The Daily Grind: What do you think of Torchlight Frontiers so far?

    
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Torchlight is up there with my most favorite franchises of all time. The existing multiplayer ARPGs are just pure fun, with bubbly colorful graphics and plenty of satisfying clicking and looting and carnage. So Torchlight Frontiers’ announcement last year was an incredibly welcome one (and not just for me – our team voted it most anticipated in December!).

That said, I was super anxious when logging in to play around in the alpha this weekend. I really didn’t want it to suck. I’m relieved to say it doesn’t suck, even in alpha. It definitely needs some work – it doesn’t quite have the buttery combat flow I expect just yet, and I saw a lot of crashing on one of my machines – but the loop is right, the map is comforting, the layout is mobile-friendly, and I’m really intrigued by the approach to the player forts. I’m not sure it’s really going to be the Next Big AAA MMORPG that’ll satisfy traditional themeparkers and sandboxers, but it’s pretty much exactly what I wanted and expected out of an MMOARPG.

What do you think of Torchlight Frontiers so far? And if you’re not testing it, how badly do you want in, and what are your thoughts on everything you’ve seen from the studio and other previewers?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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