Path of Exile shares further adjustments arriving for bow skills in Conquerors of the Atlas

    
4
Shooooooooooooooooot

One of the major balance goals for Path of Exile in the Conquerors of the Atlas expansion is to make bow skills more interesting and more viable, and the adjustments that are being shown off in the game’s most recent development preview are all aimed that way. For example, Explosive Arrows can now stack to any number and don’t refresh their duration upon additional application, thereby no longer forcing you to stop shooting and wait so that the stack explodes. Burning Arrow now deals additional damage against a target already set aflame by the effect, improving single-target damage. Shrapnel Shot has been renamed to Galvanic Arrow and now scales speed with its area of effect, making it more useful for covering big regions.

There are also smaller adjustments for a number of bow-related skills, tweaking the damage numbers so that players are encouraged to actually use the skills as they come up. You can see the three big reworked skills in the video just below along with some footage of a character using all of the bow adjustments in combat. If you’d rather delivery flaming explosive death via a pointy stick rather than magical acumen, it’s a solid approach.

4
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Phil Gillespie

Hopefully everyone one will be running a bow build and lower the prices of other builds, as I am not going bow

Reader
losludvig

If the past 3 or so leagues are to be used as indication of things to come, then there’ll be plenty of no-investment bow builds that will obliterate everything, oh and one of the bow skills will be so OP that 30%+ will be using it

Pepperzine
Reader
Pepperzine

If they don’t end of nerfing tornado shot this will all be for naught, as it’s hard to justify playing another bow skill when tornado shot +deadeye + windripper is such a powerful pairing.

Reader
losludvig

TS will be nerfed. Sounds like the secondary projectiles will be severely limited in the distance they travel, so the skill will probably still be around the same for bosses, but won’t clear half a map in one hit anymore.
My big issue with bows atm is that pretty much all bow skills suck unless you invest heavily into them making them very bad for leaguestarters and ssf.