Elder Scrolls Online launches Console Enhanced today, addresses ‘ESO 2’

    
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Elder Scrolls Online’s Console Enhanced patch rolls out to console folks today, as downloading began at the crack o’ dawn this morning. As ZeniMax has previously noted, the update essentially allows the MMORPG to run natively and fully on the newer PS5 and Xbox X|S consoles, or at least it will once the kinks are worked out this morning.

“Console Enhanced comes two modes to choose from: Performance and Fidelity Modes. When running in Fidelity Mode, you will enjoy native 4k for the Xbox Series X and PlayStation 5, and 1440p for the Xbox Series S; the only difference between the Xbox Series S versus the Series X and PS5 is the resolution. When running in Performance Mode on the Xbox Series S, some additional visual settings are lowered to ensure a seamless experience at 60 FPS and 1080p.”

Meanwhile, ZeniMax is busy hovering around the edges of E3, where its weekend presentation stole the show. ZeniMax’s Matt Firor spoke with IGN for a lengthy interview about the game; he discusses the state of the engine and how far it’s come in the quest for next-gen compatibility, saying that at one point the team had to “stop adding new animations to the game for six months because it would just run out of memory” on the new devices. Obviously, that’s not an issue anymore. He also addresses questions about Elder Scrolls Online 2, arguing that the game’s larger DLC and chapters already constitute sequels for the game since they include content as well as tech.

“When is Netflix 2 going to launch? Right? We’re a service… that people log into every day and play. As long as they’re doing that, there’s no reason to do a ‘Version 2.'”

Source: Twitter, FAQ, IGN
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Jack Pipsam

The loading times on the Xbox Series X/S version is incredible compared to what it was before. I had played ESO on both the original Xbox One and later the Xbox One X, but the Xbox Series X version is a vastly improved experience thanks to the way quicker loading, it really cuts down the time taken to play the game and get around.

Lag will always be a native issue for me, but I feel like it’s a bit better at the moment but it does tend to randomly go up and down.

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john sullivan

They should at least upgrade the engine or something. The game is so ugly. Like if rune scape and skyrim had a baby this is what it would look like. It’s ugly. And the combat is atrocious. But I suppose mmos aren’t known for exciting combat.

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BalsBigBrother

Now that I have spent an hour or so with console enhanced on a Series S i have no hesitation in saying it’s a game changer for the better for console ESO players.

There is so much more detail in everything, light reflections, eye candy and it all ran smoothly too. This is just on the baby next gen Xbox the folks on Series X and the PS5 (when their issues are resolved) are going to have a great time.

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Darthbawl

According to Twitter the PS5 rollout has been nothing short of a fiasco. Sounds like the devs had to pull Sony in to bail them out. Not sure when it sounds like the PS5 playerbase will get to play it LOL.

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BalsBigBrother

As I understand it these next gen upgrades have gone south on a number of other PS5 games too and took a few days to sort out. Hope the PS5 folks hang in there and it’s sorted as soon as possible.

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SmiteDoctor

Not a surprise, Playstation always screws things up for ESO, you’d have to be an obstinate moron to have bought a PS5 expecting a quality experience playing ESO now that the game is owned by Microsoft. Every week I listen to to the Tales From Tamriel Podcast and listen to the horrors of Lotus of Doom’s Playstation playing experience and how much he hoped the game would go cross platform like FF14 so that he could use his PS Account on PC.

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Mikey's Bored

Personally don’t think they need to do an ESO2 anytime soon and it seems premature to ask about that when they are in the place they’re currently in with the game, there are games much older than ESO that are still going really strong and still don’t have sequels either. They pack a lot of content in their updates, which are pretty regular in cadence. I also think the game looks pretty good for its age, though they will definitely want to do some heavier duty graphics upgrades one day. They’ve talked a couple of times about work they are doing on the back end with their engine, so as long as they can keep the game up to date tech-wise and do new things they couldn’t do before I think they will be fine for years to come. Adding companions is an example of something they couldn’t have done without back end upgrades to their engine that they can do now, so it doesn’t really sound like there’s anything a sequel would accomplish that they can’t (for the most part) do to the current game.

