Betawatch: Swords of Legends Online opens up the doors for everyone

Ta bay

Eager to try out Swords of Legends Online but haven’t had any luck getting into the game’s beta testing so far? No worries, now everyone can get in to test for a little while as part of the Steam Next Festival. So you can see what people are talking about, if you’re so inclined.

More beta news! There’s always more beta news! For example, this week we’ve got this:

Having shared all of that, we retreat once more into the beta-like soup that we rest in every week. It’s full of nutrients and stuff. If you’d like to similarly marinate in the soup, you can get a taste of what it’s like by looking through the list down below and maybe checking out a game on it? For that matter, you can let us know if any games shifted into a new test state without us noticing.

As always, we consider an MMO to be in open testing if it features free, public signups and will server wipe prior to launch. An MMO is marked in closed testing if it’s running a private test phase that cannot freely be accessed by the general public; it’s usually under NDA as well. Early access and crowdfunded MMOs whose tests we deem legitimate will be included. So-called “open beta” soft-launch MMOs with cash shops, no sign of launch in the west, or limited interest for our readers will not be listed; we also do not list expansions, with occasional exceptions.

AdventureQuest 3D: Open beta
Arcfall: Pre-alpha
Ashes of Creation: Alpha one
Blankos Block Party: Early access
Bless Unleashed (PC): Closed beta, launching August 6th
Book of Travels: Closed beta
Camelot Unchained: Closed beta one
Children of Ur: Open alpha, further development merged with Eleven
Chronicles of Elyria: Pre-alpha, again
City of Titans: Alpha
Craftopia: Early access
Crowfall: Closed beta, launches July 9th
Dauntless: Open beta
Dark and Light: Early access
Dreamworld: Pre-alpha?
Dual Universe: Paid beta
ECO: Early access
Eleven: Closed alpha
Elyon: Closed beta
Enlisted: Beta
Fractured: Alpha
Frozen Flame: Closed beta
Gloria Victis: Beta (early access) on Steam
Inferna: Early access
Kurtzpel: Closed beta
Line of Defense: Early access, removed from Steam
Mortal Online 2: Closed alpha
New World: Closed testing, launch planned for 2021
Occupy White Walls: Early access
Osiris: New Dawn: Open beta
Outlaws of the Old West: Early access
Pantheon: Backer pre-alpha
Pathfinder Online: Subscription “early enrollment”
Phantasy Star Online 2 New Genesis: Closed beta
Project Genom: Closed alpha, servers offline for restructuring with SpatialOS
Project Gorgon: Early access beta
Prosperous Universe: Early access
Rise Online: Open alpha
Saga of Lucimia: Closed alpha
SamuTale: Closed alpha
Ship of Heroes: Alpha
Skydome: Closed beta
Star Citizen: Backer alpha
Swords of Legends Online: Beta
Temtem: Early access
The Black Death: Early access alpha
The Cycle: Closed alpha
The Repopulation: Early access alpha
Valiance Online: Alpha
Wild Terra 2: Early access
Zenith: Pre-alpha

Yes, MMO gamers, you too can perform the unpaid quality-control work otherwise known as game testing! Check out Massively Overpowered’s Betawatch every week for a run-down of MMOs that are still on the road to launch, even if they appear to have set up a permanent residence in a shed called early access.

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Ehhhh, it feels really rough. A lot of it is down to the english dialogue being placeholders, bad or missing. I’d probably have to go with the Chinese voices if I play more. Maybe it gets better later but it just feels kinda old/been there, done that.


That was my reaction as well. Hearing the dialogue with a (maybe Cockney?) English accent is way more disorienting than hearing the Mandarin with subtitles. If you were going to record English dialogues, I don’t know why you wouldn’t have Asian voice actors


I was going to download it, then I saw it was 80GB or 88GB and decided not to. If it was GTA5 or something that was worth it, sure, why not, but for a game I will most likely spend more time downloading and installing it than actually playing it, no thanks.


