Guild Wars 2 legendary armor for raiders launches next week

ArenaNet’s Paul Ella has a fresh blog post out this afternoon revealing the plan for legendary armor in Guild Wars 2. If you’re my kind of Guild Wars 2 player, your response is probably somewhere between “woot new stuff” and “dammit quit doubling down y’all,” so let’s zoom in.

Ella confirms that legendary armor is a reward for raiding content, with unique silhouettes and animations and minimized clipping and of course rune slots. He’s got screenshots for each armor type, each one designed thematically.

“When we started creating raids, our aim was to produce complex endgame combat that would really give players a chance to demonstrate their skills, abilities, and tactical thinking in overcoming its challenges. As a reward for defeating the raid bosses, we realized early on that we would need something that reflects your success to other players. Enter legendary armor—the ultimate pinnacle of armor in all of Tyria.”

The new armor launches with Flashpoint, the next-to-last episode of the current living story season, which arrives on May 2nd.

So what do you think? Is the armor even appealing enough to get worked up over? Or is the principle the issue?

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135 Comments on "Guild Wars 2 legendary armor for raiders launches next week"

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Bullet Teeth

Norn Cultural T1 is still the best.

That’s all I have to say.

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Suikoden

I like that GW2 added this in. I never really cared about showing off armors, so the armor itself doesn’t matter to me, but I like raiding, and armors do matter to some people, so maybe this will entice more people to do so. I’m not even close to raiding yet in GW2 though; I’m still at the beginning of Heart of Thorns, and have no guild as of yet.

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Jeff

Sad that GW2 caved in to Raiding, really goes against the whole not gating content concept. Except for WoW (who just won’t ever move away from the raid or die concept) Raiding is dead, hell ESO won’t even call them Raids and are tossing a paltry one in the next expansion and I am told it’s less than 30 mins to complete.

I honestly don’t see this helping GW2 player base in he long run.

Reader
jay

Have tried to get into gw2 several times, but I’ve never been able to find an active & friendly guild that would include me in groups. Even though I’ve tried for quite some time. There were always cliques in place, preset groups that did their own thing, or just a bunch of people all doing their own thing.

This new changes just drives me further away from gw2. Because not only could I not find a group to do factals or what ever they were called. But now they put in raid loot that I would want to get, but that I would never be able to find a group for.

miol
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miol

I don’t know where the megaserver always put you in, but general map channels in cities usually get spammed by guild invites!

Reader
jay

I don’t have an issue finding a guild. I have an issue finding a good guild. A guild that actually includes all of it’s members, is active, a guild that goes out of it’s way to put together groups with guild members for pve content like raids, dungeons, fractals etc.

There’s a ton of guilds spamming chat yes, but out of all of the guilds I’ve been in in gw2 (and it’s been a lot), I’ve never found a guild that does the above.

miol
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miol

Sounds weird, that guilds actively recruiting members would keep new members isolated! o.O

Reader
jay

I seriously doubt it’s something they do on purpose. It’s just that there are already friendships in place in most of the established guilds. Those groups do things together, have set nights to run things, and are not what I would call inclusive to new members.

The issue with many guilds stems from one of two very big issues.

1. In many guilds it is fairly common to find guilds that take a more sink or swim method to leadership. (or a more hands off lazy approach depending on what you want to call it) Just openly inviting anyone who wants to join, throwing them into the fire, hoping they somehow manage to develop their own friendships within a social hierarchy that already exists, or move on to the next guild.

2. The guild is so large 300+ active members, that even if the guild is lead by someone that has no job, and spends 18 hours a day in game, they still can’t possibly have enough time to make sure that all new members feel included and still have time to play for themselves.

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Suikoden

I now what you mean. I wonder if it’s because everyone is in 5 guilds, and so they just join guilds to have private chat channels but not to actually operate a guild. I’m not saying that’s the case, but just wondering if that has anything to do with it, because I agree; GW2 is the hardest game to find a good guild in.

mosselyn
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mosselyn

I’m really glad for the raiders that this is finally going in. And pretty happy for my non-raider self that I hate how it all looks, so I’m spared any fits of envy.

