BioWare explains more about Anthem’s split between MMO and single-player portions

    
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I want noisemakers.
Is Anthem a single-player game or an open-world MMO? The short answer is that it’s both, but the split is a bit different from what you may be expecting. Rather than the social hub being a shared space for all players, the latest mid-summer update from the studio explains that the “safe” spot will be where players experience the single-player story, build relationships, and so forth. It’s the open world where the shared experiences will happen for everyone.

A panel is promised for this year’s PAX West that will go into more details on the division between formats, so if you’re still curious about how the split will work you can look forward to that. There’s also a promise of new features on the horizon for Star Wars: The Old Republic that should make for an exciting year, so that’s some reason for fans to be hopeful on that front, yes?

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PurpleCopper
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PurpleCopper

so it’s a co-op lobby shooter?

kjempff
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kjempff

Yes that is the accurate definition, but that doesn’t make any headlines does it /wink ;)

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Danny Smith

The more i hear the more this feels like a game that would be considered interesting in 2011. In 2018 it feels like someone going “Hey i got it! we make a MOBA! thats the hot ticket the kids love! We gotta hit that whopper button!”.

and two years later you have Lawbreakers or Battleborn.

Godnaz
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Godnaz

Electronic Arts doesn’t develop games anymore. They buy up developer studios and contrive revenue models to maximize profits that they can infect their developers games with.

I haven’t bought an EA product since SWTOR in 2012. When names like Larry Probst, Andrew Wilson, Patrick Söderlund and Blake Jorgensen leave EA’s brass and I see improvements in business ethics and development standards not heavily shifted toward monetization, I’ll reconsider buying one of their products.

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Robert Mann

So… basically like every other MMO that has done personal story. You get to forget all about having friends, no matter whether you want to or not, if you want to advance it. It is almost like they haven’t learned from every other game that did this. Oh, but it’s innovative, even though there’s a good dozen examples of doing this exact same thing, even with specific location(s) as the dividing line.

Somebody call 2011, we found their missing people…

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Rottenrotny

Can someone in the know explain how this is or isn’t a Destiny clone?

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urgan

It’s like nobody remembers Age of Conan which also siloed single player stuff in an MMO.

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IronSalamander8 .

I recall that. It was so annoying. We all had a quest to go in someone’s cellar or something and not only did only one of us get credit in our group for the quest but the person who did credit couldn’t help the others anymore! My one friend had to do it solo as the rest of us had it done over time and couldn’t help.

Man that was a bad idea. This was a long time ago, just after launch, did they ever fix that?

Alex Js.
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Alex Js.

The “short answer” is it’s a co-op FPS game, exactly like the Destiny 2 was ;-)

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IronSalamander8 .

Honestly it sounds like it’ll be a mess. I haven’t heard much that inspires confidence about Anthem. I mean the idea of being able to do single and multi-player stuff is cool but the implementation sounds bad here.

New features for SWTOR? There’s been so little for it the last 2 years that I don’t expect much. I wish EA would give them the resources to make the game more appealing but it’s such a slow pace and so little to look forward too, it’s hard to get excited which is depressing.

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Cosmic Cleric

New features for SWTOR? There’s been so little for it the last 2 years that I don’t expect much. I wish EA would give them the resources to make the game more appealing but it’s such a slow pace and so little to look forward too, it’s hard to get excited which is depressing.

Here’s what the said (per the link), in totality, about the upcoming SWTOR changes …

In the meantime, our Star Wars: The Old Republic team is hard at work on some amazing plans for the coming year, with new features and surprises that I think makes it the game’s most exciting year yet.

Not allot to hang a hat on, more like marketing speak. We’ll have to see what comes to pass.

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IronSalamander8 .

Yeah when they claim:’amazing plans, new features and surprises…’ it comes off as too much market spin.

PlasmaJohn
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PlasmaJohn

About the only “excitement” that SW:TOR has generated over the last few years is how PO’d they’ve made one or more segments of their playerbase. What mostly working feature are they going to horribly mangle *this* time?

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Darthbawl

(Picture the Reese’s peanut butter cups ads of yesteryear)

Single-player game: “You got your open-world MMO into my game!”

Open-world MMO: “You got your single-player game into my MMO!”

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mysecretid

I’m still very much in “show me” mode with Anthem and EAware.

I can tell that I won’t really even look at this one until it’s fully released.

I also have to wonder — if EA management decides that Anthem doesn’t show as much of a profit as they expect after launch, will they cut its throat the same way they did with Mass Effect: Andromeda, and bury it as well?

Yes, ME:A launched with significant technical issues, but they were patched out before I finished my initial playthrough.

The game was selling, and it was popular with many — it just wasn’t the “number one hit game of the season” that EA expected it to be, so they publicly disavowed it.

When a game’s own publisher pronounces damnatio memoriae on a game, all the players who might have given it a look flock away, since they’ve “heard that even the publisher says it sucks”.

So, I’m just not in the mood to risk the full, brand-new-game price of a copy of Anthem until I’m certain that the game is actually good; that it’s something I personally want to play; and that the game won’t be abandoned by EA should it prove profitable, but fail to generate the exact level of profit the publisher is anticipating.

My opinions, anyway,

hurbster
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hurbster

Unfortunatetly, what they could not fix in Andromeda was the terrible writing, questing and characterisation. Being a Bioware game, this hurt.