

Reader
Bruno Brito

You’re trying to find flaws now.

Cyclone Jack
Reader
Kickstarter Donor
Cyclone Jack

I think I saw that ride at the Atlantic Island Park.

Reader
Indigo Salma

Just show me some gameplay , even if its hidden somewhere on a forum i wanna see it !!!

Reader
Alex

What will happen to “Funcom coins” I have on my account? Will it carry over?

Reader
Koshelkin

You won’t be able to transfer Bonus Coins but the standard Funcom Points can be used in all Funcom games, including TSW, AoC and TSWL when it comes out.

Reader
Kickstarter Donor
Nordavind

Funcom points are tied to your Funcom account and universal for all FC games. Your bonus points however are tied to TSW (or other games). Maybe you’ll get a one time transfer?

Somewhat Eclectic
Reader
Somewhat Eclectic

I believe they’ve said bonus points won’t transfer over, but that all cash shop cosmetics will carry over so buy stuff with your points before you link your accounts. There’s some gray area as to which cosmetics carry over, but Tilty seemed pretty set on having things you’d purchased from the cash-shop carry over during his Beyond the Veil interview. He only seemed unsure about things you’d purchased from in-game stores using PAX.

Reader
Dystopiq

So where are those invites?

Reader
Kickstarter Donor
Xijit

Probably going out to new players first as a marketing tactic (since the whole point of this is to rope in new players) and then back filling with old players once they are sure the changes will not cause exiesting players to rage quit.

Reader
Koshelkin

maybe they want to cover a wide spectrum of demographics(long term players, casual players, new players); maybe they start with a small core of dedicated players.

All in all it won’t take long until all of us have the chance to test it.

Reader
Kickstarter Donor
Tobasco da Gama

Yup, I’m pretty sure that’s right. And it makes sense, really. They want to get fresh eyes on it before the usual “they changed it, now it sucks” crowd shows up. ;)

Crow
Reader
Crow

Not going to the people they should be. This is going to kick them in the ass. Sorry, as a GM I should be in first wave by any realistic metric.

Reader
Loyal Patron
Patreon Donor
ogged451

As a GM, we are not especially their prime target audience for the remake, so why should we get preference ?

Reader
Kickstarter Donor
Greaterdivinity

Hey there, fellow GM here.

I’m alright with not necessarily getting guaranteed access to the closed beta. Yeah, feedback from longtime vets who supported the game matters a lot (even given the fact that not a ton is likely to change given the games imminent release), but so does feedback from new and inexperienced players. Remember, they matter a whole hell of a lot. Without getting new blood in the game, and paying for it, we’re not going to be seeing much in the way of new content/story.

I must have missed the part where GM status entitled us to this, but your post is some entitled bullshit.

Crow
Reader
Crow

Considering being sub was guaranteed access to their testlive server, I seriously don’t see how this isn’t a big departure from their current mentality.

As a GM or as a sub I always was given testlive access. I just think that this is a significant depart from that.

Reader
Bryan Turner

I agree that seems pretty tone deaf that folks like you were left out in the cold.

Crow
Reader
Crow

Just confirms they’re not looking for the same demo.

Zulika Mi-Nam
Reader
Zulika Mi-Nam

Downloading 14GB currently so I can log into my character for a few secs so that no one can steal my name.

Then I will uninstall – another tick mark for the monuments of inefficiency.

Name Reservations

Reader
Kickstarter Donor
Ekphrasis

Thanks for this.

Sounds needlessly convoluted and something that should be an automatic process.

I understand purging character names from accounts that haven’t logged in during the last 6 months (I’m in this bucket) but only allowing current players to reserve one name isn’t something I agree with.

Some people would be actively playing characters across all 3 factions and that just puts them in the shit-fight for securing those additional names at launch. I get that Funcom want to free up names for new(er) players with the SWL launch but all this potentially does is piss off existing players that have supported the game and have an attachment to their existing characters.

Crow
Reader
Crow

so hopefully we won’t have to wait terribly long to get to the next big chapter of season 2!

Until they hire a writer and actually address that their story content loses them money… I’m completely ambivalent about this.

They haven’t hired a writer, and even worse they let Josh leave only to pay him far more as an expense to consult. People see, “We talk to Josh!” and they feel good. But what they don’t understand is that Josh-as-non-employee is by standards far more expensive than Josh-as-employee.