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imayb1

I guess if you like spiked armor with an extra dose of more and bigger spikes, this is the look for you?

My initial reaction was that I’m glad they’re finally adding it in. As a non-raider it will never be a goal for me. I have ascended armor and weapons, so I feel no urge to run the hamster wheel for legendaries anyway. However, I am glad it’s ugly so I won’t be jealous of completely-inaccessible-to-me skins.

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Kirk Steadman

Good stuff! I likely wont be able to craft any for awhile since I don’t raid that much but having long term goals is a good idea for a game like this. Besides the armor I am extremely excited for the final two living story episodes and then the new expansion, cant wait to start hearing more about it in the next few months.
And wow holy shit seriously people need to chill out over raids, I was hoping all this hate and vitriol would go away after a few months but here we are almost 2 years later /sigh. They aren’t taking anything away from you and you aren’t forced to do them. They have been great for the large majority of players looking for something to do at endgame and is one of the few area’s of the game that feels legitimately rewarding when you actually complete it.

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Bryan Turner

Miol_ beat me to it, he was just nicer about it. Have you seen and Reapers in any of your Raid groups?

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Kirk Steadman

I have a static reaper in my raid group who consistently pulls above 20k dps. Epidemic is incredibly useful in any raid boss with adds.

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Bryan Turner

Condi or Power?

Reader
Kirk Steadman

She started out as a power reaper but switched over condi.

Reader
Kirk Steadman

I actually play a condi reaper pretty frequently as well, and have never had many issues besides the occasional QT wannabe’s getting into lfg groups

miol
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miol

They aren’t taking anything away from you and you aren’t forced to do them. They have been great for the large majority of players…

There are three fallacies to be found here, can you guess which they are? ;P

No?

-Raiders have never ever been a majority in any MMO! On the contrary, just ask Wildstar’s Carbine!

-Gating rewards with significant and unique perks, and making them exclusive to only one small part of the community, does indeed mean taking them away from a majority! Creating unnecessary envy dynamics/elitism, which GW2 didn’t stand for beforehand (individual loot, node sharing, non-forced grouping,…)!

-All those teams involved to make raids, happen to be needed in all other types of content (concept art, animation, voice over, music, modelling, enviroment, narration, QA,… ). All those precious ressources/time spent with raids are missing for potentially more of all the other types of content! The raid team itself mostly only does the coordination between those needed teams for their ideas, as mentioned in many of their different streams! A Carbine dev even once admitted, that raid content is the most ressource-consuming type of MMO content, you can possibly develop!

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Kirk Steadman

I may have worded that a bit poorly but I never meant the majority of gw2 player, I meant the majority of players like myself that love the game but before raids had nothing to do endgame that really challenged them pve-wise, dungeons were so incredibly poorly designed that you just exploit cleared them with little to no effort and fractals before the HoT rework were a mess, Some world bosses were for sure challenging but for me personally that was challenging zerg content and not my idea of fun.
Anyways I can clearly see that we are never going to come to any sort of agreement on this topic so I am just going to have to agree to disagree with you, but I would like to ask if there is any sort of solution that you think could make both groups happy and if you have any idea’s I would love to hear them and maybe we could continue discussing that topic.

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Baron Von Clop

Just a few points to make here…

The claim that raiders are “never ever” a majority in any MMO is just plain false. MMO-Champion typically releases statistics for WoW during each raid tier, and the numbers for completing a raid on any difficulty are always over 70%. That means, yes, raiders ARE a majority in some games.

Gating rewards behind content you don’t like is not “taking away” anything from you. You didn’t have it to begin with, so it isn’t being “taken away”, and at any point you can go and do that content and get that reward. Just because you don’t like that style of content doesn’t mean it’s being “taken away”.

