World of Warcraft patch 7.3.5 arrives tomorrow with worldwide level scaling

Got some alts you want to level up in World of Warcraft? The experience is about to become much broader when patch 7.3.5 arrives tomorrow with level scaling across the game. Level 60 characters can go to Outland or Northrend as you wish, get rewards that scale with their level, and you can actually expect to finish up zones without outleveling them halfway through the story arc! It’ll be great for allied races when they arrive and any older alts you’ve left partway through the crawl to the Broken Isles.

Meanwhile, your high-level characters have a new questline to explore the aftermath of the Antorus raid (or the full raid to clear if you’re relying on LFR), and there’s a new battleground added into the mix. You can also collect legendary tokens, get four extra slots for your backpack with an authenticator, and take part in the upcoming Ulduar timewalking option. And that’s all tomorrow! So you’ll have some stuff to do, in other words.

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Phubarrh

OK, the level scaling isn’t quite what I anticipated. I figured that, as in ESO, it would be flattening zones across the game (so I could, for instance, skip all those Cataclysmed areas I find so annoying now)…but instead, it levels a zone up to you, while keeping a baseline level for each one. So if you go into Felwood at level 30, the mobs will still readily one-shot you. I guess that begs the question now of how far your levelling is going to accelerate if you insist on completing each zone. Wish there was an EQ2 style alternate advancement pool that you could dump XP into to help moderate that speed…

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Sally Bowls

As per usual, Blizzard is not the first to the party with a feature. But as also frequently happens, I prefer their implementation. In particular, I greatly prefer WoW level scaling over SWTOR or GW2. I can go to Westfall at level 10 or 59. Yet unlike other games, I can go back with my max level toon and the mobs don’t waste my time as I do whatever I am there for.

I would be quite unhappy if level scaling took away from me the ability, during slow times in a future expansion, to go back to Suramar city, scream “illusion” and obliterate some mobs.

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mysecretid

And, of course, they ditch all the early pre-requisites just after I pay in-game gold for them all! Yeesh! /smacks head :-)

kjempff
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kjempff

Nothing that destroys a mmo like level scaling. I left wow a long time ago with no interest in coming back, but when wow does something it is usually a trend, so I can’t just sigh and ignore it.

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nomadmorlock9

Level scaling in no way destroys MMOs. It may be what actually saves them in the long term by making all areas of the game relevant.

Too much focus has been placed on linear progression creating vast areas of a game that is only visited one during a character lifetime is a waste.

Wow has only expanded on areas, but I prefer ESOs model of every area of the game being relevant to all levels. Doesn’t harm individual progression, but gives you options on where you can progress, which is so much better than the older systems.

kjempff
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kjempff

It may be what actually saves them in the long term by making all areas of the game relevant.

What it does is making all areas of the game irelevant, because everything has the same value.
Nothing to look forward to, nothing to beat, nothing to get challenged by, no feeling of accomplishment because you didn’t earn it.
It is so zombie to play a game with no ups and downs, only a fake feeling of progression in a flat line of checkmarks and stories for you to consume. The pop music of mmo.

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nomadmorlock9

You talk as if it impacts your personal progression. You still have to kill/complete quests to level, you still have to acquire gear and gold, you still get to experience any story (instead of out leveling it), etc.

Giving you the ability to do this in more locations an not having to repeat exactly the same content with multiple characters is awesome.

Sounds as if your ups are only from killing monsters way lower level than you are and your downs from getting spanked by higher level mobs, lol.

There still has to be multiple difficulties and challenges, but level scaling doesn’t do away with that. Al least when done correctly.

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chriskovo .

No It means I don’t want to play it now cause it takes to much time. I liked that when I leveled I became a mini god that could smite what I wanted. Im sick of mmos adding more time wasters, the current ones are enough. Its to prolific. I wanna get to what I want to get to and than stop they are putting way to many road blocks up now and its killing my interest in any mmo.

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Bruno Brito

You did. No one else did, because if Blizzard is making Classic, it shows their leveling stuff now is pretty bad.

