
With weeks days hours to go before Shroud of the Avatar officially launches with Release 52, the crew at Portalarium are working on firming up the build before pushing it live.
So what’s on tap for the final stretch? More of the same, really. The team is working on the creation of a new zone called South Boundless Forest, which hosts ancient redwoods, kobold miners, and stag clan barbarians. Blood River Forest is another area in the making that will feature suspicious elves, a stepped pyramid, and (brace yourself) a fish hatchery.
Other projects include the new observatory home (with a usable telescope!), female shopkeeper models, custom gear for companions, and a rebuild of the town of Northwood.
Catch up on Shroud of the Avatar’s launch with creators Richard Garriott and Starr Long in Massively OP’s preview of this spiritual successor to Garriott’s Ultima franchise.
I admit to totally confusing this one with Rise of the Fallen, both seem so generic. For fans of this one, what is the appeal?
Thank you for the very thoughtful reply! I may just check this out!
It seemed ok but I don’t think I will be paying 30 pounds for it but maybe I will pick it up when its on sale sometime .
I am still trying to get to Mordor anyway .
NPC’s talking isn’t a feature that should be touted at launch. If that’s one of the highlights… you get the idea.
Heheh.. Screenshots of this game remind me of my early days with Unity, when I would just create a completely flat surface, add assets on top and be happy with myself despite the obvious seams and corners and unrealistic look of it all.
But that look might actually be exactly what they are after here.
This site is awesome, but I wish they would ignore bullcrap marketing. This game released quite awhile ago.
Ill give it a shot, but given its designed to play offline…
I just re-DL the game.
Now, I’m a fan of the world design and all of the neat game features SoTA offers, but what is going on w/ these snail-speed loading screens?? I’m on my 2nd 3-5 min loading screen…48% building Novia map…ZZZ….
Will it be improved by tomorrow?
I just don’t understand what happened with the technology, here. If you’re going to have such a heavily instanced game you can’t have wait times like this inbetween every small section of the map. I have it on ‘highest speed” settings. My PC can handle ESO well, so I don’t think it’s on my end.
I’m just sad, if this is the best performance this game will achieve.
They have a really neat world I’d like to explore and I purposely waited until launch to give the game a fair look, but this just won’t work if this persists.
I’m really disappointed right now..
Curious. Is it on an SSD?
ugh…not a cpu guy…not sure.
I mean…am I an outlier..?
Just wondering if anyone else has had the same experience.
Strange to me that other games aren’t giving me a problem…
intel Core i3 550 @ 3.20 GHz 3.19 GHz 6 GB
I have a newer video card. I know my computer is dated…
Sorry, if I’m the only one having issues.
Everyone should try the game for themselves anyways.
6gb of RAM is not causing five minute load times. A poorly optimized game, and the fact that he’s almost definitely not on an SSD are the issues here.
Agreed, it’s likely mostly on his end, but a lack of an SSD is definitely most of the problem.
Side note – you realize basically nobody is playing this now, right?
Also curious as to what is going on here as our median load time to Novia is around 15 seconds.
Tried again, today. Same deal.
I’m glad to hear that most people aren’t having this problem.
It must just be an issue w/ my pc, just surprised because I can play other games.
I’ll get a new rig someday, then I’ll give SoTA another try.
Best of luck with the launch!
“And then ?”
Along came John…
Slow talking John,
Slow loading John…