Star Citizen’s Chris Roberts dishes on alpha 3.5 and 3.6, including customization, multi-crew, and persistence

    
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There is no Around the Verse this week, as folks tuned into Star Citizen already know – the studio announced last week that it would be taking a three-week break from the development recap show in the wake of the launch of alpha 3.5, specifically because the first few weeks of a new patch cycle dosn’t really have much for the developers to show anyway.

However, last week’s Reverse the Verse might fill in the gaps, as Cloud Imperium’s Chris Roberts sat for an hour-long interview-slash-Q&A, so you can hear all about 3.5 direct from the boss himself, though it’s Roberts, so of course he goes off script to talk about the future in 3.6 too. There are questions about the new flight model, ship size and travel, new hair and facial customization, landing platforms teases, re-concepting on some user interfaces, framerate issues, VR, multi-crew ships, guilds, and work toward full persistence. There’s also confirmation that the studio isn’t planning a battle royale mode for Star Citizen specifically.

There’s another Reverse the Verse today, by the way; it’s slated for 3 p.m. EDT today as usual and will cover “the Facial Customization feature with Sean Tracy and members of the Technical Art Team.” But you probably don’t want to miss Roberts himself.

Source: YouTube, Reddit. Thanks, DK!
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Bruno Brito

I got nothing bad to say right now. While i still don’t trust Roberts the distance i can spit, and while i have a lot of backthoughts about their delays on…well, everything, at least they deliver some of those systems with some high quality, specially the new female characters.

deekay_000
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deekay_000

been deep diving the ptu and such the past week and it’s been a pretty rough but fun ride. lots of server crashing and such. not alot of video stuff to share from most of it, but to give a taste, below will be a let’s play that well let’s say was more pleasant than previous patches (and the patch since). i’m still hoping for live tn but i also won’t be surprised if it goes into next week.

during which i managed to get a bit of half decent dogfighting in that was interupted by sophie wanting back inside.

keen eyes will spot a lack of visual cues to wether the battle was progressing and all that heavy time on target dps was worth it. another consideration is the seeming lack of nose guns (they should be red blaster bolts) and only the ballistics.

finally, i am very poor at this sort of thing, but i tried my hand at recreating michael burnham in star citizen:

what do you think? not really even close at all eh? XD

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PanagiotisLial1

Star Trek Discovery? :p

deekay_000
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deekay_000

yep! i really liked season 1 but season 2 is blowing it out of the water. this young fellow’s portrayal of spock is uncanny. without trying to play leonard nimoy playing spock he manages to grab onto the role of spock and not let go. between him and pike i and number one and especially not sure her name bad ass security lady i want a pike and crew spinoff.

as for burnham, i love her ina way, her undaunting enthusiasm and determination, but i get why people don’t like her much. she is definitely overwhelming at times. nothing to do with the actress or anything, just the character and how she’s written and directed. soniqua does an excelent job in the role.

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PanagiotisLial1

I only watched bits of it. Generally speaking its a decent Sci Fi series. My main complaints its as if it is a prologue to old star trek movies they should had toned down the tech, not touch so much klingons looks and have some significant battles more star-treky. See Star Trek has always been more towards tactical battle that usually lasts longer rather than fast paced battles on the mold of Star Wars. Other than the above my overall reaction is positive.

Also I agree second season seems far better from the bits I seen. For those who dont remember TNG first season didnt wow many people but it started to lift off from second season and onwards

deekay_000
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deekay_000

tng got better after the 2nd season >> discovery has by far the strongest start of any trek series. it’s not been perfect but in alot of ways it’s fanservice done right.

as for the tech, are you really expecting 60s set dressing in 2019?

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PanagiotisLial1

No but especially ship tech(which is most important) looks better than all treks. We can overlook it but we cant deny its visible. That is one of the reasons usually making prologue series or movies to old time sci fi series/movies is hard

deekay_000
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deekay_000

if you have a keen eye you’ll spot the handwavian explainations as they continue to develop. it’s not done in overburdening exposition but generally by showing.

the enterpise and her five year missions she was built for sturdiness and reliability above creature comforts ships like those in discovery have. out there beyond the fringes of space you can’t rely on star fleet for a tow if you holomatrix or w/e breaks down. and the five year missions and the increasingly militaristic role of star fleet during the 23rd century demanded the kinds of utiliaritarian designs we see in the TMP era.

the call outs to these designs is unmistakable throughout discovery’s set dressing and costuming, while being believable to modern viewers as a vision of the future.

idk, the trekkie in me loves the shit out of this show, they hit so many references just right.

Godnaz
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Godnaz

Listening to CR ramble on, the biggest take away I got from this has little to do with the episode as much as that Star Citizen is not for everyone and isn’t meant to be for everyone. Like any big RPG or campaign game with deep sub systems and complex mechanics, it’s going to be what time and effort you put into learning it.