Your last point is nothing but being selfish and claiming that raids shouldn’t be designed because you don’t like them, which is just plain silly. Yes, designing a raid takes development time. That doesn’t mean it shouldn’t be made.

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Ola Olu

I like the Light and Medium armour. The Heavy doesn’t look good on Humans though.

That said though, some of the armour skins you spend money on actually look more legendary than this.

Yangers
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Yangers

Yikes. Two years wait for that?

If they took all that time, I’m legit worried for the quality of the second expansion, if they think this is “good”. (I was starting to get a bit hyped tbh).

Don’t care about raids or legendary armours – JUST GIVE US MORE FRACTALS LIKE NIGHTMARE CHALLENGE PLEASE!

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Matthäus Wey

I’m a bit concerned now too… :/

Reader
Bryan Turner

Tried to get into the Lego Armor discussion on the forums and I’ve got a ‘Flood Control’ of 30 min per post, lmao well ANet can’t muzzle me out side of the official forums.

Reader
Matthäus Wey

Well… for how long it took them to release this 3 more or less ugly outfits I’m kinda disappointed.

miol
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miol

The one key premise we’ve had for legendary armor is that it shouldn’t clip with itself. That might sound like a simple thing, but let me tell you—it’s far easier said than done. Remember, what we’re doing with this armor is different from anything else in the game. The way the models for the Guild Wars 2 characters are made makes it an exercise in compromise. For example, if a player character’s hand clips through a skirt, we could move the hand—but the hand now clips through a weapon. We can move the weapon’s stow point—but the weapon now floats too far away from the body. We can use a particle effect to hide the gap…but that impacts the frame rate, and so on, and so on. Every change we make has consequences. Where we are now with the armor is the result of hundreds of hours of making similar decisions. There will be clipping—it’s the level of clipping that is important.

They also onced said, it takes 9 months for a single full set of normal armor and it takes 10 times longer to make armor sets than outfits!

GW2 Reddit Developer AMA Summary

GW2 Out of the Shadows Developer AMA and Summary

I only hear this: “We’re using very old technology and no machine learning whatsoever!”

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Matthäus Wey

Sure but this game is about skins so… and it’s not like they are an indi studio with no money. This shouldn’t be a big problem for them in the first place

miol
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miol

We’re on the same page here, Matthäus! ;)

They need new dev-tools ASAP!

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Bryan Turner

That should be standard practice for all armor, no clipping; that’s why I only wear Outfits.

miol
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miol

But Outfits are also the death by a 1000 cuts for Fashion Wars 2! :(

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Bryan Turner

Not for me I’ve bought about a dozen of them at least.

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Justanotherguyize .

There are so many other things they could have expended this effort on, including keeping the legendary weapon quests we had just after HOT in the game or new skins for game modes that are more accessible to all players. It really is sad that they seem to be moving away from the game so many people loved when it first came out.

And – no one can ever again say that GW2 raiding doesn’t take SIGNIFICANT resources away from the rest of the game, no matter how small the “core team.” This show clearly that they are expending a huge amount of effort for a niche game mode.

It is starting to feel more like the tired and extrelmely limited WoW model from 10 years ago more than the unique and fun game that GW2 delivered on when it first came out.

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McGuffn

the legendary weapon quests were and are awful. This is a waste of effort but it is a better waste of effort than more mindless run ins with broken quests and harassment by other players.

The only really worthwhile upgrade here is the rune replacement.

Yangers
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Kickstarter Donor
Yangers

The lore in them was great though. I did all the first tier ones just for that alone. It’s just a material dump now.

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Bryan Turner

Raider exclusive Legendary armor is the biggest mistake GW2 has ever made other than not having Multi Tiered raiding for skilless non META Class playing Plebs like me.

