Guild Wars 2 elaborates on camera improvements

    
45

Forget the living world; it may be that finally allowing players to zoom into a first-person view will be the most significant event that’s ever happened to Guild Wars 2 — and perhaps the world. OK, maybe that’s a slight exaggeration, but for those of us who have been frustrated trying to take screenshots without a giant noggin in the way, it’s a revelation.

A new dev diary talks about both the first-person camera view as well as the other camera options coming in March. “A new feature we’re excited about is something we’re calling collision sensitivity,” the team posted. “We’ve all been there — you’re running along, happily dispatching ambient rabbits, when suddenly a small tree comes between your camera and your character, causing the camera to snap in very close and completely ruin your immersion. Well, we fixed this!”

Other camera changes include zoom sensitivity, a field of view slider, an update to the position slider, and an option to restore to the default camera settings. The latest episode of Ready Up, which demonstrates the new changes in action, is embedded below.

[Source: Dev diary]
Previous articleDarkfall makes ‘massive changes to combat,’ removes chaos banks
Next articleSWTOR’s Choose Your Path promo rewards subbers

No posts to display

45 Comments
newest
oldest most liked
Inline Feedback
View all comments