The April Fools’ Day event isn’t the only thing that’s recently gone live in the fan-favorite Star Wars Galaxies emulator known as Legends. While there’s quite a bit of bug-fixing, including powerup normalization and Nightsister Armguard tweaks, plus small changes, like improved crafting droids and space PvP rewards, the big changes in the game’s most recent update are actually for player cities.
A bit of context: One of the problems in old-school Star Wars Galaxies was the fact that it was way too easy to hold a player city with just a few people and almost no cash. That meant that on larger servers, most planets were permanently city-capped, such that nobody else could create a new city, and smaller cities had no chance of expanding in size to pick up higher-end amenities like shuttleports.
Legends is attempting to tweak that system by increasing the number of both players and characters required for cities, as well as hiking the city maintenance fees and increasing the caps on optional city taxes commensurately. Legends is a pretty crowded server already, however, and it’s not entirely clear that these changes will have a dramatic effect – but then, this is just part one of the planned changes for cities.
By the way, here’s a glimpse of today’s event! Not too shabby for a “dead” game.
Over 200 of you attended our live-event tonight at Coronet! The Protocol droid named F-00L has been very impressed by your efforts in tackling some of the most challenging creations that exist within the galaxy. – May the force be with you! #SWGLegends #StarWarsGalaxies pic.twitter.com/lPm6XFKavk
— SWG:Legends (@SWGLegendsStaff) April 1, 2019