For me on a personal level Legendaries have no effect on me because I’ve never bothered trying to make one so I can only imagine the financial commitment 6 armor pieces will require. Legendaries tend to be one of the last if not the last thing that players aim for in GW2 as a form of endgame, if you block these items off behind a form of content that is restrictive to Class and Build then you’ve basically given GW2 a heart attack while leaving enough damage to make recovery difficult.

Swifty
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Swifty

I don’t raid.

Yangers
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Kickstarter Donor
Yangers

Then like I, you have just saved vast amounts of gold and materials :-D

kalamari_
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kalamari_
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Bruno Brito

You’re…joking, right?

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Bryan Turner

Perhaps he shouldn’t come off so condescending, personally I no longer engage him when he’s being a jerk I just report him and let the mods do their work.

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TomTurtle

I’m not impressed by the looks. Neat about the rune quality of life, though I really wish the entire game was as easy to swap build configuration and stats as it was in GW1.

lemony800
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lemony800

Ready for the rant?

Raids were designed for dedicated GW2 players. These are people that deeply passionate about the game and looking for a real challenge. That real challenge deserves a real reward.

If you aren’t a dedicated player they weren’t designed for you.

Perhaps that challenge shouldn’t exist. Perhaps ArenaNet shouldn’t have tried to satisfy that those hard core players. And perhaps they shouldn’t have devoted resources to developing this outlandish armor.

But let’s be clear here: they have released a lot of content for the less dedicated players. And yet people will still say in the comments that the game has “lost direction.” Perhaps that content has not been enough in quality or quantity.

Those people strike me as casual PvE players. They are only interested in new explorable maps, story instances, and casual 5-man content. I am one of those players.

But are those people complaining actually interested in the developer focusing on? Because as a casual player I have been largely pretty satisfied with what ArenaNet has released.

But let’s live in this alternate universe. Where Guild Wars 2 focused on casual PvE. It stopped it’s “stupid” Esports push. The developers didn’t ship raids, GW2’s challenging group content. The rate at which the Living Story patches released was increased. We got new fractals at a faster rate. Would it have been worth it?

Would it have been worth it to you?

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Ola Olu

Raids were designed for people who want more difficult content out of GW2. But then Arenanet realized that ALL their players NEED more difficult content and that’s why HoT happened and that’s why the Living story kicks your butt more (not that much more but a little bit more).

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McGuffn

“But let’s be clear here: they have released a lot of content for the less dedicated players.”

This is a straight up lie. The living story is 4 and probably soon to be 5 cut and paste maps with largely pointless events where the major reward is farming for ascended trinkets. Maybe that can be justified, but it is useless for the casual players who have been playing the game forever and had that stuff. Not only that, but they completed the full set with map 3. Map 4 just started the process over.

“Would it have been worth it to you?”

Possibly. It is probably better than ditching your playerbase and seeking a new one.

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Bryan Turner

I’m a Power Reaper so I guess that doesn’t make me dedicated enough even though I played that as my main since HoT was released and spent on average $50 a month in the Gem store; I guess apparently you have to play a Chrono/Druid/Warrior/Tempest to be dedicated enough.

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haishao

They’re deeply passionate about raid, not necessarily about the game.

You’re a fool to pretend that people who don’t raid are casual and not dedicated about the game.

lemony800
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lemony800

You make a good point. Perhaps they shouldn’t have focused on making challenging group content and instead focused on just making it challenging content that required less group play.

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haishao

Or they could make challenging MASSIVELY MULTIPLAYER content instead of stupid instances.

atatahir
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atatahir

They have added several World Boss type event in the last few months.
First, there is the Anomaly Boss.

Then there are 4-5 Mini boss that you can summon by killing specific mobs in specific areas.

There is also a Bandit boss that you can summon by having a specific item in your inventory when doing specific events.

All of those are challenging and outside of Anomaly you can usually avoid large crowds.

Zander
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Zander

Or they could make challenging MASSIVELY MULTIPLAYER content instead of stupid instances.

I would be on board with this if were possible but it’s not.

