Star Citizen brings update 3.8 online, kicks salvaging further down the roadmap


The presser we received regarding the latest update from Star Citizen calls it “transformative,” which seems appropriate since many things are changing to both the alpha version of the sandbox and in its future updates. Patch 3.8 offers a lot of new content and tech to the game, while the most recent tweaks to the development roadmap sees salvaging shift its way further back into the unknown future.

First, let’s look at what is in the here and now: Alpha 3.8: New Horizons brings some new missions including the one involving a hijacked 890 Jump; new features like melee combat, the ability to pay off fines, ship impounding, new weapons, additional mining gameplay, and annunciator panels in certain ships; the introduction of the Argo MOLE spacecraft; the surface of the planet microTech; and plenty of new tech including its new planetary generation system, new weather effects, proceduarlly generated rest stops, and Server-side Object Container Streaming (SOCS), which streams in the necessary nearby locations and items to a player instead of forcing one to load in the entire universe.

On the subject of SOCS, the patch notes remark that performance in 3.8 might be reduced when compared to update 3.7.2, since the system’s introduction and other system features will require some further fine tuning as development progresses and 3.8.x patches land. That said, SOCS does lay the groundwork for Star Citizen to begin merging game servers into one, which may make this a necessary evil to many fans. In fact one redditor, in the interest of context, pointed out how several features in patch 3.8 were almost not likely to be introduced.

Speaking of features not being introduced, CIG has made the decision to push back salvaging gameplay in its latest roadmap update, explaining that mining updates and other 3.8 tasks took priority. The team working on salvaging gameplay is also being moved towards Squadron 42 feature development. Incidentally, the Drake Vulture salvage ship is being moved out of the roadmap along with the Crusader Hercules Starlifter ship. Evaluation of where all of these features land will be discussed later. For now, there’s some new roadmaps for Star Citizen and Squadron 42 shared on Reddit.

There’s definitely lots to take in as far as update 3.8 goes, so make sure to give a look over the summary page, the patch notes, and this little highlights video below.

sources: press release, official site (1, 2), official forums, Reddit (1, 2, 3)

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AI and FPS combat needs to DRASTICALLY change in order for me to buy into this. From what I have seen so far, everything looks great until you run into an NPC who youre trying to shoot or is trying to shoot you.. its a complete disaster of a system.


It’s gorgeous. A bit choppy on my rig, but I haven’t encountered any crash-worthy bugs.

Freelancer MIS is stupidly OP, and now comes with aim-assist. I haven’t roflstomped so much in years. It’s fun.

ichi sakari

3.8 is less stable than 3.7, unless you’re committed to testing or have nothing to do for Christmas I’d suggest waiting a few days to let it settle down

Melee is a nice step forward, and Microtech is beautiful, they also did a few QoL thingys like shadowing some UI text

Desktop Screenshot 2019.12.22 -
Hikari Kenzaki

3.8 is beautiful. With the new tech, every planet had to be rebuilt. I’m really liking the new Levski and Yela, but Microtech is just fun. I was flying my Cat low on planet and had to fly at a cant to adjust for the wind trying to blow me off course and down. It was great. Did I mention I could barely see out the cockpit? heh

I put some holiday pictures in this week’s One Shots:

Few more Microtech shots here:

The push back of the Vulture and Herc is disappointing for those folks who snatched those up on Warbond, I’m sure. Obviously, the funds can be moved around or they can take advantage of the loaner ships, but since we’ve been anxiously awaiting the Carrack for over a year, I understand the disappointment.


Too bad they pushed back salvaging; I was looking forward to being out there alone in my Vulture. But they propably had their reasons, I think the roadmap has enough new features in it until 4.0 (even though I’d love to see whats coming after 4.0…).

Prison Gameplay and MicroTech landing zone & moons in 3.9, Crusader landing zone in 4.0. I guess 4.1 is going to be the first iteration of the Pyro system assuming they stick to their CitizenCon plan of adding Pyro in mid-2020.


‘Maybe we can finally do the salvaging once we hit 300 Million in Crowd Funding, did we tell you about our Space Malls?’