Path of Exile’s Synthesis launch had the game’s second-highest player concurrency

    
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The goal of any major update release for any game is to launch with no real issues, but it’s rarely what you actually expect. So you can imagine how happy Path of Exile players and developers are that the launch of the latest update, Synthesis, occurred without any major server issues impacting playtime. And if you thought it was a result of smaller player numbers, you’d be largely wrong; while the update did have lower numbers than the Betrayal launch, it was only about 6.5% smaller.

Of course, that doesn’t mean there were no issues, and the developers have already released a quartet of hotfixes to address easily repaired and urgent issues. But it still adds up to a very smooth launch on a whole, something sure to delight the fans. The console version of the update is on the way very soon as well, so soon everyone will get to enjoy the glory of synthesis. Stay tuned for stream of the update tonight on OPTV at 8:00 p.m. EDT – our formal impressions will be out tomorrow in another new column!

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Dug From The Earth

Im enjoying the skill revamp they have done, but as far as the new mechanic this season, its rather dull, at least for me.

In fact, nearly every group ive been in, the general consensus has been “Dont bother with doing it, its not really worth it until end game”, and thus everyone just skips it any time they come across it.

The system itself feels like a very configurable spin on the existing map system for end game. This one essentially lets you construct limited and small maps with a ridiculous amount of map mods if you plan it out well.

Overall, im just kinda meh about the new mechanic all around. Its not nearly as fun and exciting as some past seasons, like Delve, or even last season, which I at least felt like taking part in every time I came across the content. It almost feels like im playing on the normal servers because I just dont feel the desire to take part in the new mechanic.

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But not the first highest player concurrency. And they will never have it again.

Pepperzine
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Pepperzine

Why so pessimistic? What makes you think they will never beat their highest concurrency? They came pretty close this time, and they did exactly that last time. It seems your pessimism is unfounded.

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PanagiotisLial1

dont get baited, lol

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They do have a 5 digit playerbase, but the trend with this game is that when a new expansion content releases, a lot of people join the game and leave soon after.

https://steamcharts.com/app/238960#All

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Armsbend

Christmas had everything to do with the record. Summer and next Christmas can have everything to do with the next record – providing they make another good league – which is almost a guarantee.

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Arktouros

They said their 4.0 mechanics (coming this year or next) were designed to compete with Diablo 4. I imagine it’s a banger of an expansion/mechanic.

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Armsbend

That sounds like GGG is trolling Blizzard to be honest. I think they know not much is done in the way of Diablo4.

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Ashfyn Ninegold

Underwhelming. ZiggyD, while explaining it all to you, highlights why this league will appeal to a limited number of players. Way too many unexplained mechanics, way too much time spent not killing mobs, which means not really playable while buzzed on your favorite controlled substance.

And no illumination yet on the entire crafting aspect of fractured items. Other than the “M” key option Arms mentions below.

Seems like another speed league for high rollers and meta players.

This looks designed to make it into Standard, expanding the number of busy-busy things you can do after you finish the story line.

The only silver lining here is that GGG might be trying to get PoE leagues away from leveling as the primary league activity, because we are all getting tired of that sea strand, killing Malachai and searching for Innocence.

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Arktouros

What we’ve been able to figure out is that Synthesized items always pull a mod from the fractured items. That doesn’t mean a Fractured mod, it means any mod on the item. So 3 items with 6 mods each means 1:18 chance you will roll the mod you want on the resulting Synthesized item as an Implicit. So this means with Scours you can kinda control this to just the Fractured mods or you can go super high level and try to annul off bad mods. So if you get 3 Boots with +Movespeed as the Fractured mod you could scour them, then Synth them together to make a boots with +Movespeed as the Implicit.

We’re not sure yet how multiple Implicits get added, I think it has to deal with the number of fractured mods on an item but still testing it out.

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Bryan Correll

Mechanics aside the league just doesn’t have a good ‘hook.’ The past “big concept” leagues we’ve known early on what we were doing and why. Even when the ‘why’ was chiefly “Because there’s good stuff we can use there.” Maybe it’ll make sense to me eventually, but this amnesiac ghost still doesn’t remember anything. Not that I’m very far in since I’ve just been puttering around. At least I’m having fun as a blade throwing ranger.