Nothing has crippled GW2 more than its inability to handle large scale events. Whether its zerg vs. zerg in WvW or a world boss encounter at Frozen Maw, the choice to use a modified GW1 engine instead of licensing a proven scalable game engine to me, made the biggest impact on how GW2 turned out.

Players with top of the line PC’s often ask during these events, “I get over 90fps in full scaled battles in other graphically intense games. Why am I getting only 10-20fps during the same type is events in GW2? And what is with this skill lag?!” The engine was never meant to handle large group play and Anet has done everything they can to split groups up in WvW to keep this fact in the dark. With speculation that WvW will receive no further updates and getting tier mergers at the end of the year, I’m not sure there is much to change.

I think the mechanics were acceptable to most players. The severe lack in performance made it not fun anymore.

lemony800
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lemony800

So, would you like them to go back to making stuff like Triple Trouble, Chak Gerent, T4 Verdant Brink?

Reader
haishao

Yes. Perhaps less on a timer though.
More like Silverwastes used to be before they made it run on a timer.

lemony800
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lemony800

I can get on board with that! :)

miol
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miol

Marionette, never forget! o7

Zander
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Zander

Marionette, never forget! o7

This is a prime example of content that took months to prepare, used for a very short time line, never to be used again. What a waste.. and GW2 has many examples of such content that people want back but because it doesn’t fit within their story timeline, they won’t allow us to continue playing said content. It’s hypocritical because they have so many zones they fall into past and future time lines and have no issue with it.

miol
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miol

@Zander: I could live with that ambiguity, as long they were keeping up the pace!

And since there has never been an MMO with Storybricks system and Asheron’s Call was significantly cut from GM lead one time events, GW2’s was worth to use the word “Living”, but now since season 2, everything is a museum like every other generic themepark MMO!

At least they’ve added the LS1 boss instances to the Fractals’ roster! :)

atatahir
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atatahir

Agreed. I feel like I am playing a different game when I read comments on this website about GW2.

In the last 12 months GW2 has added more living story content, more 5 man content, and more open world content then in any other 12 month period in GW2 history (excluding launches ofcourse). In addition to that they have added several “Current Events” here are there too.

It is not just quantity but also quality where the open world zones, living story, fractal changes and new events are all some of the best they have done in the franchise’s history, and all of that without any extra charge as long as you log in once every 2-3 months.

miol
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miol

So I guess, you weren’t a witness of the whole 18 months of exhausting content delivery with a 14 days cadence, called Living Story season 1! ;P

atatahir
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atatahir

I loved season 1 of living story in GW2, but it did not bring as much content as season 3.

Just because releases were bi-weekly does not mean they had more content delivered. Compare 1 year of season 1 and with 1 year of season 3 so far and season three wins by a mile, both, in terms of quality and amount of content.

lemony800
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lemony800

Season 1 was so messy though. Plenty of good stuff in there for sure but the narrative was incoherent, content was a little uneven, and ultimately a lot was temporary. I think this disqualifies Season 1.

miol
Reader
miol

Nope, I don’t compartmentalize!

Especially, when it’s been wrongly claimed:

In the last 12 months GW2 has added more living story content, more 5 man content, and more open world content then in any other 12 month period in GW2 history

atatahir
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atatahir

Season 3 started in July last year and since then it has added 4 new zones (5th on the way and probably 6th in July, but we don’t even need to count those for this comparison), Several hours of voice acted story, 2 new fractals and 4-5 revamped fractals, Several world events including some World boss type events and several scavenger hunts.

The amount of CASUAL content we have gotten in season three so far is insanely more than what we had gotten in 18 months of Season 1.

miol
Reader
miol

Cute!

LS1 initially introduced Fractals with 9 locations, adding 1+5 more locations later on, still being season 1! Not forgetting the Twilight dungeon path!

Most of seasonal content was introduced through it, sometimes even combining LS1 story with it (Dragon’s Bash, Queen’s Jubilee).