I see a lot of people complain about combat and animation cancelling, I don’t think they will ever make a new combat system for the game, and I agree that improving on the open world design would be cool, I don’t really know how compatible that would be with the way they do quests and tell stories. I don’t know if you can have an ArcheAge/BDO world design and still get quest phasing to show the impact of your choices that they currently have in ESO, which personally I like.

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Bruno Brito

I see a lot of people complain about combat and animation cancelling, I don’t think they will ever make a new combat system for the game, and I agree that improving on the open world design would be cool, I don’t really know how compatible that would be with the way they do quests and tell stories. I don’t know if you can have an ArcheAge/BDO world design and still get quest phasing to show the impact of your choices that they currently have in ESO, which personally I like.

Don’t get me wrong, i don’t think ESO is a bad game. I have a love-hate relationship with it’s combat, and i think simply forcing cast times for all the skills would make Animation-canceling obsolete and it would help devs balance damage around slower, harder-hitting skills. It would also help if they implemented cooldowns.

ESO’s combat is absolutely passable and honestly, comfortably playing with a self-tailored build in ESO is an absolute joy. But it doesn’t mean it doesn’t have shortcomings and AC and Weaponswapping are some of them. But it is what it is.

I kinda want them to test cooldowns and skillcasts now, just to see how it would be. I feel like ESO’s combat would be better if it took a bit more from traditional MMOs.

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Mikey's Bored

Yeah I agree with you, I’m saying it’s something I see a lot of people take issue with in general. I think they could effectively deal with animation cancelling, but a lot of people actually hate the combat system as a whole and that’s just something I don’t ever see changing in this game and if they ever wanted to change it, it would be one feature that would be more favorable towards justifying doing a new game.

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Bruno Brito

I agree. Honestly i would love the game to be remade on a new engine, with better animations. I still can’t get past no capes, the awful fashion and that everyone runs like they’re going to kiss the ground at any moment.

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Hurbster

ESO Plus free trial as well at the moment.

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BalsBigBrother

Its a bit annoying that it’s another big download after having done the same thing a week earlier for the Blackwood expansion. I am not even 50% into the download four hours from starting it, sigh.

They split the console enhanced version to help prevent issue with the launch of it and Blackwood. Sadly if you are on PS5 you will still have to deal with issues. They haven’t been able to start their download yet due to technical problems with the update. Lots of quite rightly frustrated folks over there.

Source: https://forums.elderscrollsonline.com/en/discussion/577601/ps5-upgrade-not-available-disc-required-for-digital-edition/p1

Hopefully it’s worth the wait.

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Schlag Sweetleaf

.

STYLE OVER SUBSTANCE.gif
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Paragon Lost

Lol! Brilliant!

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Michael18

The only thing I can think of that could justify a version 2 would be a seamless open world without load screens. Basically an open world design as in ArcheAge or Black Desert, but with the wonderful lore of TES.

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Bruno Brito

since they include content as well as tech.

Ah, yes. Let’s all forget this game still can’t stop animation canceling.

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BalsBigBrother

Can I ask why animation cancelling is a bad thing?

I use it to get a bit of extra dps into my rotation with light attack weaving between skill cooldowns.

Takes some practice to get the rhythm on a controller but it does mean a bit of extra damage so worth the effort of learning, for me at least.

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Hurbster

In my opinion, there is nothing wrong with it, but I spent a few years playing DCUO so am very used to animation cancelling.

It’s no different to light attack weaving, imo.

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Vanquesse V

the very same light attack weaving that made ZOS change the functionality of light and heavy attack as to not force you to weave light attacks in between every ability use?

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Hurbster

The change that didn’t get beyond the PTR because it was massively unpopular you mean?

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Vanquesse V

I don’t keep up too much with PTR because people will act like it’s the literal end of the world if something gets a 5% nerf, so maybe?
But with light attacks being mostly for resource recovery, I assume the damage gain by weaving is less now than it was before they switched?

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Bruno Brito

No. They literally didn’t change anything. You still use lights for damage and heavies for resource-recovery.

