Trove isn’t the only MMORPG showing off its new Bard class this week: Apparently, Neverwinter’s got one on deck too. According to IGN, the class will launch “later this year” as the first new class since 2016 (that was the Oathbound Paladin).
“For players that choose the Bard class, they will become a stylish fighter who uses the power of song to enhance their allies and defeat their enemies. Weaving their way through their enemies with a variety of flashy attacks, Bards can seamlessly burst into songs burning their enemies with a blazing performance. Also, when in a more supportive role, Bards can dance around the battlefield filling the ears of their allies with rejuvenating carols and defensive minuets while preparing for the final curtain call.”
PWE says that the class will hit the preview server tomorrow, June 3rd.
Neverwinter players who choose the Bard class can become daring heroes who possess the ability to weave magic into their swords and use music to inspire allies, manipulate minds and even heal wounds. Bards dress to impress, carry an instrument — like a trusty lute — for performances and never leave the tavern without a rapier or cutlass at their hip. With the ability to be Songblades and Minstrels (the two Paragon Paths for the class) no two Bards will be exactly alike, as the class will offer one of the largest selection of spells and playstyles Neverwinter has to offer.
Songblades: Stylish swashbucklers who are as charming as they are deadly, that can dispatch their foes in style with swordplay, magic and music. This path is for those who want to be damage dealers who are comfortable close and mid range, and who want to make use of dramatic spells and supporting songs to enhance their natural combat ability.
Minstrels: Master musicians who prefer to use the power of their instrument to support their allies from afar with songs of bardic inspiration. These healers can also use music to unleash psychic attack spells and illusions.
Regardless of the Paragon Path adventurers choose, every Bard has an arsenal of unique abilities that will make them a versatile and powerful party member.
In Neverwinter: Sharandar’s final episode, Episode 3: The Odious Court — launching on PC on June 8 and on Xbox One and PlayStation®4 July 6 — adventurers travel to the Dark Fey Mire to investigate the fetid swamp tainted by the mysterious dark magic of Velma the Bonegrinder, a deceitful Green Hag, and her sisters from the Odious Court. With frog-like humanoids called Grungs and aggressive Dryads claiming the area as their own, adventurers need to restore safety to the region — all the while uncovering the role of the Odious Court. In addition to new story content, the last episode also brings exciting new features to New Sharandar, including an epic battle against a coven of menacing hags from all three episodes of the Neverwinter: Sharandar module, new bounties, new heroic encounters, new rewards and much more.