Guild Wars 2 legendary armor for raiders launches next week

ArenaNet’s Paul Ella has a fresh blog post out this afternoon revealing the plan for legendary armor in Guild Wars 2. If you’re my kind of Guild Wars 2 player, your response is probably somewhere between “woot new stuff” and “dammit quit doubling down y’all,” so let’s zoom in.

Ella confirms that legendary armor is a reward for raiding content, with unique silhouettes and animations and minimized clipping and of course rune slots. He’s got screenshots for each armor type, each one designed thematically.

“When we started creating raids, our aim was to produce complex endgame combat that would really give players a chance to demonstrate their skills, abilities, and tactical thinking in overcoming its challenges. As a reward for defeating the raid bosses, we realized early on that we would need something that reflects your success to other players. Enter legendary armor—the ultimate pinnacle of armor in all of Tyria.”

The new armor launches with Flashpoint, the next-to-last episode of the current living story season, which arrives on May 2nd.

So what do you think? Is the armor even appealing enough to get worked up over? Or is the principle the issue?

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135 Comments on "Guild Wars 2 legendary armor for raiders launches next week"

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Bullet Teeth

Norn Cultural T1 is still the best.

That’s all I have to say.

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Suikoden

I like that GW2 added this in. I never really cared about showing off armors, so the armor itself doesn’t matter to me, but I like raiding, and armors do matter to some people, so maybe this will entice more people to do so. I’m not even close to raiding yet in GW2 though; I’m still at the beginning of Heart of Thorns, and have no guild as of yet.

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Jeff

Sad that GW2 caved in to Raiding, really goes against the whole not gating content concept. Except for WoW (who just won’t ever move away from the raid or die concept) Raiding is dead, hell ESO won’t even call them Raids and are tossing a paltry one in the next expansion and I am told it’s less than 30 mins to complete.

I honestly don’t see this helping GW2 player base in he long run.

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jay

Have tried to get into gw2 several times, but I’ve never been able to find an active & friendly guild that would include me in groups. Even though I’ve tried for quite some time. There were always cliques in place, preset groups that did their own thing, or just a bunch of people all doing their own thing.

This new changes just drives me further away from gw2. Because not only could I not find a group to do factals or what ever they were called. But now they put in raid loot that I would want to get, but that I would never be able to find a group for.

miol
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miol

I don’t know where the megaserver always put you in, but general map channels in cities usually get spammed by guild invites!

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jay

I don’t have an issue finding a guild. I have an issue finding a good guild. A guild that actually includes all of it’s members, is active, a guild that goes out of it’s way to put together groups with guild members for pve content like raids, dungeons, fractals etc.

There’s a ton of guilds spamming chat yes, but out of all of the guilds I’ve been in in gw2 (and it’s been a lot), I’ve never found a guild that does the above.

miol
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miol

Sounds weird, that guilds actively recruiting members would keep new members isolated! o.O

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jay

I seriously doubt it’s something they do on purpose. It’s just that there are already friendships in place in most of the established guilds. Those groups do things together, have set nights to run things, and are not what I would call inclusive to new members.

The issue with many guilds stems from one of two very big issues.

1. In many guilds it is fairly common to find guilds that take a more sink or swim method to leadership. (or a more hands off lazy approach depending on what you want to call it) Just openly inviting anyone who wants to join, throwing them into the fire, hoping they somehow manage to develop their own friendships within a social hierarchy that already exists, or move on to the next guild.

2. The guild is so large 300+ active members, that even if the guild is lead by someone that has no job, and spends 18 hours a day in game, they still can’t possibly have enough time to make sure that all new members feel included and still have time to play for themselves.

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Suikoden

I now what you mean. I wonder if it’s because everyone is in 5 guilds, and so they just join guilds to have private chat channels but not to actually operate a guild. I’m not saying that’s the case, but just wondering if that has anything to do with it, because I agree; GW2 is the hardest game to find a good guild in.

mosselyn
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mosselyn

I’m really glad for the raiders that this is finally going in. And pretty happy for my non-raider self that I hate how it all looks, so I’m spared any fits of envy.

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imayb1

I guess if you like spiked armor with an extra dose of more and bigger spikes, this is the look for you?

My initial reaction was that I’m glad they’re finally adding it in. As a non-raider it will never be a goal for me. I have ascended armor and weapons, so I feel no urge to run the hamster wheel for legendaries anyway. However, I am glad it’s ugly so I won’t be jealous of completely-inaccessible-to-me skins.

