“Delves are a new type of gameplay, combining the gameplay of the Geode caves with procedurally generated endless combat! Run through a delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the depth increases, so do the challenges and the rewards. There are 3 kinds of delves – public delves, private delves, and challenge delves. […] Delves are themed around existing biomes with a few surprises – initially on PTS brave the depths of The Hive, the Saurian Swamp, or rarely a special surprise biome. [Spoilers: It’s crystally.] Delve objectives are also variable – some delves will ask players to defeat any enemies or specific enemies, while others will ask for crystals or ore to be gathered.”
The chief downside to all this is that the new content appears to be dismantling the best parts of Shadow Tower, which has been popular content in Trove for years, but as YouTuber Scyushi points out, Shadow Tower is a huge source of lag for the game because of how many zones were spawned when players played the content on Shadow Tower bonus day. In other words, delves aren’t just new content but a solution for lag. Shadow Tower will still exist, just with significantly less sweet loot and fewer spawned zones.
Notably, the Tomb Raiser is also getting some much-needed buffs in this update. We don’t know when it’s launching exactly; the trailer is still teasing just “spring.”