
- The expansion is called Endwalker, and it’s launching this fall.
- Expect two new jobs: a healer and a melee DPS.
- The healer is Sage, a barrier-type healer that heals and protects with barriers, using aether to manipulate the nouliths. Starts at level at 70, no class. Square says that starting in 6.0, there will be a clearer distinction between “pure” healers and “barrier” healers.
- The melee DPS job will be revealed at the fan festival in May.
- Endwalker’s story will end at the conclusion of 6.0, rather than in 6.3. This does not mean FFXIV itself is ending or going away, just that 6.1 will start a totally new story.
- We’re going to the moon to uncover the secret of the Final Days.
- Naoki Yoshida assures everyone he’s not going anywhere or leaving the project.
- Expect a level cap bump to 90 with massive new areas, including Radz-at-Han, Thavnair, and Garlemald, Capital of the Garlean empire. Square isn’t talking about the larger capital yet.
- A new beast tribe is en route: the Matanga, elephant people.
- Expect new dungeons too, as well as the new Pandaemonium 8-player raid and a new Alliance raid.
- The Trust system will see an update, adding a new Trust person, Estinien, and new types of activities for Trusts too.
- Ishgard housing confirmed! The area will open to look from 6.0, but the land itself won’t be open to purchase until 6.1.
- Data Center travel is on the table too, with a lot of restrictions, even more than the world visit, but it will let you party up with friends on other data centers.
- The next fan festival (digital) will be May 15th and 16th.
- Finally, the game is coming to PS5, with an open beta starting April 13th, the same day as the next patch. Expect a free PS5 upgrade for PS4 players, 4k resolution support, faster load times, and improved frame rate.
Source: Event announcement
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It doesn’t matter how good it is, story content behind forced grouping means it’s not on my list. And the abysmal starting experience didn’t help either.
Did you know they added the trust system where you can group with NPCs instead of players in shadowbringers? I mean you still have to group for the quick 8 man boss trials, but there are only 2-3 per expansion. Although they have said the trust system will be expanded in endwalker, so maybe it’ll include trials and be 100% soloable instead of 90%.
Each expansion is now more enticing than the last :SSS.
(and I’m sad that FFXIV is covering The Moon before Secret World!)
All of those updates look fine. My only disappointment is that they still didn’t expand the Squadron system in a way where you can use it to complete every dungeon. People who still don’t want to group up with random people (for many valid reasons) still have to force themselves to do this or use disallowed third-party bot programs and different accounts (yes, it is a thing in this game and yes I personally seen examples of obvious bots when queuing for dungeons/trials with random people).
Third party bot programs are not allowed in FFXIV. This is a game that tells you right out the gate you will need to group up with people in this game. Yoshi-P recently did an interview where he went in depth into why he feels it’s important to him personally and to the wider MMORPG genre as a whole. It is what it is.
(subthread edited by mod. Guys be nice please.)
I prefer the Trust system to the Squadron system. In the Squadron system, there were some compromises made that made running the dungeons in them meh. In the Trust system, which allows you to run the MSQ dungeons in Shadowbringers, you get more of the feel of playing with others. The AI of your companions is much, much better. I’d love to see them extend it backwards to Stormblood, but I know that’s a pipe dream.
Oh, and did I forget to mention that running the dungeons with NPCs in Shadowbringers actually counts as a completion for purposes of the MSQ?
Doesn’t really matter if it would be Trust system or Squadron system or a new system which would work in similar way, all that really matters is that players should have an option to be able to complete all dungeons/trials with NPC companions, starting from Sastasha and “It’s probably pirates” quest.
I honestly don’t understand players like you. You want to play a MMO completely solo? I just don’t get it. FF14 has a fantastic community too, one of the best online communities in the MMO world in my opinion. It is very easy to get into group content in FF14.
Wait..another one already? o.O
I would come back if they started a fresh server. Starting now and being so far behind takes away any interest I have,,,
The starting zones are always packed. Most people love alts which is why they are so full.
There is no need to start fresh server. Current servers always have people going through old content, either new players or people creating alts. And it does not take long to level up in this game.
There’s no concept of “behind” when an expansion launches it is “fresh”. Items and gear at 80 will need to be replaced at 90, and then that gear will be replaced with higher ilvl gear next patch.
If there isn’t the music from FF4 on the moon I’ll flip a table………
I think it was quite brave of them to include the word ‘End’ in the title of a game that is currently at it’s peak. I’m sure upper management had to be coaxed into allowing that title.
the japanese title has final, end, and finale all in the title lol
This fall nice that means I still got time to catch up before it comes out.
Also I hope the new Melee class would be something neat.
Something I been disappointed in with FFXIV is the classes compare to FFXI which has Rune fencer, Beastmaster or even puppetmaster and my favorite Corsair.
I mean with Limsa being the pirate heaven but not having Corsair as a class that just sad.
No mention of the stat squish?
It’s interesting but not a big factor in anything aside from running unsynced content since mob hp/dmg is also scaled down with player hp/dps. And the reasons why they had to do it were quite clear.
While true, it still was a talking point that YoshiP dedicated some time on to reassure the players, and therefore most certainly deserves a bullet point on this article.
Didn’t he say there was going to be a full recap on Monday?
I’ve tuned out at the “No belts” announcement yesterday. Why is this incredibly important piece of information not included here? … It seems I didn’t miss much after that.
Why is that important again?
I’d say it’s important just on the merit of it being a pretty big part of the gearing system since 2.0 that’s being outright removed. In addition to belts no longer cluttering up the gear rewards for 24-person and 8-person raids, it also has an effect on weekly currency gearing (assuming nothing is changing with the current costs), since you needed to spend a whole week’s worth of currency just for a belt.
I think it’s also surprising the article didn’t include the stat squish/downscaling for levels 50-80 either, but I guess that’s not as exciting as the bigger points.
I considered tagging it as a sarcasm/a joke right away but thought it’s obvious enough that I’m not serious.^^
Belts are the only piece of gear you can’t see on your character. When doing old content getting a belt instead of something that can be used for glamour sucks.