Which by the way, i’m against. The only reason it was unpopular is because ESO players are really sensitive to these kind of changes. They should went with it live for 2 months and then checked the metrics. Heavy attacks for damage would make for interesting builds i think.

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Vanquesse V

Because it’s a counter-intuitive system that can’t in any way be explained by in-world logic.
Most gamers will do whatever is most efficient, and it’s the developers’ job to ensure that the most efficient route is also the most fun. Ask yourself: would you still be animation canceling if there was no dps gain from it?
Most people that hate animation canceling do so because they find it detracts from the combat and dislike that they feel they have to engage with the system to keep up

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BalsBigBrother

So don’t do it if you don’t enjoy it.

I look at it a bit like gearing your character sure you can min / max but it’s not really necessary for 99% of the content. You can get by and be able to complete content without min/max gear just fine if that is not your cup of tea.

The same applies to animation cancelling you will be able to do most content without it but your time to kill will be slightly longer is all.

I learned it as an efficiency challenge to myself and it’s second nature now on my controller. If they “fixed it” I would still be able to do the content I want to do without it.

So I am struggling to see the issue if you like it use it and if you don’t then don’t you will still be able to do the content /shrugs

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Tobasco da Gama

That’s like saying don’t equip the meta build for your character. Would it work? Maybe. Will groups take you instead of someone else? Of course not.

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BalsBigBrother

Play what you enjoy with folks you enjoy playing with.

Again for 99% of ESO’s content you dont need a meta build. Off meta will be just fine or even just a semi coherent build will do.

If you are a top tier raider doing the latest raid then most folk will do everything to squeeze the most out of their build. Min / max and meta does have its place there to a degree.

However, for everything else as long as your group isn’t stupid you will get by just fine. Min / max and meta builds are NOT needed by most folks for what they are doing.

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Bruno Brito

You end up animation-canceling even if you don’t want to. It becomes second-nature. It’s just how the game functions.

Ah, i apologize, i also forgot another specific issue of AC:

It’s batshit in PvP. Last time i played ESO, the meta was Twohanded DizzyingSwing AC Autos, which was bursting people for 18k+ because of how lag was affecting the game. People were weaving a fucking submachinegun on those swings.

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Vanquesse V

As you seem to have completely missed every single point I tried making, let me emphasize this:

“Ask yourself: would you still be animation canceling if there was no dps gain from it?”

If there was no difference in damage if you animation canceled or not, would you enjoy combat more with or without doing it?

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BalsBigBrother

I already answered this in passing I guess but to be specific yes I would still do it if they removed the damage.

I mentioned above animation cancelling is now second nature to me (like a reflex action) and my rotation has a rhythm to it that it forms a part of.

It would need me to make a concerted effort to train my muscle memory to break that rhythm and learn a new one.

I would enjoy the combat and the game regardless though I would probably admit to some frustrations if I did try to retrain my muscle memory.

To reiterate my own point if I did manage that I would still be able to do pretty much everything I wanted to do in the game.

Thornhide
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Thornhide

Agree, this also makes 90% of ESO content new player friendly casual.

No need for animation canceling in pve content like overland, story, housing, rp, & normal dungeons/trials.

PvP, vet trials, and vet dlc dungeons takes effort & time.

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Bruno Brito

Animation-canceling takes no effort or time. It was a “feature” that they couldn’t fix. That’s all.

Anim-Cancel is not like the TF2 Rocket Jump. It doesn’t take skill. I animation-cancel just fine, and i can live with it, but it’s not how games should be designed, nor should animations be designed for it. It looks awful, it destroys PvP because every skill becomes a burst window that you can’t account for, which means healing becomes broken because you need to balance for all the cancelled weavings, it makes your character look like he’s having a seizure and it’s never a chosen feature, except in specific scenarios, it’s always a bug that can’t be fixed. DCUO had the same issue. AC there wasn’t fixable so they simply accepted it.

Thornhide
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Thornhide

Effort and time ac endgame content has nothing to do with a feature ZOS couldn’t bother to fix. Maybe a dummy parse you find easy, but landing &/or taking damage from some skilled ac pvp players is different.

