Crowfall explains the design of its skill trees

    
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I don't feel as if saying that I'm specifically thirsty for blood is fair, exactly.

How do you get better at things in Crowfall? Obviously, there’s personal practice, but in the more abstract sense, there are the game’s skill trees. Skill trees are how characters train up to improve statistics, and the latest article on the official site previews the fine details of the system as it currently stands.

The short version is that skills are trained over time, with a slow trickle of points improving the skill even if you’re offline. Each skill also offers a bonus to character stats as it improves, with certain skills offering a larger or smaller coefficient for that bonus. Players will have access to skill trees for both archetype-specific skills and general skills, with promotion paths available for players who master the archetype-specific options. If you’ve bemoaned the presence of simpler systems in character specialization, you’ll probably be quite happy with what the team has developed thus far.

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