The Daily Grind: What silly little change has ever gotten you all excited to log in to an MMO?


It doesn’t always take a massive content drop to make this short gamer giddy and excited. Sometimes it’s the silliest of little things, like a much-needed quality-of-life improvement or the addition of a fun — but not critical — feature that will have me slavering to play.

For example, last week Fallout 76 announced an upcoming patch that’s going to add (for some reason) post-apocalyptic scouting… and backpacks. Backpacks! Those things that I always tease Guild Wars 2 about are coming to Fallout 76, and for some reason, that makes me really want to play it. Throw a bag on my back and I’ll be happy.

It’s not the first time that this has happened to me, and I suspect that some of you feel that way from time to time as well. What relatively small addition or change got you all fired up to play an MMO?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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I logged in to ESO because of the little “One Tamriel” change that automatically scales content to your level. I haven’t left since.


In WoW, the ability to respec for gold. In fact, it’s what convinced me to start playing in the first place. Dual speccing also got me all giddy. I would also point at LFD, as it was what truly made me enjoy group content, but I don’t think it can be classified a “little change”.

In TSW, the ability to pay a little extra and turn a character-based store purchase into an account-wide one; it’s what convinced me to start purchasing things from its store (and its lack is what is preventing me from spending any money on SWL).

There’s a few games where adding the ability to invert the Y axis (so I look up when I pull back) is what got me to try them again. After literally decades playing using airplane-like controls I can’t get used to the other way of looking around, making my experience in any game that doesn’t offer that bit of customization needlessly frustrating.


Have to admit, that backpack is pretty sweet.

Kickstarter Donor

When ESO added the ability to RE_ORDER your characters at the character select screen. That got me crazy excited, it is such a small yet useful thing and makes me happy on a mildly OCD level haha

Jon Foster

New shiney mainhand crafting and gathering tools on ffxiv

Kickstarter Donor

Level scaling in ESO.

Hikari Kenzaki

Funny you mentioned backpacks. I always had a backpack in Desi’s concept for The Secret World. In-Character, she was never without it. I even had character art for it (a doodle by Ally Kathleen). So, when they finally gave us backpacks. I was ecstatic.

Also, bunnies… anything bunnies.

Oh… and yachts and high custom cars in GTA:O Like… just look under that hood.

Loyal Patron
Patreon Donor

Corgi anniversary pets in WoW. >.>

Kickstarter Donor
Patreon Donor
Loyal Patron
Alex Willis

Not sure about MMOs, but a lot of single-player games I play are ones that feature mod support. Total War: Warhammer 2 is one big example. I currently run a “modest” mod load on that game…only about 45 mods. [shameface] ANYWAYS…because the game is a constantly-shifting modscape, the mod interactions are also constantly changing. A slight adjustment to a table on any one mod might throw everything else out of alignment. So when those tiny little fixes come through and the whole build is functional again? Yeah, those moments are big for me.


I purchased Warlords of Draenor (WoW expansion) to see pretty much what they where going to do to my pigtails (new models)…

…in the end, they made them a tad smaller but much more animated (balanced?). The color (or colour) remained the exact same though. <3