The Daily Grind: Are there any MMOs you think are just too late to start playing?

The Daily Grind: Are there any MMOs you think are just too late to start playing?

I’ve been playing a lot of Ultima Online the past few weeks, but so many times I’ll be doing something that is objectively tedious (like taming or shuttling boxes of junk loot to the community trash box to turn in for points) and realize it and think to myself there is no freakin’ way that anyone who started playing MMOs in the last decade would put up with some of the quirks and conventions of the game. That’s no judgment on gamers, just the realization that it’s probably way too late to get into now if you’ve grown up under altogether different game design systems.

It’s not the only MMO I feel that way about; I’ve often felt that EverQuest II was too opaque and convoluted to return to, and oddly enough World of Warcraft has felt that way to me since Draenor.

Are there any MMOs you think are just too late to start playing?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Games in maintenance mode. Games with group-based gameplay and levels where nobody can easily make a group for low level content. Games that try to “fix” the latter by accelerating you to the level cap or giving you max-level characters are the biggest turn off for me. Games where the economy is ladder-based: items a newbie character makes are of no value, not because he makes them badly but it all has tiers and his tier is too low. Imagine in real life someone say “No, I won’t buy your milk/screw driver/T-Shirt because your level is too low”. Ridiculous. Games where the economy is not balanced but with age of character you have to spend more for the same functionality (armor is still armor) – forced inflation, hyperinflation often.

In general I consider any game that forces you to act nomadic with character age/level (mob, resources, etc) or items (in-build inflation ladder of goods) to be designed from the start to become obsolete as a game. Very American concept to artificially shorten the half-life of your product because it has to break down.


Too late? Meh. How about never. Lol.

It depends on the game, of course, but I don’t find my affinity for older games lessened to a great degree over time. The catch is, is the game fun? If the answer is yes, then I can over come wonky mechanics, complicated schemes, crap graphics, etc. etc.

What makes the game fun? Ah, there is that magic elixir that is hard to distill. It might the people I am playing with; maybe it’s the lore and content; old school game mechanics might be the allure, or how about just memories of days gone by. Who knows, it might be the combination of all of those things with other reasons as well.

My point is, that I can enjoy old games too, and I think there is a niche market there. For me it’s like playing those old arcade roms or going back and playing the original Doom circa 1990. Great fun in bursts!

Will I throw out everything out to play an older game? Nah. I like new games as well.

TL;DR? I like games.


For older MMOs, they’re communities and hierarchies are just too set in stone that it’s not appealing for a new player to jump in. No matter how hard I’d come in and grind, the community will always be above me, and even if I did catch up, there’s serious social currency attached to being a “veteran”. All combined it’s not worth it. I think older MMOs can remedy that somewhat, mainly by doing things like removing restrictions like “soulbound” and refurbishing old content so it can be experienced again like it was before. Progression servers are a great thing too.


Mmm mm EVE ……


Just started EQ for the first time this week and I’ve been enjoying it. I’m playing the game and respecting it for what it is. I don’t try to point out faults or make arguments of why the intended design is not up to my expectations. Too many kids today just complain and want everything handed to them so it nice to step back into the time machine. I can definitely tell the game has changed with the introduction of the tradeable subscription time tokens. 100’s of full group multiboxers trying to grab the best loot to sell to people who have jobs. Most who just want to relive the nostalgia through their wallets because they have real jobs and no time to poopsock rare spawns. Even with that going on, I can still find my own enjoyment without the poopsock or need to pay my bills with EQ subscription time.

Ian Wells

Ragnarok Online, DDO, Anarchy Online


Landmark, Warhammer Online, Vanguard, City of Heroes, Star Wars Galaxies, The Matix Online, Shadowbane……


LOL, nice.

Nicholas Roberts

Final Fantasy XI. I wanted to play it when I was younger, but didn’t have the means to do so. Now, the game’s been out for a decade and a half, and with XIV also out it made better sense for me to scratch the FF MMO itch I was wanting to satisfy with the newer title.

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I’d like to play older MMOs which released when I had no internet. But some of them are no longer online, some aged very badly, others are dead while some don’t get you the same experience like 2002.
I’d totally love to play DaoC back in the days when it was in full swing, Warhammer Online or UO just for the experience.


Destiny 1.

Rolan Storm

A bunch.

Well, Ahseron’s Call 1 & 2, MxO, Tabula Rasa and SWG certainly too late to start playing. :D Even with EMU for SWG present it’s no longer the game it used to be.

Ultima Online is a good example. Both Everquests. DDO. Dark Age of Camelot. The list can be quite long. It’s not that these games are no longer good, they just don’t have enough life.

First ‘M’ in MMORPG is far too important for a positive experience with the game. Even solo players want thriving community (the reason they play MMORPG instead of single-player at all, so obvious yet a topic of many heated debates: ‘soloers! go single-player! blah-blah-blah!’ ‘no, we like it here :P’), let alone usual MMORPG crowd. And I know all those games has loyal following, often much less toxic, helpful and overall good than popular new games. One does not replace another.

Numbers. At the end of the day it all goes down to numbers.