The Daily Grind: Is there a location you wish your fave MMO could explore – but never will?

    
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I have two examples in mind for today’s Daily Grind. The first, of course, is Cantha: I’ve been a broken record on wanting the Guild Wars franchise to go back to Cantha and its varied regions, for years and years, so I’m pretty thrilled that it’s finally happening next year in Guild Wars 2.

But the second is Pandaria. While I personally really loved the World of Warcraft continent of Pandaria, it’s never really stopped being a laughingstock outside the WoW community. I didn’t want it at all either, but once we got it, I had a blast in spite of myself. But for some folks, it could definitely be seen as a warning to be careful what you wish for.

Is there a location you wish your fave MMO could explore – but probably never will?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Rolan Storm

For some reason SWTOR planets always felt small. They are not, you can get lost on Nar Shadda easily – but most planets are still very corridor-like.

I wish they added to current story hubs some areas where players can hunt, have random encounters, fight for resources/loot and explore in general – for example imagine Dromund Kaas jungle, dangers there and ruins of ancient Sith temples – but I do not think it is possible with Hero Engine.

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rk70534

Alderaan really calls for something to do to fill what are actually vast expanses of territory – just throwing in more quest hubs, even if only with ‘kill X of this’, recon the area ‘Y’ and so forth, would have helped to fill what felt like a largely empty planet.

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Bryan Correll

Alderaan…..it takes forever to get around and the locals are the galaxy’s biggest snobs. Sometimes I wish someone would come along with a big laser and just blast the whole place to bits.

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Rolan Storm

AHAHAHAHA!

This I will screenshot and share. ;)

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Rolan Storm

Alderaan works. So is Zakuul… vast megalopolis without anything of note, really. Tatooine might work to a degree.

To be honest whole development story of SWTOR looks like they had to rush it (yeah… what else is new, right?). First companion you get always comments on new planets and say little thing, has rich and deep story, personality and relationship with protagonist. And further you go less detail you get. Bit different for expansion stories, in Eternal Empire I saw attempt of recreating KotOR spirit. Whether they failed or not it is in eye of beholder.

Same thing with planets… Some have detail and depth, most don’t. Also Tatooine – beside being one of the most iconic planets – have that “little” Dune Sea thing that can be turned into that procedural environment.

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Anstalt

I always wished that Warhammer had been finished so that we could see what the other four cities looked like. I especially wanted to see what the orc capital city looked like, bet it would have been pretty crazy!

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Minimalistway

In WoW, adding to the old zones some new parts, islands mostly and even expand on the old zones, Blizzard was planning on adding island near the cost of Stranglethorn Vale, but never did, i don’t think they’ll ever touch the old zones again, too much work and they have this idea of “all or nothing” which mean they’ll never update the zone one by one.

Demon of Razgriz
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Demon of Razgriz

I wish my alts could travel beyond on the War Walls in CoX. I want to see what the land would look like. Is it being defended by heroes? Taken over by enemies? Are there mutant varieties of enemies? So many questions……

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Bryan Correll

The war walls aren’t there to keep the mutants out….they’re there to keep them in!

Well, official lore is that they were erected in the wake of the first Rikti invasion to limit the movements of further invaders. They…..weren’t very effective at that. Also, lorewise, Croatoa is outside the war walls.

The sonic barriers in Praetoria are officially there to keep the Devouring Earth out (though we learn in the Underground Incarnate Trial that that isn’t really the case.)

The Rogue Isles (correct me if I’m wrong) don’t have any such barriers in lore, but they’re there, most notably between Port Oakes and Cap au Diable, which are on the same island.

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2Ton Gamer

Always wished LOTRO would open up the South Farthing.

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Dwarf-Orc

In GW2, wherever humans came from, because apparently they are the aliens. In one of the season 4 maps there was this “anomaly” with weird otherworldly mushrooms that made me crave it so bad. Maybe when all the dragon stuff is over.

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treehuggerhannah

I’d love to see ESO explore parts of Nirn other than Tamriel someday, but I doubt they would actually branch out that far.

It would be especially cool to see Akavir, since we’ve heard about it so much throughout Elder Scrolls.

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Malcolm Swoboda

RIFT – Dark Telara with reused assets (but of course). I wanted a story of every major character facing their worst selves and not just bashing it but actually evolving their stories and selves a little. There’s hints of bits, like I think in Nightmare Tide, but that’s it.

SWTOR – Overhaul original planets to streamline and modernize while keeping base storylines, and include function to tell future stories in those places

WoW – At this point I don’t know about the ‘never will’. The first source of proto-worgen magic? Will probably go there. Ancient Azeroth? Will probably go there. Titan homeplane/t? Same. Source of the Ethereal? Same. Alternate reality where humans win over Azeroth/the cosmos for better and worse? I have to those weird extents to think of something. Of course I could pull out much more new and imaginative things for the setting (not in general, but the setting; talking Vulpera and shifting Argus to Azeroth stuff), but for the basic ideas, I think they can and may do anything.

TSW – Congo.

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Rolan Storm

Especially about SWTOR and TSW.

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Bryan Turner

I’d like to see some kind of Dragon Break in ESO where we get stuck in the past for a year and interact with the Dwemer with all their ingame locations brought back to the height of their civilization. The year of the Dwemer ends when we help the Tribunal take the heart of Lorkan and the Dwemer disappear.

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Utakata

All those ares outside the invisible walls of Blade & Soul. While this is more physical a location then metaphorical, I can’t help think the devs could have built a sandbox that coexisted and ran along the side of the main story. Instead, they neutered the crafting and killed off most the side quests in the complete opposite to that. /bleh

There’s also the rumored Goblin lands of Undermine that Blizz refuses to touch in their endless stream of WoW expansions, even though we’ve been to Kezan once. Thrice if you’re a Goblin. /sigh