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Bruno Brito

Effort and time ac endgame content has nothing to do with a feature ZOS couldn’t bother to fix.

it absolutely has. The game nowadays and skills are designed around animation-canceling, like the new Sorcerer Stam-spammable under Dark Arts ( if i well recall the line’s name ). Animation canceling is prevalent in the game, and it’s a dps gain without a single trade-off. It has no skill involved.

Maybe a dummy parse you find easy, but landing &/or taking damage from some skilled ac pvp players is different.

Just grow a spine and call me bad already, if you wanna be poking holes at my argument by personal attacks. The dizzying swing meta was literally abusing AC with people bursting others into oblivion in extremely small windows. AC makes ALL SKILL USAGES burst windows. Which means healing and defensive skills have to be balanced around those burst windows. There’s a reason why ESO has players in Cyrodiil with immortal builds tanking almost 20 players for what is ages: It’s because since all defensive and healing skills have to account for humongous burst from one person, it ends up making up for poke damage of multiple people.

If you can’t see how AC influences balance in a game about squeezing damage into no-cooldown skills, then i recommend YOU do some parsing.

Thornhide
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Thornhide

AC dummy parse is easy since no other factors are in consideration, & ac in endgame content (pvp specifically) requires skill to pull off due to many other factors.

If 20 players can’t take one player they’re either new or bad. A player that tanky has one use, UltDummy, to build your Ultimate on and ignore.

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Bereman99

“A bit”

Pretty sure the use of animation canceling accounts for more than just a bit of extra dps – more in the realm of 10% of your dps. Plus extra generation of Ultimate to use that more often.

Honestly, it contributes a lot to ESO combat feeling more like it’s a button mashing style than anything else – put up DoTs, activate buffs, then animation cancel style button mashing a singular ability until you have to refresh one of the above. As a result, the classes all end up feeling very samey, just with different graphical effects.

And if you elect not to do it because you don’t like it, the drop in damage is enough that it does impact your ability to get into groups, if you’re not already running with like-minded players who also don’t enjoy and use the animation cancelling.

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BalsBigBrother

10% is a bit, not insignificant, depending on the content you are doing but still only a small fraction of you dps output

You are fine hitting a cooldown, then hitting a light / heavy attack, then cooldown and so on without using animation cancelling until whatever dies.

As I mention time to kill will be slightly longer doing that but that is only important for certain situations. You will do just fine everywhere else outside of those specific situations.

Most of the dungeons / raids I have done that have gone south has been due to folks doing a stupid or not knowing mechanics not because they were 10% down on their deeps.

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Bruno Brito

Absolutely!

On this specific scenario: Because they’re claiming that they tech is evolving or whatever, but ESO has several issues ranging from lag spikes to desync because their tech is actually bad. So, i’m holding their feet to the fire by saying that since this game couldn’t fix a bug, they turned into a feature and it’s ridiculous how they’re trying to polish this turd by saying it’s “next-gen”.

It’s not. ESO engine is actually pretty bad.

Now, personally? It depends. AC is one of those things that you do because it squeezes a bit more of damage and makes your build better overall, but it ends up becoming mandatory because ESO’s AC in question is not something you input on a case-by-case. It’s general. For instance, in Killer Instinct, my main character, Tusk, has a Instinct that allows him to animation cancel all his specials into other specials, which means he can use resources to elongate combos or to initiate combos from strange positions ( Tusk uses a big sword and all his attacks are slow but have really big range ). That’s an good use of Animation-Canceling, which by design improves the character’s odds on a controlled enviroment.

ESO’s animation canceling is literally just weaving autos between all skills. Which means not only your playstyle is completely awkward, it becomes mandatory for everyone, independent of class identity, which homogenizes playstyle. It’s also clunky as hell.

That being said, ESO gives you enough freedom to not be optimal and to solo everything outside of trials, so i can live with it. I just don’t like when devs and PR enthusiasts keep spouting “next-gen” when they couldn’t fix a bug.

I think DCUO was worse simply because it was the only way of playing.