They didn’t do a thing to change our perception about how this “big, secret” thing would be different from TSW. In fact, what they encouraged wasn’t true at all.

There’s no “Season 2” and they don’t even have a writer on staff versus what people praise which is launch content when Ragnar had a 20-person writing staff that reported direct to him.

Rag and Dag went to do RTG for very good reasons. And even for a company that is struggling to sell a market-avoidant adventure game they’re doing better than TSW.

The real core of this is that everything we love about TSW was done under Ragnar Tornquist and Bylos.

I don’t envy Tilty at all. He’s been brought in to do an impossible. And it is impossible because if they had faith in this game at all they’d double-down on making the content something people buy. There are so many solutions to the “no one buys content” issue that aren’t even begun to be addressed here and in fact it feels like they’re just avoiding what they know will kill even TSWL in the end: a lack of content in a content-focused game.

Somewhat Eclectic
Reader
Somewhat Eclectic

I think, to an extent, this is them addressing how story content looses them money. You know, by changing the monetization and all. If they can bring in enough money they can afford to make story content and still keep the game running.

Also, I’m not completely sure why they’d need to have hired a writer if they’ve not been working on story content. I mean sure they could be writing ahead but that doesn’t appear to have been how their development process works so hiring a writer full time to only work part time doesn’t make much sense.

Crow
Reader
Crow

You just seriously speak about how you don’t understand how many of this works by suggesting a story-heavy story not need a writer.

Somewhat Eclectic
Reader
Somewhat Eclectic

I didn’t suggest SW:L didn’t need a writer. I suggested that if they haven’t been working on story content for the last year then hiring a writer wouldn’t have been a priority for the company. They’ll certainly need one going forward and if they don’t have one around the time of SW:L’s release of Tokyo I’ll start to get concerned.

Crow
Reader
Crow

So you want story content but you don’t think a writer is necessary?

Somewhat Eclectic
Reader
Somewhat Eclectic

I’m not sure where the disconnect is between what I’m writing and what you’re reading. I’ve said hiring a lead writer when you don’t have work for them to do is silly, but obviously when they (hopefully) start rolling out new content there would be work for a lead writer so they’d hire one.

For the better part of the last year, they’ve been working on redoing the base game to turn it into SW:L. This isn’t something that would require a lot of writing. So hiring a full-time writer when they didn’t need one would be dumb. They could just contract out what writing work they had to folks like Josh. Sure contracting him out is likely to be more expensive on a per-item basis but they wouldn’t need as much work so it is likely to be cheaper in the long run than his full-time salary.

Once they get SW:L caught up to TSW in content (or even some point before it depending on their workflow) and they start working on new content that hasn’t already been written then they would obviously need a new lead writer.

Crow
Reader
Crow

The issue is that they pulled their ad for a writer. They’re not hiring a writer. They’re spending $$TEXAS to consult with their previous writer.

Somewhat Eclectic
Reader
Somewhat Eclectic

I thought the issue we’ve been going on about was your misunderstanding of what I’ve been saying.

As to pulling their job posting for a writer, there’s a number of ways to read that beyond the thought that they’re just going to consult going forward. Perhaps they hired someone who won’t be starting immediately. Alternately they might not be needing a lead writer until closer to the release of SW:L.

As to their consulting with Joshua. If they’ve needed less writing work done it’s entirely possible that it costs them less per pay period to hire him as a consultant than as a full-time employee. Honestly given the financial situation of Funcom I’d highly expect that if his fees cost more than the salary of a lead writer they’d either not be utilizing his talents or they’d have already hired a new lead writer.

Crow
Reader
Crow

As to pulling their job posting for a writer, there’s a number of ways to read that beyond the thought that they’re just going to consult going forward. Perhaps they hired someone who won’t be starting immediately. Alternately they might not be needing a lead writer until closer to the release of SW:L.

Which is just my whole point. Sure it could be a dream, but shit doesn’t go down like this ever.

Reader
Koshelkin

Where do you get the notion from that they didn’t hire a new writer in the meantime? How do you know “Josh” is more expensive as a consultant than as an employee? Why do you think there’s no “Season 2”?

Or do you just assume that it is so?

Crow
Reader
Crow

This is from the stream. Links cause posts to go to mod now so I literally am asking you to google or I’d just show.

Season 2
– They are not actively working on season 2 right now, but have it already planned out.
– In season 2 there will be different sides instead of/in addition to the current ones.
– They haven’t replaced the lead writer yet, they work sometime with Josh.