Super Adventure Box

Added open world bosses like Karka invasion in L.A., Ancient Karka, Karka Queen, Triple Trouble, Marionette, Assault Knights, and Scarlet’s hologramm,…

changed maps: 2x Kessex Hill’s Nightmare Tower, 3x L.A.’s invasion and destruction, Divinity’s Reach Great Collapse to Crown’s Pavillion, Lonar’s Pass Marionette, added instances…

Added maps: Labyrinthine Cliffs, Southsun Cove, Edge of the Mists

All the major instances: Molten Weapons Facility, Aetherblade Retreat, Queen’s Gauntlet, Nightmare Tower

And all the story: I count 17 narrated episodes! 17!

https://wiki.guildwars2.com/wiki/Living_World_season_1

Line
Reader
Line

Well, more maps and fractals instead of raids that I don’t play?
Sure I would have liked that.

But instead, I’d rather play the raids without the 10 player requirement. Makes more sense for the future too.

April-Rain
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Kickstarter Donor
April-Rain

Is the reward not the challenge, why hide amour and story behind raid content that the majority of casual players wont see.

I really don’t get why games do this, if I’m playing a solo game and want it to be harder then I change the difficulty setting’s for a harder challenge, there is no extra reward for this, just a greater challenge.

There is no need to gate amours or story in raid content and exclude players from this just because they have lives and not time to put into it.

Reader
McGuffn

The good news is–based on the pictures–if you were planning on getting the medium armor you’re not missing anything.

Line
Reader
Line

But in solo games, and even more so in multiplayer games… there’s very much rewards for playing on harder difficulties. Not only cosmetics or fluff, it’s almost a standard that you won’t even get the “true ending” if you don’t play on X difficulty level.

In the case of raids, I push for smaller groups. I’m always wary of the need for easy modes.
Too frequently a code word for faceroll everything while watching Netflix, instead of a will to get personal challenge in MMOs rather than an organizational nightmare as challenge.

Line
Reader
Line

GW1 was very interesting, because it was the epitome of the “meta”.
Especially if you wanted to solo.

For all the issues with GW2, even crappy specs that people don’t like can be used even in raids.
In GW1? You wouldn’t even finish the regular story mode with a wonky build that can be “played for fun”.
You had to play the right spec with the right spells (or the one spell, Ebon Vanguard Assassin Support, later on), and you had to be good when you wanted to solo. Or just google the broken meta build because lol balance, GW1 had the worst balance that I’ve ever seen. Literally hundreds of skills on every class were not used.

If people think that it’s annoying that you can’t play your favourite spec in raid, and that’s it’s hard and grindy to get a set of gear… GW1 was a million times worse.

Also interesting: pretty much every single piece of gear that was interesting or unique was locked behind raids.

Never saw anyone complaining that they did not get the skins by staying in story missions normal mode.

lemony800
Reader
lemony800

Ultimately, the desire for a challenging solo experience can be better satisfied in a genre other than MMOs. Dark Souls and many games that it spawned all provide a challenging solo experience.

You play an MMO to play with or against other people and I think most systems in an MMO should encourage that interaction.

Reader
Justanotherguyize .

Agreed, Bree. It truly is sad that they felt they had to carbon copy a tired and limiting raid model from other MMOs to offer “challenge” to players.

Ive always looked at Anet as creative and unique – raids have really changed my perspective on the company as whole.

lemony800
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lemony800

Hmmm, this article seems to point some sort of principle though. If raids were just as difficult but only required 5 people would that principle still be in play?

Does that principle as apply to hardcore open world content that has unique skins? What about skins and titles for achieving a high ranking in PvP?

lemony800
Reader
lemony800

Hmmm, also every post I make starts with hmmmm.

Line
Reader
Line

The light armor looks okay I guess, but it’s pretty bland and ugly when not in combat (if the IG previews were right).
The medium one is just… I mean, it’s very World of Warcraft. The skull shoulderpads spewing shit is just a classic in that game.

