WildStar’s new game director Chad Moore on the state of the game

    
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Winning?

Chad Moore is moving up the ranks in Carbine Studios; after a long tenure as the lore expert, Moore is now the director behind WildStar. What does that mean? Well, that’s all to be found in his letter to the community on the state of the game. Moore looks back over the past year of updates and development for the game and provides a picture of what the game will look like, starting with Destination Arcterra, the game’s first major patch following the free-to-play transition.

The development team is also working on the game’s next big raid (The Redmoon Terror) and taking players beyond Nexus proper with a trip to the Halon Ring. There’s also another Expedition in the works alongside an item upgrading system and the vague promise of more work going into the game’s PvP. It’s an optimistic letter and should hopefully give players awaiting more content reason to look forward to the future. We’ve also taken the liberty of reaching out to NCsoft concerning the status of product director Mike Donatelli in the wake of Moore’s new position.

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solipsis
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solipsis

Madda Nuh uh!

ElMutharino
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ElMutharino

“after a long tenure as the lore expert, Moore is now the director behind http://massivelyop.com/tag/wildstar. What does that mean? ”

That everyone else worth anything already moved on?

cheesybites76
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cheesybites76

SoMuchMass Leilonii I tried WS during the Beta and pretty much decided then that I didn’t think it was worth a sub.  Came back for another whirl when it went f2p since I was able to buy the game for like $3 on Humble Bundle.  It’s OK I guess, but I just couldn’t stick with it.
I mean the general idea of combat is cool, but I think its execution was not so hot.  And really, the game is just so damn PUG-unfriendly that I had to stop.  Sure I had joined a large guild but you cannot always depend on that for grouping.  The main problem I had with it is those ridiculous insta-kill mechanics in the dungeons: one mistake and you are dead.  I consider myself to be very good at these games but lag and mistakes happen, and one-shot deaths are, IMO, a very outdated mechanic that tends to make group efforts frustrating in the end.  I just still don’t think the dev team understands how to forge any kind of content that isn’t designed for their “dudebro” mentality.
You are both right about some major problems, too; the whole one-weapon thing and such tiny action sets are outdated too, and really shouldn’t exist in anything that is modern.  And there really are no RPG aspects at all, everything is essentially a massive grind, and I didn’t think the explorable areas were more than the standard MMO tropes we have seen for the past 10 years.

ManastuUtakata
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ManastuUtakata

Dystopiq Madda 
Speak for yourself! As it has two pink and pigtailed characters. >.<
“Wiki says Akari’s is red, Uta.”
I am aware what it says! But if you add K scale to pink, you get a ruddy pink like hers. So there! /ptptttt!

Dystopiq
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Dystopiq

Madda Yuru Yuri is terrible and you should feel ashamed.

SoMuchMass
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SoMuchMass

Leilonii SoMuchMass Yeah during beta, I liked the game.  At about level 35 I realized combat would be a massive problem.  So one dimensional and so so limited.  1 weapon, limited action set, massive cooldowns, gcd and resource limitation.  And to add to that, situational abilities.  
Why not just limit abilities by resources? It feels so restricted I am amazed that it was allowed to go live.  ESO for example is limited by resource only, no other restriction unless I am missing something.  GW2 is right in the middle between ESO and WildStar, it isn’t as good as ESO and isn’t as bad as WildStar.

AthieV
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AthieV

So… 10 quests and a grab bag of hunting targets. Sounds like a half-size version of Tanaan Jungle?

JamesCrow
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JamesCrow

“fully voiced NPCs, and jaw-dropping cinematics” and more story (now with group) are some of the things i want from the beginning,

what i like in WS:
1. first of all: the disneypixar feeling,
2. the action combat and the Double Jump that make you feel like you playing in arcade game.
3. as a pve player i like the  pve end-game content (dungeons,raids,adventure,expa,daily mission and rewards,.
4. voice over in cinematics,

what i didn’t like in WS:
but as every game, not all the things are good
1. all the leveling progression with a lot of grind task quest
2. npcs not fully voice-over and solo story only.
3, not alot of cinematics.

After the F2P:
1. there are players everywhere and you can get every thing in shop for in-game omnibits.2. some nice events and new content.
After the News:
but now it look like it going to change

dorn2
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dorn2

This game really still has nothing for the large group of people who simply want to do some 5 man dungeons for good loots. It’s insanity.  They’ve got hard dungeons that should reward good loot but the loot sucks.   Then they don’t even have easy dungeons for the normal players. 

Raids are whatever but this is not how you please the small group crowd.

dorn2
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dorn2

RyanMahaffey DugFromTheEarth 
Are any of those 5 man bosses worth fighting?  I tried coming back but the dungeon loot still sucked compared to the difficulty.