And hiring someone as a contract vs. as an employee isn’t in question what is value.

Reader
Koshelkin

Obviously they don’t work on Season 2 right now as they are hard at work to rebrand/relaunch the game. In the article above the statement is

“In discussing updates, Amiel shared that the team has very aggressive release plans after launch. Throughout the interview he spoke many times about how much the team wants to continue the story, and the focus is the story, so hopefully we won’t have to wait terribly long to get to the next big chapter of season 2!”

So except for the fact that they didn’t replace the lead writer your scribble is based largely on assumptions. I’m pretty sure if the relaunch is successful and garners enough attention and players we will see season 2 rather soon.

Crow
Reader
Crow

These aren’t assumptions at all and this isn’t a consumer “scribble”.

TSW lacked the money to make the kind of content that required a 20-person team under a lead. Josh left because he was asked to do the literal work of 30 people. He’s getting paid, per usual for consulting, more for leaving than for staying because he has them over a barrel. Good for Josh, frankly.

If Story content weren’t an issue we’d have seen more than I14 in the last, now, two-years. They don’t have a writer to even do anything with Ragnar’s notes. They went from 30 writers to 1 writer without a change in content quality. No one can do THAT more than a few months before burnout.

Reader
Koshelkin

Are you a funcom intern or were do you pull all those numbers from?
It’s probably true that Funcom lacked the money to keep making content in the quality we were used to but the silence, the lack of updates might very well come also from the fact that they are working on the relaunch for quite some time. The amount of changes being done very much gives credence to that. I also never read they only have the lead writer and no other writers at all. How can it be that(per article) the “team wants to continue the story” when no writers are there?

Unless you are a Funcom employee and can back up your scribble with an ID, which would most likely cost you your job, I can just take your statements at face value. Which is your taking things out of thin air just because they seem logical to you. Considering that Funcom was going through rather bad times recently you’re probably not that far off the mark but that doesn’t make your assumptions any more true.

That the team is in fact still busy is shown by the changes done in TSWL and they couldn’t speak about it until recently which explains their silence in the recent year.

Crow
Reader
Crow

As I make very clear I work in the industry.

I get this from my profession.

Reader
Koshelkin

Alright. So you’re not making assumptions but educated guesses?

Look. It’s clear TSW always needed more money. If it had been a commercial success it would be a completely different game now. I sincerely hope it all turns out better this time around, after the relaunch. Your negativity doesn’t help in the slighest. Funcom is one of the few companies who try to deliver AA content outside of mainstream sensibilities with innovative concepts and settings. I can give nothing but support just because of that. If Funcom would die a very special studio would die. If TSW would die, a very special game and world would die. You seem hellbound to support that.

Crow
Reader
Crow

I’m engaging in methodical, conclusion-based search.

Reader
Nathan Aldana

thats [pretty much my worry. That they dont have any idea where to go with the plot and nobody to write it.

Crow
Reader
Crow

Ragnar left and Bylos is wasted on Conan.

Basically, I see no bragging about how story will be cheaper… because I think it is still expensive and time-contingent like before.

Action combat doesn’t even touch their real issue that their approach to content is unsustainable.

Reader
Koshelkin

They already said that the plot for Season 2 is written.

Crow
Reader
Crow

It isn’t. Ragnar worked it out and gave an outline. Tilty, in this interview, confirmed they’re not working on season 2.

Cyclone Jack
Reader
Kickstarter Donor
Cyclone Jack

It is my understanding that the stories for Seasons 2 and 3 are already written; they just aren’t working on the content yet, as they are doing the rebrand/relaunch.

Crow
Reader
Crow

They’re outlined. It isn’t written yet. This is per Tilty. It is hard to write new content when they don’t have a writer. This just makes inherent internal sense.

If Ragnar still had a team of 20 we’d have seen 12×5 months of content by now.

Reader
Koshelkin

Ragnar isn’t working at Funcom anymore.

Crow
Reader
Crow

Correct. He’s at RTG and… well, I’m not sure what this had to do with anything.

Reader
Kevin McCaughey

You sound unduly bitter about the whole affair. Almost as if you were personally involved with it at some point? If not then I think you need to take a chill pill and go obsess about a different game. This one is getting you in too much of a lather.

Reader
Tanek

I think this is how he has fun. I mean, why else expend so much energy responding to just about every post with undiluted negativity?

wpDiscuz