The game will be ‘friendly and systemic’ as he puts it, but once you’ve learned the basics of how to get around and how basic functionality works, understanding the in and outs and taking advantage of meta mechanics (I use the term broadly) will be a challenging and at times, a complicated task.

I’m beginning to understand why this game is taking so long to make and as more light is being shed on how it’ll function, its obvious 2-3 year more isn’t going to be enough to get all of these mechanics into the game and while this create a ‘Second Life’ immersion for no-lifers like me to continue learning and discovering, it’s going to prove that those who didn’t want feature creep and a money pit, just a simple space adveture were correct. It’s going to be a 2nd job playing this game.

CR really believes the gaming industry is so stagnant that he has the time and flexibity to create the next big leap. Bravo for having the balls to go public in this climate and go big on ambition. We’ll be $350-$400million when this thing goes live, even then not even entirely complete. Too big to fail

Big read but gauges the project a bit.

View post on imgur.com

deekay_000
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deekay_000

the actual heat mechanics aren’t so complicated, but the new ones are gonna be… frustrating to newbies in alot of cases especially those rushing to arccop. and CR doesn’t do himself any favours by these things.

anyway i’ve been told buried in that RTV is him being frank and blunt about what’s hold back all the previously at one time or another functional features like ship ai and whatnot. and the answer it seems it they are pushed to teh limit on what they can do with their server hardware withotu server side ocs adn server meshing.

the good news is that while server side ocs is not on the road map, supposedly it’s beign worked on as a priority and could come in a patch at any time. !!! ??? yeah we’ll see chris.

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PanagiotisLial1

Its a bit a thing with deep space games. EVE can easily turn to a second job if you widen to too many things as well

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silverlock

You know what I’d love is if MOP would do like C level bullet points for these hour long dev video’s which I’ll never watch but am somewhat interested in the important bits.

packagegrope
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packagegrope

i was thinking the same thing.

deekay_000
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deekay_000

there used to be people doing that but idk if they still do.

MurderHobo
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MurderHobo

This is sloppy, but here are my notes:

Flight Model: CR says improved but still needs work. Next Qtr they will be dialing in the VTOL/Hover physics.

Heat/Power/Component systems integration brings new bugs/balance issues. Wear & tear and related failures/misfires incoming.

Warns players to be ready for new balance cycles as systems are introduced.

Players are frustrated with new heat models. CR says heat is being dialed in, but it is intended that small ships have tighter heat margins and less endurance/range.

Facial Customization: More options/variety and better tools incoming.

Housing modules/zones are placeholders for mission areas and future player housing. And turtles.

Nofly killzones are everywhere and overwhelming HUDS — CR wants to prevent players from unauthorized airspace but still wants people to be able to fly approved flight paths. CR wants to do away with the killzone approach.

HUD – CR says he likes the original Arena Commander HUD better than the current model. Complete rework incoming. Probably with a variety of UI skins.

Game Optimization: Improvements made, but were eaten by content additions. Server is now the bottleneck. “First stage” server meshing/OCS should mitigate the issue. “TOP MINDS”. Moving from “Parallel-threaded” to “Phased batch” model. Vulcan good. DX11 bad and has a constrained pipe.

Persistence – Complete refactor of database/item cache being done along wth the server meshing/ocs work. CR would like to stop wiping the servers once the new item cache is implemented. Would not give a timeline on persistence.

No Battle Royale Mode

Virtual Reality? CR: Gotta get Vulcan first. Need more draw calls.

Q: Why are all the mission givers “scummy”? A: Pipelines. Scaling. Greater variety incoming.

Roads/highways: Had a system. It broke. Roads/Rivers are backlogged. Up to two year backlog on ancillary systems.

Q: Is the player issue council useful? A: Yes. “It’s great”.

Q about copilot issues (Can’t call a landing pad, etc…) A: Access & control systems are still basic placeholders. Permissions system/coded lockouts is backlogged.

Multicrew missions: There may be “something” coming with 3.6.

Q: Visuals – Why did the orbital view change? A: Switched from a fixed image to procedural view.

Q: Org ships/Ship sharing? Yes. Backlogged. Related to permissions/security system.

Regarding backlogs, trajectory of integrating new systems requires more work as the scale of the game expands. “Prisoner of our own ambition”. Wishes it was faster, but the “trajectory is the trajectory”. They have inertia. Speaks at length about the many massive systems already being worked on by the team. Proud of the work delivered in Q1.

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Utakata

There’s a term for this…and it’s on the tips of pigtails…

…oh here it is! It’s called a transcript I thinks. :)

packagegrope
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packagegrope

quick, someone say something negative so joe blobers shows up!

Godnaz
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Godnaz

something negative

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Utakata

…and I’ll add something critical.

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Joe Blobers

Congrats all for such overall constructive comment section :)