“The most noteworthy change to the Savage Rift content is that the number of monster spawns has been reduced by around 40% which as a result makes each runthrough last about 20 minutes,” Kakao explains. “Cooldown times for siege weapons such as the Hwacha amd Lynch Cannon have been reduced by 50% so that adventurers can shoot these powerful weapons more often. As a result, the reward structure has been reworked as well. Although the rewards per playthrough have been reduced, the rewards vs playing time have actually increased, making it more interesting for adventurers to engage enemies in the Savage Rift.”
Don’t care about co-op play? How about offline leveling? Today’s update also allows players to nab a Book of Training and beat up a scarecrow to accrue combat and skill experience while AFK.
Two events also kick off today, one focused on the aforementioned Savage Rift, and the other centering on guild missions.
Kakao is still riding high on this past weekend’s demo of its upcoming remastered version. So pretty.
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