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Herro Mongorian

Maybe for the next patch, WoW should balance its level so at level 1 a bear will fuck you up. At level 30 the same bear will still fuck you up, but you have the opportunity to do some damage to the bear. At level 60 you take permanent debuffs to movement and combat. Then finally, at level 100, your character is basically dead.

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Carebear

The changes blizzard does is makes seriously think they have no idea what they are doing or trying to do.

They made leveling in 7.3.5 last much longer, but that alone cannot solve the boring leveling problem…

Game economy on low levels are non existent.. the way professions work (you can craft high end gear from skill 1) along with the existence of heirlooms make leveling loot completly worthless…

Players dont even loot mobs.. and that alone says a lot for an RPG game… there are no small goals during leveling.. nothing to look forward for the next couple of levels…

No gear in bank waiting for you to equip in x level… no dungeon boss loot is useful…

Its all just a pointless and boring grind until you reach the “real” game…

But what do you expect from a company that they even make useless the previous patch content? You can imagine what happens for previous expansions

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Carebear

Temporar solution:

-remove heirlooms
-make professions also need low level materials, like in GW2. For example the endgame cloth need 10 bolts of every cloth tier combined, etc.
– make mobs harder so you actually need those alchemy potions and cooking food and of course updated gear

This will make leveling much more interesting… crafted gear, boe drops, dungeons drops will be desirable and needed!

Crafting materials will be worthy either for saving for endgame or sell for value.

This will make leveling a worthy experience instead of boring time waste

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Utakata

While I can’t agree with your solution…this does remind me of players not looting in TERA. Where loot drops are visible for all players to see. And the amount of unlooted junk that collects around deceased mobs makes it look really messy…it starts to all look like the bottom of bird cages. :(

…but a bit more on topic, Blade & Soul sorta solved this by not allowing crafting till around max level and BoP’ing most mats. Specific mat drops are tied to their dungeons, daily login rewards, cash shop, item disenchants and endgame crafting. I am not sure I agree with that either. But it does make levelling characters focus on levelling, while not really worrying about anything else. And there’s enough going on in that one should never get bored.

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Castagere Shaikura

Level scaling comes to Wow. That’s a pretty big change for this game. I wonder how this will go over.

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Bruno Brito

Better than it is, that’s for sure.

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Bryan Turner

OMG 4 more spots in the core backpack, that’s a massive amount of inventory, I mean I can store 4 more stacks of crap, or half a set of armor!

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Utakata

I thought that was the 23’rd that it was going to be released. And it’s a Blade & Soul big patch tomorrow instead…

…unless tomorrow is the 23rd! Which isn’t really surprising when the body and pigtails are trying to off the flu. Dates and times tend to get a little blurry and inconsequential. :(

And furthermore…

“Meanwhile, your high-level characters have a new questline to explore the aftermath of the Antorus raid (or the full raid to clear if you’re relying on LFR)…”

…you know where Blizz can shove their raiding! >.<

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Knox Harrington

At the very top of their pyramid of progression?

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Utakata

More like the top of their pyramid of regression. /bleh

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nobleeinherjar

I think EQ2 found a great middle-ground with their .. uh .. chronomancer NPCs. Or whatever they were called. You could turn off earning different kinds of exp on your own if you wanted to stop leveling while working through a zone. And you could go to a chronomancer and temporarily lower your level by factors of 10 (I think? someone may need to correct me) if you wanted to have a challenge in a zone you already outleveled. And those that just wanted to blast through a zone just for the story or whatever were still free to do that, too.

I’m really not a fan of scaling. I thought the idea of it was neat when I first encountered it in GW2 until I experienced it first-hand. I don’t hate it in ESO and didn’t hate it in the Broken Isles on WoW. But I didn’t like it, either. I just tolerated it.

Let the players decide what level of challenge they want. Don’t just even everything out for everyone. I really hope this doesn’t put an end to being able to solo instances and raids.