Amazon’s New World is launching in May of 2020 – check out the new videos

    
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Amazon’s New World is launching in May of 2020 – check out the new videos

Amazon’s been teasing big news for New World, the survivalish MMORPG that it had in alpha testing earlier this year but dropped back out of alpha so Amazon could “design major new features” that were “large in scope and create changes to the world that could be disruptive.” That sounded ominous, but apparently unnecessarily so, as the slowly and disturbingly decaying tree the studio’s been teasing on Twitter this week gave way to an official announcement at The Game Awards – and unfortunately it was a reveal that was a bit scooped by the (unintentional?) public release of the game’s Steam page and website as well as its spring 2020 closed beta.

All of this is to confirm that at this evening’s Game Awards, Amazon formally announced that yes, the game is indeed launching in May of 2020, plus it dropped two new videos.

“During The Game Awards at the Microsoft Theater in Los Angeles tonight, Amazon Games announced that New World, its first massively multiplayer online (MMO) PC game, will launch in May 2020. The launch timing was revealed in a cinematic trailer that introduced players to Aeternum, the Eternal Isle, a vast and diverse land of danger and opportunity.

“New World is an open world MMO set in the twilight of the Age of Exploration, during the 17th century. In New World, players are pitted against the haunted wilderness of a mysterious island known as Aeternum. Success in New World depends on players’ ability to conquer not only companies of rival players, but the dark soul of Aeternum itself, as it unleashes undead legions, hell-bent on purging them from its shores. In its unsettled state, Aeternum is open and chaotic, but rich in opportunity for soldiers, explorers, artisans, and empire-builders.

“Massive battles set New World apart, with fortress sieges against other players and supernatural invasions, featuring up to 100 players on the battlefield at once. Combat in New World is visceral and skill-based, giving players direct control over their movements and attacks. Players can band together to form powerful Companies operating out of fortified strongholds, or play alone and acquire and customize their own homes as they contribute to the growth of the larger community around them. New World provides near-limitless play, with classless character progression, social systems, and rich crafting mechanics.”

There are two new dev diaries too:

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John Mclain

I was interested early on when they announced it, but the more they have shown and changed it to be a WOW-clone looking game, the less interested I’ve become. This just looks like another generic cookie-cutter mmo now, just with better graphics and a “little bit” of a 17th century theme, limited to just forts, gear, and ships, the rest is cookie-cutter fantasy tropes.

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Winter

They really need to clarify what kind of game they are making. It’s not very clear

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Adam Russell

So can you play as part of the corrupted army?

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Raimo Kangasniemi

Seems extremely unlikely as they seem to be just an NPC faction.

What could be possible is that your character might gain access to some abilities that would come with Corruption – but this is pure speculation.

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Orenj

Just got this in email… I guess I missed that it’s no longer F2P now? That’s an improvement.

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Orenj

(had to redo image, messed up the first time)

new world preorder.png
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Solaris

I got that as well. I’m really happy as I loved my time in test.

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tiltowait

Waiting to hear about the in-game economy before I decide if I care about this title. The market is full of monster fighting survival pvp games with nice graphics.

PurpleCopper
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PurpleCopper

So I’m confused, did they abandoned the fantasy pseudo-North America for something else entirely different?

Now maybe I’ve been confused by the marketing and alpha footage, but it seemed at the beginning of the development that you’d be exploring a parallel fantasy version of North America inhabited by fantasy creatures and fantasy indigenous people (like taurens or trolls or something).

But now it seems like the “New World” you’re exploring is a completely different landmass that is not an expy-North America, it’s like Atlantis or something. And the devs states that there are NO indigenous races there, just corrupted colonizers or something.

If that’s the case, I’m kind of disappointed. I really wanted to kill a tribe of Bison Centaur people.

Chronic Enigma
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Chronic Enigma

From my understanding the basic new world thing didnt sell well in the alpha, it was kinda like everything else, so they rethought it in a more fantasy way with the corruption etc. They’ve taken the original idea and tweaked it into a setting that is apparently more appealing than just being some boring hunter with no spells or skills other than firing a musket.

