Black Desert lays out roadmap with new toon, region, class swapping, and weapon buffs

Over the weekend during South Korea’s FESTA event, Pearl Abyss slipped out the news that Black Desert is due to get another character: Ran. Turns out that when importing her westward, Kakao is calling her Lahn (not the first time that’s happened), and the studio explained there’s much more coming than what trickled across the oceans a few days back.

For starters, Lahn is indeed on the way; she’s a dual-wielder who carries a “unique crescent scythe” and a short-sword offhander and zips through the air. She’ll be accompanied by a new territory in the game, Dreegan, home to dragons. Bring a group!

But beyond Lahn and Dreegan, Kakao says PA has nearly halved the game’s client size and boosted FPS performance in a streamlining project coming to fruition next week. That includes a major UI makeover and 3-D minimap that shows elevation.

And quality-of-life fixes haven’t been forgotten: Expect new material gathering minigames, the “enrichment” of “existing content,” improvements to level training and horses, more engrossing tutorials, an overhaul to the quest system in the form of a storybook mode, new modes for PvP, alt-character swapping while in the game, a gear engraving system, and a massive buff in power for standard main weapons to balance out awakening weapons.

“The standard main-weapon skills will increase in power to be on par with the current awakening-weapon skills, so players can choose the skills that serve them best. Known as Absolute skills, these will allow players to switch combat strategies on the fly, making for even more diverse and engaging combos and movesets. Pearl Abyss has announced they are working on an update to the skill customization system, where players can combine & fuse certain skills to create new ones. What’s different with this announcement is that players will be able to fuse skills of their choice to create new skills instead of following the fusion formulas available.”

The huge list of upcoming additions has no hard dates for the most part, with some of these slated for next year and some, like the character swapping system, launch in Korea next week. In the meantime, you can check out the trailer and the new images of Lahn and the new region!

Source: Kakao press release
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Like Striker and Mystic not super impressed with the Lahn. The game is already over flowing with melee classes and adding more just ends up with more potential to render various classes basically useless. We saw this earlier this year with the Striker in many ways being a direct upgrade to the Berserker outside of the Zerker’s grapple chain.

Dreagan looks interesting for group content and I might have to finally join a real guild to participate. Once I finish my last big gear upgrade I’ll have to start working on getting high end PvP items and finally learn how to play my character in PvP.


That’s because PA realized soon after release that ranged classes were stupidly OP in pvp, and have since tried to limit ranged combat, or even bring ranged classes closer in with awakened weapons.

The only way to make a non-ranged class not OP in pvp would be to severely gimp their damage output, which would cause massive riots.


I don’t really agree with this reasoning because when Awakened the Dark Knight becomes a formidable ranged opponent and was added post Awakenings. Also post JIN skills many of the Ranger/Wiz/Witch abilities also become very strong. So it creates this scenario where if you want ranged damage you’re left with very few classes that are there regardless.

Lahn’s mobility on the other hand (the dashing, the flying/leaping, etc) already takes the core aspect of many existing classes (Maewha, Musa, Tamer) which depending on her skill set has the opportunity to overwrite or render those classes pointless since their signature character aspect (mobility) is brought to yet another class.

Jesse Schulkers

I don’t think ‘being ranged’ by default makes you OP. Im sure if they made another ranged class with a little mobility but zero knockdown/stunlock it could get balanced.


Glad to hear about the main weapon changes, though skill fusing I have no idea what to think. There are a number of classes that I really enjoyed pre-awakening only to feel like their awakening changes the class too much


The main weapon changes, or “JIN” (which translates to “Absolute”) skills, are pretty good but not always game changing. The big difference between Awakenings and non-Awakenings is many non-awakened skills lack Super Armor or Forward Guard so they lack the survivability component. So while the JIN skills are on par damage wise with Awakened Skills the lack of defenses still make them largely not used by comparison. It mostly benefits classes like Tamer, Sorc or Ninja who heavily use skills from their non-Awakening.

Skill Infusion, or Rabams, is also what’s considered the second Awakening at this point. Some of the new skills are strong. They fuse two skills together to create a new one which in turn can have some strong effects such as those defenses I mentioned from Awakened skills. The new skills don’t share a cool down with their base skills either so it’s interesting. More Rabams are expected to be added in the future and this is just the first set.


Of those, Ninja is the only class I’m very familiar with, and be interesting to see how that impacts normal skills for survivability in PVP. In PVE, you can play all day in awakening, just using Target Chase to move around between pulls