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Arktouros

Oddly enough that’s the part I’ve enjoyed the most of the league. It does indeed go somewhere, and it’s been fun to stay ahead of the spoiler curve.

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Greaterdivinity

Started out playing an aurabot for some insane reason but it’s working out alright.

I’m definitely not in love with this seasons mechanics, as with much in this game thing seem painfully obtuse for little reason. This Reddit post satirizing a future where Incursion didn’t come out years ago is a great summary of some of the issues – https://www.reddit.com/r/pathofexile/comments/aztluh/props_to_ggg_for_learning_from_synthesis_for_the/

Still love the game, but they really need to work on making some of these leagues a lot more approachable (I get it, it’s the ARPG for sweaty nerds and shit, but even the sweaty nerds are complaining), or at least less pointlessly punishing and confusing.

It’s frustrating, but oh well. Enjoying my aurabot well enough, just need my brother to get stronger so he can speed carry my ass high enough to make the build work properly. Then I’ll just zip around vacuuming up loot and enjoying life.

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Arktouros

The new POE league mechanic is pretty bad in my opinion.

First scenario is you just place memory pieces to loot nodes and just do them. This is very unrewarding as the base rewards on many of the loot nodes isn’t good without juicing them up. The zones are just zones with mobs in them and without juicing them up with memory mods you might as well just run other content that rewards you in other ways.

Second scenario is you get some 200 IQ planning going on. You gotta build up to a loot node using only 3 duration segment pieces. This means going into the memory nexus and placing your 2 duration segment pieces and then deleting them while building up 3 duration pieces. Then once you got all 3 duration pieces that you can build a path to the loot node on then you drop them and activate them.

Once that is setup, you then gotta go connect out to Memory Augments that will juice up your nodes with tons of Synth modifiers. Doing an alternating path of 3 duration / 2 duration will let you keep the nodes replaced pretty reliably but it’s a lot of work t get the right piece setups. I’ll even purposely fail memories on maps if it’s not the type I want to not take up space.

Finally after you get all the augments you want you can go back and finally do that original path of nodes twice (took 1 duration activate them initially) with huge memory augment boosts changing it.

All of this is INSANE. The uses are so limited the payoff is very questionable for the time investment. Most cases I’ve found regular fractured items to be more useful than the Synthesized weapons (which are too long to even describe how those work). It’s too much. I don’t need a basic bitch Breach/Abyss league or anything but I don’t need puzzleMaster420IQ level nonsense either.

If I wasn’t having such a good league start with drops/currency I probably would quit after seeing the new story/lore bits cause that part is pretty awesome.

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Godnaz

Still finishing up Betrayal on three characters, all on the final Act. I watched some of the top streaming players, Zizaran, Team Method and ZiggyD race to lvl 100. It’s insane how quickly/effectively they all got to max within a day. With The Division 2 coming out this week, not sure how much time I’ll have in the coming weeks.

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BalsBigBrother

Its another Sonic the Exile league and those are not my favourite as I tend not to build for zoom zoom. As I mentioned elsewhere its not helping that I have had really poor loot drops too, probably the worse I have had for half a dozen leagues or so which is not helping my enthusiasm.

Ah well bound to have a duff one every so often /shrugs. Hope the folks who are into it continue to have fun :)

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Armsbend

Someone on the forums called it a “press ‘m'” league. I thought that was funny (and true). It doesn’t apply to me as I have 33 tabs now I think but for someone who doesn’t…getting all of those trash drops to synthesize takes up a lot of room.

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BalsBigBrother

I have yet to see anything come out of the machine that makes me think its worth storing the stuff. That might change later when you can put better junk into it but so far totally underwhelming for me from my own experience.

The only reason I am going into the memories is mob density for levelling purposes rather than the potential of good loot coming out of it.

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Arktouros

Synthing most items is bad, super bad. It takes a random stat from the items so lets say you Synthesize 3 items with 6 mods each, that’s a 1:18 chance the mod you want on the item is there. The idea is to get Fractured mods that are locked in place 3 times on 3 item bases you’d want to use, scour the other mods off, then Synth them together to create that fractured mod as the implicit modifier.

Now the base fractured items on the other hand is super good. I’ve made some really bonkers stuff with locked mods in place. But like all rares there are good bases and bad bases.

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Armsbend

It’s been a largely crummy league so far imho.