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Alex Willis

Some of the sandboxy elements sound neat, but the idea of punching a bunch of demon rabbits (RED IS BAD, MMKAY) is a little boring to me.

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Skardon

Never press the big red button

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Anstalt

Well, congratulations Amazon, you have surpassed my expectations!

When New World was first announced as an MMO, I doubted it would actually be massively multiplayer. Thanks to the alpha, it was confirmed that it is actually massively multiplayer. Score one for Amazon, you actually told the truth! So, I’m very happy that the game has been made.

I’m also happy to see a new MMO that is outside the RPG genre. Those are very rare indeed, but I’m happy to see Amazon pushing the boundaries and showing that massively multiplayer is a feature and can be applied to pretty much every genre out there. In this case, the survival genre. As far as I’m aware, this is the first survival MMO.

That said, I won’t be playing the game unless the “major new features” dramatically change the nature of the game.

I have three main issues with the design:

  • “Combat in New World is visceral and skill-based” – in other words, it’s action combat. I hate action combat, its too shallow and therefore too boring for me. It doesn’t engender long term retention. It takes maybe a few hours to figure out, then after that you’re just going through the motions.
  • It’s a PvP game built on vertical progression. So, right from day one you’re playing a game thats designed to scare off new blood. This is an instant recipe for disaster. I’m sure for the core fanbase it’ll be fine, but it will never be a big game due to this decision.
  • You don’t seem to be able to do anything meaningful without a large guild. I’m not opposed to guilds being able to achieve more, but the whole land claiming / building forts / big battles is all based around large social groups. This means if you are solo (either out of choice or because ur guild is offline right now) then it means a poor experience. I saw this happen in WAR – guilds that could field raids did well, everyone else got their asses handed to them and logged off, killing the game.

Hopefully we’ll see some announcements of new features that will prove me wrong as I do want the game to succeed. I just think they’ve made some poor design decisions which will keep this game niche.

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Raimo Kangasniemi

This answers some of your questions:

‘”What happens is you own a territory and I live in that territory,” explained Lane (a press release said you can customise homes so presumably you can build a house). “You set your tax rates really high and I live there. Another guild attacks you. I can join them or I can join you.

“If you’re good, if your tax rate is low and you need more people to help support the war, I’m going to help you, because I want to keep the tax rates low and you’re working on stuff I like. But if you’re working on stuff I don’t like, I’m going to help these other guys.”

But again, wars and open-world PvP are optional. You can flag yourself up for it and opt in, or, “If you don’t care about this stuff as a player, you can have a huge, massive experience without any of it.”‘

https://www.eurogamer.net/articles/2019-12-12-we-talk-to-amazon-about-its-new-world-mmo-and-problematic-associations

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Frank White

Judging by the trailers, there’s plenty of magic and mythical creatures, etc., so I’m not sure how much it’s really outside the RPG genre. Which is maybe a good thing, because I’m not sure of the long-term prospects of an MMO set in a strictly historical context, especially considering most people under 40 have about zero interest in history. (And I’m not sure there’s that many above 40 who care, at least in the States.) But anyway, it will be interesting to see what the classes/professions are, and how much they do or don’t also veer into fantasy.

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Leiloni

Based on what I’ve read in a few other articles, a ton of stuff has changed in the game. For one they’ve added a lot of open world PvE elements apparently, in addition to making solo play viable and PvP entirely optional and a standard toggle on or off. I’m more interested in this game than I was previously based on what I’ve heard honestly.

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Raimo Kangasniemi

This will probably be a case of glass being half full (PvE people) or glass being half empty (PvP people):

“But again, wars and open-world PvP are optional. You can flag yourself up for it and opt in, or, “If you don’t care about this stuff as a player, you can have a huge, massive experience without any of it.””

https://www.eurogamer.net/articles/2019-12-12-we-talk-to-amazon-about-its-new-world-mmo-and-problematic-associations