Pathfinder Online details the future of settlements

    
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How could this have failed? Oh, right, in every fashion.

The War of Towers in Pathfinder Online was always a placeholder mechanic, something to hold players over before the full Settlement system was in place. A new post on the official site details the first version of the settlement upkeep system, which is a simplified version compared to the future plans also detailed in the update. At the core of the mechanics is the idea that a settlement under player control can be supported through means other than violent combat and territory control with careful use of resources.

An update has also been posted on the game’s current and future early enrollment patches; the planned v8 patch is being delayed slightly, rolling out to the test servers on May 7th for hopeful deployment on the 14th. Instead of that larger patch, v7.2 has been added in with various bug fixes for the game.

[Source: Settlement System Update, Early Enrollment 7.2]
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ClerpGlomp
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ClerpGlomp

Midgetsnowman Oyjord It’s more to do with expanding the brand into other growing markets or market niches that are exposed. Paizo has a card game, a NWN style license agreement with Obsidian all coming out too. Games Workshop likewise with their IPs: Vermintide, Eternal Crusade and a lot more.

If you read the full PFO Game Design Document in the blogs, it’s stupendously good design bar imho a small portion that needs to be changed. The implementation suggests that small portion is not just key but CRITICAL to change to convert to being successful I’d argue in support of that point of view.

Midgetsnowman
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Midgetsnowman

Oyjord I’m more concerned that they seem hellbent on squeezing shitloads of money out of an IP like pathfinder, which honestly does little more than taint the brand of one of the cooler success stories of the open license d20 system

ClerpGlomp
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ClerpGlomp

Oyjord I agree: This is the Catch-22 predicament of Great Design vs Implementation complexity vs business plan feasibility vs ROI advanced speculation funding.

ClerpGlomp
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ClerpGlomp

Blackomen Are talking about “Lead Designer” or “Leader Programmer”. In both cases they’ve as decent a record of professional experience in the industry as you could expect. I think “name-calling” isn’t a substantial argument against the game, even if there are plenty of arguments that you could have used against the game.

Blackomen
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Blackomen

Given the head developer’s abysmally low competency level, I’d stay far FAR away from this game.

borghive
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borghive

Don’t spend money on this!

McSleaz
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McSleaz

This POS is DOA

wjowski
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wjowski

Pathfinder, the game that don’t need yer fancy booklearnin’.

Oyjord
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Oyjord

This game has oodles of potential, but I’m so afraid the tiny dev team won’t be able to properly polish/refine it enough for me to dig into. Last time I played it the systems in place were great, but very, very rough around the edges.