![planetside-2-containment-site-point](https://massivelyop.com/wp-content/uploads/2021/04/planetside-2-containment-site-point-696x229.jpg)
Judging by reports from PlanetSide 2’s lead designer Michael “Wrel” Henderson, the upcoming Containment Site battlefield is going over a treat, so much so that the devs will be focusing on updating the area and make it ready to go for the final week of April while pushing back Chapter 3 content for the week after that.
More than 2,000 people showed up to last weekend’s playtest of the Containment Site and provided “overwhelmingly positive” feedback, but the playtest has also unearthed some adjustments that need to be made. Planned improvements will bring a reduced time to point for attackers and defenders, better movement flow towards the A point, and reduced congestion in the top-level hub area.
Additionally, the dev blog promises that improvements made to the Containment Site will help the overall game, with new texture sheet and model kits, gameplay additions and experimentation, and behind-the-scenes tech being leveraged now that will help the game in the future.