Classic EverQuest is getting a new expansion with ‘level agnostic’ raids too

    
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EverQuest players who felt a little green with envy at the news that EverQuest II was to be treated to a full-fledged expansion should be at peace today: Daybreak is prepping a new expansion for the classic MMO as well.

The unnamed and undated expansion will add new 105+ level areas, more missions, more heroic adventures, level-scaling missions, and over 15 new raids, including two additional “level agnostic” raid zones in the Planes of Fear and Hate. Daybreak will fully unveil the expansion and begin taking pre-orders for it on October 1st.

There’s a lot more coming to EverQuest than an expansion, however. The devs have a “hefty” update coming out on September 23rd, followed by the Nights of the Dead holiday which will run from October 28th through November 11th.

Source: EverQuest
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Deepfred Reht
The heroic adventures sort of scale that way, but they can be tough if you have 5 75’s and 1 105.

Deepfred
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Deepfred

Reht Deepfred ah okay, do you know if there are zones in game that aren’t raid zones for lower level groups get together?

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flatline4400 Yeah, seems like the went back on that, but then again, that’s been the new norm since the TLPs launched.  One of the guys at EQResource leaked some teasers of new zones on youtube.  There were 8 zones in total; new ones and a couple of revamps (Dreadlands and Burned Woods).  How many of those are released will be the question.  Holly announced it would be 3 new zones and some revamps during one of the TLP launch streams back when it was still supposed to be a campaign.  I would assume all of those zone will be released as the expansion though.

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phoenix0401 I wouldn’t say that, i would it’s a last ditch effort to try to recapture some of lost subscriptions that are helping to fund EQN’s development.  The last couple of expansions have been terrible (the last one was by the far the worst) with crap for content.  Having a raid game where mid tier guilds can complete all of the raid content one night a week in less than 4 hours coupled much fewer uninspired zones that offer little to no replayability for casual players, you end up losing a lot of players..

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Deepfred the zone is going to be designed for levels 75-105 and will balance themselves to the highest level player in your raid.  Am guessing the difficulty (npc hp/damage) will scale based upon the average level/top level threshold of the members in the raid.  They already do something like this with their heroic adventures.

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Zer0K  One has nothing to do with the other.  They are spending time on EQN, EQ 1 is taking nothing away from EQN but is helping to fund its development – the money EQ is making sure isn’t being funneled back into EQ1.  The EQ 1 team was slashed by 4-6 devs (now it’s down to 4 or 5 dedicated devs with coders being split between EQ1 and EQ2) when SOE sold to DBG in addition to all the CS and mid level management that were laid off.

Deepfred
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Deepfred

okay, after 20 minutes of googling and finding nothing i give up, what the hell is a level agnostic zone and how does it work?

Karl_Hungus
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Karl_Hungus
Zer0K
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Zer0K

Is there really that many players in EQ to justify over 15 new raids and all that stuff?
I mean, I loved and played the game in its glory days, when the population was robust and prior to all the server merges.
I think it’s fine to keep making content for the game, thought it seems to me, the company should spend more time on EQN.

agemyth
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agemyth

RicharddeLeonIII 75+ characters will be able to do the raids, so that means everyone that got a free (or paid) heroic character can check them out, potentially.