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Kirk Steadman

Good stuff! I likely wont be able to craft any for awhile since I don’t raid that much but having long term goals is a good idea for a game like this. Besides the armor I am extremely excited for the final two living story episodes and then the new expansion, cant wait to start hearing more about it in the next few months.
And wow holy shit seriously people need to chill out over raids, I was hoping all this hate and vitriol would go away after a few months but here we are almost 2 years later /sigh. They aren’t taking anything away from you and you aren’t forced to do them. They have been great for the large majority of players looking for something to do at endgame and is one of the few area’s of the game that feels legitimately rewarding when you actually complete it.

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Bryan Turner

Miol_ beat me to it, he was just nicer about it. Have you seen and Reapers in any of your Raid groups?

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Kirk Steadman

I have a static reaper in my raid group who consistently pulls above 20k dps. Epidemic is incredibly useful in any raid boss with adds.

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Bryan Turner

Condi or Power?

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Kirk Steadman

She started out as a power reaper but switched over condi.

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Kirk Steadman

I actually play a condi reaper pretty frequently as well, and have never had many issues besides the occasional QT wannabe’s getting into lfg groups

miol
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miol

They aren’t taking anything away from you and you aren’t forced to do them. They have been great for the large majority of players…

There are three fallacies to be found here, can you guess which they are? ;P

No?

-Raiders have never ever been a majority in any MMO! On the contrary, just ask Wildstar’s Carbine!

-Gating rewards with significant and unique perks, and making them exclusive to only one small part of the community, does indeed mean taking them away from a majority! Creating unnecessary envy dynamics/elitism, which GW2 didn’t stand for beforehand (individual loot, node sharing, non-forced grouping,…)!

-All those teams involved to make raids, happen to be needed in all other types of content (concept art, animation, voice over, music, modelling, enviroment, narration, QA,… ). All those precious ressources/time spent with raids are missing for potentially more of all the other types of content! The raid team itself mostly only does the coordination between those needed teams for their ideas, as mentioned in many of their different streams! A Carbine dev even once admitted, that raid content is the most ressource-consuming type of MMO content, you can possibly develop!

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Kirk Steadman

I may have worded that a bit poorly but I never meant the majority of gw2 player, I meant the majority of players like myself that love the game but before raids had nothing to do endgame that really challenged them pve-wise, dungeons were so incredibly poorly designed that you just exploit cleared them with little to no effort and fractals before the HoT rework were a mess, Some world bosses were for sure challenging but for me personally that was challenging zerg content and not my idea of fun.
Anyways I can clearly see that we are never going to come to any sort of agreement on this topic so I am just going to have to agree to disagree with you, but I would like to ask if there is any sort of solution that you think could make both groups happy and if you have any idea’s I would love to hear them and maybe we could continue discussing that topic.

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Baron Von Clop

Just a few points to make here…

The claim that raiders are “never ever” a majority in any MMO is just plain false. MMO-Champion typically releases statistics for WoW during each raid tier, and the numbers for completing a raid on any difficulty are always over 70%. That means, yes, raiders ARE a majority in some games.

Gating rewards behind content you don’t like is not “taking away” anything from you. You didn’t have it to begin with, so it isn’t being “taken away”, and at any point you can go and do that content and get that reward. Just because you don’t like that style of content doesn’t mean it’s being “taken away”.

Your last point is nothing but being selfish and claiming that raids shouldn’t be designed because you don’t like them, which is just plain silly. Yes, designing a raid takes development time. That doesn’t mean it shouldn’t be made.

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Ola Olu

I like the Light and Medium armour. The Heavy doesn’t look good on Humans though.

That said though, some of the armour skins you spend money on actually look more legendary than this.

Yangers
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Yangers

Yikes. Two years wait for that?

If they took all that time, I’m legit worried for the quality of the second expansion, if they think this is “good”. (I was starting to get a bit hyped tbh).

Don’t care about raids or legendary armours – JUST GIVE US MORE FRACTALS LIKE NIGHTMARE CHALLENGE PLEASE!

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Matthäus Wey

I’m a bit concerned now too… :/

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Bryan Turner

Tried to get into the Lego Armor discussion on the forums and I’ve got a ‘Flood Control’ of 30 min per post, lmao well ANet can’t muzzle me out side of the official forums.