Won’t get it next week if ever anyway, but I don’t really see how that’s a bad thing. It’s a raid armor. I’d like to see more of them in other situations (especially for WvW and PvP – don’t care one bit about them but that would be a good carrot), but cool looking stuff as reward makes sense.

The Guild Wars franchise has always been the ultimate raiding game.
It was nothing else but raids since the very beginning.
The only difference is that it’s annoying to need 9 other players now, they really need to make it more flexible, like in GW1.
But somehow challenge means “not solo friendly” now.

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haishao

For a game people call Fashion War, the devs sure lack sense of fashion.

Reader
Witches

I see, clipping is punishment for not being hardcore enough, now it all makes sense.

Reader
life_isnt_just_dank_memes

Good to see they put the armor in! Only took a year and a half to get it in the game. Better late than never!

Zander
Reader
Zander

PvE content has run dry. Gold is the only goal now. World vs. World gets more deserted each weekly reset. As a few in this thread have said, they listened to a small elitist portion of the community, disregarding constructive criticism and helpful suggestions from many predominate community liaisons like Wooden Potatoes. They committed to esport PvP which drove many to it then practically sieved all the loot and accolades you could make playing the game type they were pushing. Now they want everyone to raid. They are truly lost within their own game and have lost the community they claim to covet so much.

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Bryan Turner

Pretty sure WP is actually pole dancing around that raiding pillar for GW2, not sure what you’re getting at there.

Reader
McGuffn

Yes. Wooden Potatoes is part of the problem.

Reader
Bryan Turner

Hell he outright mocks player outrage that there isn’t Tiered Raiding, unfortunately he is the only GW2 Youtuber worth anything so I try to turn a blind eye to it.

lemony800
Reader
lemony800

Hmmm, I think you haven’t really read WoodenPotatoes right. He said in his latest review that he believes the last 12 months have been the strongest ever for GW2.

He also says that Raids are the height of PvE content in the entire GW franchise. People like WP are exactly the type of people that ArenaNet have been satisfying with their raiding content.

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Loyal Patron
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Aywren

Depends on if it’s cosmetic or if we’re starting to see stat creep in here, but only for the raiding elite. So now we get “ultimate pinnacle of armor” in a game that originally said this wouldn’t exist. There’s a reason I haven’t played this game since they’ve been getting severely off track of their original vision.

miol
Reader
miol

Nope, after 4 years still the same highest stat as Ascended items!

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Loyal Patron
Patreon Donor
Aywren

Yes, but will this new legendary armor change that, was my question. I can’t really tell from this announcement.

Line
Reader
Line

Nah, it’s ascended level.
You can just change the stats on the fly.

miol
Reader
miol

And you don’t lose the runes when replacing them, compared to legendary weapons. Or there is no need to use an expensive upgrade extractor for ~38g for each piece!

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Aywren

That’s good to know. Still not a fan of things getting locked behind raids in GW2, but I don’t really have a horse in this race, I guess.

miol
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miol

Not a fan of “things getting locked behind raids” either, as you can read below. But I’m also not a fan of baseless speculations the same way! ;P

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Aywren

Which was why I was asking questions about how the new armor was supposed to work. This article asked for our feelings on the matter, and my response was “depends on if it is this, or if it is that.” But I couldn’t tell which way it was leaning from what I was reading.

GW2 likes to hype things in PR speak often, and “ultimate pinnacle of armor” made it sound like it’s some amazing better-than-what’s-in-game stat-wise than it factually is.

atatahir
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atatahir

GW2 always had some gating for cosmetics and legendary weapons.

As someone who is too casual for Dungeons I do not have any dungeon armor.

Even the PvP and WvW Dungeon rewards tracks, except Arah, are mostly locked for until you do the dungeon once.

The only difference now is that you probably were hardcore enough for all content that gated stuff before and now you are not hardcore enough for the new content gating similar stuff.

miol
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miol

That’s a false equivalance, which you only hint in your last sentence!

