WildStar deep-dives in the Bay of Betrayal

    
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WildStar deep-dives in the Bay of Betrayal

The Bay of Betrayal is another piece of content being added in WildStar‘s next patch, and it adds in a few more new ideas to the usual Adventure gameplay. Story-wise, it’s a chance for players to face down the Ascendancy and take on its leader, Calidor Antevian, by bypassing other hopeful Ascendancy acolytes and meeting the big guy himself. In order to do that, players will be granted special technopathic abilities for the adventure, allowing them to siphon power from generators and interact with Eldan tech in special ways.

That isn’t the only way that the Adventure deviates from normal, however; players will also be introduced to an adaptive difficulty system, with the acolytes becoming more or less challenging depending on the medals that the group has already earned. Loot rewards include some unique gear and some low-end Veteran rewards, but players can expect a hard rush in order to get the very best loot out of the encounter.

[Source: Deep Dive: Bay of Betrayal]

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Lethality
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Lethality

skoryy Well, the first 5 or so times at least will have been unique experiences. Which means, using the tried-and-true MMO model of repetitive dungeon grinding, gives at least 5x the replay value as a typical, say WoW dungeon. 
But players weren’t having any of that, no sir. “PICK FARM”

skoryy
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skoryy

The first time you run them, the novelty and wonder are there. The fifth, tenth, twentieth… The novelty goes away and efficiency kicks in. That’s not entitlement or bad players, that’s basic human nature.

PurpleCopper
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PurpleCopper

When people talk about raiding, I mostly assume they’re talking about MMO games.

What about non-MMO games, or lobby games. Would raiding be any different for those types of games?

blaaznar
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blaaznar

Their downfall was insisting on gameplay systems long abandoned by other MMO’s, introducing CREDD too early, alienating casual players, having a duct-tape UI, abysmal performance and they topped it all off when they let go most of their core staff.

I see NCsoft draining all the cash it can from this and then killing it with fire like they did Tabula Rasa.

Madda
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Madda

It may have to if those financials for this year become too true. That or face shutdown.

brelic
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brelic

Glad to see this game is still pushing out content even with its shortcomings. I just wish the active playing community was larger, spent over 1.5hrs in queue a couple days ago. Granted I was a dps esper, so I may have to swap to healing and see how that goes…

Lethality
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Lethality

AvatarOP skoryy And the game lacked good players.

Lethality
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Lethality

skoryy The whole point of adventures was that they’d provide multiple paths through them… the problem is the players who thought there was only one “right” way to do them or be more efficient.
I’ll never understand it – let’s hurry up and get this over with so we can do nothing!

Lethality
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Lethality

omedon666 Not coming :)

AvatarOP
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AvatarOP

skoryy carbine were ultra lame about a lot of the endgame. the game quickly becomes a bottleneck linear thing and there is almost no reason to reroll an alt (same exact story and order of things all the time).

i can totally understand some heads got chopped or “disappeared” almost right after the game was launched (gafney first).
the development team totally lacked good leaders…