Dungeons and Dragons Online postpones its level cap increase

    
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Dungeons and Dragons Online postpones its level cap increase

In a year of many game and project delays, one more isn’t surprising — even though it isn’t welcome to hear. So bad news, Dungeons and Dragons Online players: You’re not getting that level cap increase that Standing Stone Games promised earlier this year. At least, you’re not getting it right now.

Pointing to the “global crisis,” the studio said that it is delaying the level cap bump until next year: “Both the level cap increase and the epic destiny revamp are no longer planned to be released in conjunction with the Feywild expansion. Instead, these features are tentatively planned to be completed in 2021 (subject to change). We understand if some are disappointed, we are as well, but we hope you understand the need to get changes of this type right and not rush them out the door.”

The silver lining here is that the studio did mull over a “big cool system” to replace that missing feature, and this brainstorming ended up becoming an augment revamp. “There will be some new exciting and unique augments present to be found in the Feywild as well as some changes to the underlying system of augments as a whole,” SSG said.

Source: DDO. Thanks DDOCentral!

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Bannex

Ah yes levels…. another lost in translation mechanic from tabletop games that’s ceased to be relevant in video games since the early 2010s

PlasmaJohn
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PlasmaJohn

I’d argue that they make sense for single-player CRPG’s but I’d definitely agree that the concept does not translate well to MMO’s.

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Bannex

What’s a CRPG?

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Giggilybits

I cant even hit level 20 and I’ve owned the game since release. Did a couple of year subscriptions and a couple of month subs here and there. I have a level 17 fighter but every time I log on I just want to delete him and start over. I think I’m in love with the character development and not the actual game.

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GumpsGang

On the livestream, chat seems quite happy with no increase. Plus Augments … woooooot!

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Bruno Brito

DDO really doesn’t need more levels.

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Bannex

No games do…. these games should be content driven not numbers driven. Alas, I’m preaching to the choir

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Bruno Brito

True, altho i think DDO could keep it’s 20 levels and 10 “epic levels” ( i don’t even recall if you get above level 20 in DnD even at the Epic part ), just because it’s tied to the source material.

Games like ESO and GW2 really don’t need levels. I’m still salty that GW2 has 80 of them and not 20 like GW1 or hell, 10, 0, 40. I was ok with not many. I get the timed progression part.

I can’t deal with games having 120, 200, 400 levels anymore.

PlasmaJohn
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PlasmaJohn

Are there really folks that are disappointed about not tacking on additional levels?

I don’t play DDO but in other games that have it’s nothing more than an excuse for the double grind of levels and gear. You can do a new tier of gear without additional levels.

Level bumps come with significant downsides. First and foremost is the barrier to entry for new players. Then there’s skill bloat or having to prune lower level skills to introduce new ones at higher tiers. Bonus points if you move a core rotational skill to be the capstone.

Yes I get that new levels are a cheap way to make the grind feel rewarding without the studio to actually put some thought into the problem. This is definitely an area that needs new ideas.

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losludvig

Leveling and gearing are pretty non-standard in ddo, so I think this is one of the few times where it could be something people would be happy for and that doesn’t have much in terms of downsides. I’ve only ever gotten to level 16 in ddo, so I’m not 100% on how stuff works at the top so take it with a grain of salt.