As raids are way more niche than dungeons, WvW or sPvP! Even more niche if the same reward is given by all those 3 content types, like in your mentioned case!

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BalsBigBrother

sigh, good for the raiding folks I guess. I can’t help feeling a little sad about Anet and GW2 moving away from the original vision that was given for this game.

*puts on pragmatic face* well I guess this is what mmos do they change, maybe in time it will change to a direction I personally will enjoy more /shrugs

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Greaterdivinity

Sweet!…oh wait, I’m not a raider…and I still don’t even have a single legendary weapon because I’m insanely lazy…

Oh well, nice for raiders! Raid or die, amirite? (only a little bit bitter still)

April-Rain
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April-Rain

I don’t want to raid, I have done enough in wow to not care anymore and have a life out side of gaming which is 4 years old which takes up a lot of dads time, so how do I get the new amour?

GW2 seems lost to me, its lost focus/ direction of the original game, instead of creating a better game they keep shooting themselves in the foot, it is starting to look like a game in trouble and from reading the forums the player base is split.

I see them listening to the hardcore few and forgetting the many, a bit like where wildstar went wrong.

Swifty
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Swifty

The older an MMO gets the more the devs cater only to the elite. It’s a law.

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Bryan Turner

They should cater towards people that pay them money, for example it would be in their best interests if they offered surveys to any one that buys Gems.

miol
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miol

Yay, doubling down on elitism! Great work, Anet! /s

But as I can see, medium armor got the short end once again anyway!

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Schmidt.Capela

Very much the principle for me. Having desirable and unique gear locked behind a raid requirement, particularly in a game where at the start we were promised conventional raiding wouldn’t exist, really pushes me away; I would never have purchased a Digital Deluxe edition in pre-order had I know the game would eventually add raids, after all.

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Dystopiq

“we were promised conventional raiding wouldn’t exist”

When? Where?

Yangers
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Yangers

Well, I guess the whole idea with Guild Wars was that it wouldn’t be like other MMO’s – no trinity, no raids, etc, etc. But, after the whole living world thing failed horribly, they’ve basically caved and it’s becoming more and more like WoW and every other MMO out there.

kalamari_
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kalamari_

never. this is one of these lies ppl like to spread around.

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McGuffn

What they said is that it is very difficult to add new types of content to the game without causing problems, not that it wouldn’t happen.

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Bryan Turner

I seem to remember in the announcement video Colin refused to even call it Raiding just ‘Challenging Group Content”. That being said I think that they tried to keep raiding as unconventional as possible by having it theoretically possible for all classes to fill DPS and Tanking roles, and some classes offer Healing Utility, how ever with out clearly defined roles you’re left with number crunchers like qtfy doing that defining for the Developers.

Hell in my opinion I don’t see why a MM/Blood/Reaper couldn’t tank in a Raid as they have a ton of sustain self healing and group healing through Vampiric Pr essence, unfortunately ANet’s laissez faire approach to class and role development have left whole Class Builds out in the cold like my main.

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McGuffn

The real juicy quotes you want are from launch and the first year or two of living story. That’s when they said that there might not be expansions, that raiding would probably never be a thing, etc. Challenging Group Content is from the timeframe when they already knew what would be in HoT, they just didn’t want to call it raiding to keep people guessing till the reveal.

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Schmidt.Capela

Very much this. ANet might not have said that raids would never be added, but they talked a lot about how all their large group content was going to be non-instanced where all players could join without having to be in a party or raid, and how the hardest content in the game was supposed to be 5-man content.

That was the vision I supported. Not this traditional raiding thing.

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Bryan Turner

Running Cursed Shore and Silver Wastes were some of my favorite memories, I eventually started doing Teq, even found a soft spot for AB and DS; none of these new maps have any Meta to ramp up which is kind of sad though I think BSF had a good set up with it’s seperate minor Metas.

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