SOLO… hmmm… 80GB. EU server. Lag spikes. Classic cluttered far eastern interface. translations and voice overs half made (I’d be ok with original voices with subtitles, not with voices not matching subtitles), character creations options looks all nearly the same, first few quests not particularly “inspiring”, buy to play.
Thanks but no thanks.


Original voices with subtitles will be an available option by launch (the menu option is even there, just not fully functional), and of course by the time it launches it will be entirely in the language chosen rather than occasionally jumping between Chinese and English voices.

It is, after all, a game that has not launched yet and is still finishing its localization process.


you might understand that if you put out a “demo” to attract players into it, you should at least consider a certain level of polish.
I might be very strict, but in the internet business I work, even beta features gets a certain level of attention and quality. Non working features are hidden. The first impression and an impression of sloppiness is never a good sign.


If your “internet business” isn’t a game studio localizing a foreign game for a new audience, I seriously doubt your work experience with beta features is comparable.

Also, are you new to beta tests for gaming? Non-working features are present all of the time during these phases (especially features that are more recent additions coming from player feedback, as is the case with the ability to switch to the original language while having English subtitles). It’s simply the nature of a public testing environment in the gaming world.


Just a heads up to those checking it out via the Steam event – it’s very much a demo experience that is being shown right now, versus the more complete experiences that were available in the beta tests.

So I’d recommend tempering expectations accordingly based on that. Most of the game’s best systems aren’t unlocked until you hit the current level cap (a easy to reach “Student Level 1” which comes after 36 levels of “Beginner”). It’s honestly more old Destiny 2 or GW1 in that regard, where the process of getting to level-cap is a shorter, almost tutorial-like experience.

Vanquesse V

I played the demo till level 10 and felt it was pretty flat mechanics wise but spent some time looking through UI before leaving and it looked like there was a whole bunch of stuff unlocking later on, so thank you for confirming my suspicion.


Yep – you can pretty much do the “introduction” to “instance exploration” which is just a fancy way of saying running dungeons, can do the quest that introduces the “Pet” mechanic (the thing you feed old gear to and it gives you small permanent bonuses and perks), and get your first “Astral Essence” point that you put in the passive point tree…which also unlocks the ability to switch between the two specs each class has.

Other than that, 1-15 is just introducing some characters, world/setting, the basics of combat…and that’s it. The Origami Realm and getting your triple jump would normally happen right after doing the first practice dungeon run, and I believe the basics of treasure hunting are also introduced at that time. Also you’re pushed toward doing Biographies at that point as well.

And then there’s the assortment of stuff that unlocks at the current level-cap, of course.

Unfortunately, you get stopped just before that stuff, and the change in status of your character then prevents you from accessing a lot of stuff you could before as well. Can’t even hop on my mount – I can use my attacks and jump around and that’s about it.

I get where the restrictions exist in this demo version come from – it’s the same demo version you’d be accessing if the game was launched and you wanted to sample the free trial of it. In the other regions, it’s a game you play by paying for gametime instead of the upfront single cost, and the restrictions that kick in are the restrictions that you have when you haven’t paid for gametime. So that’s the why behind these restrictions existing…

Why they chose to use the demo version for this, on the other hand, is something I’m not sure I understand. Sure, it’s part of a Steam event that is highlighting upcoming games by providing demos for them, but a demo version of a still in beta MMO feels like an odd choice.


Not worth $40. Maybe $10. I played to level 15 and it was a waste of time. A very shallow game with very little sense of accomplishment. One quest even had me pick up items right next to the quest giver just to turn them right back in to the same npc.

Kickstarter Donor

Not surprised you though it was shallow. Level 15 is way to short a cutoff. Lots of people on the discord complaining about that. It barely lets you experience the main things about the game. Mad decision.


I don’t think I’ve ever played an MMORPG that didn’t have quick quests like that a few times? I mean how many times have I done that in FFXIV where I walk a few feet to cast bar pick something nearby than turn into an NPC? Sounds pretty nitpicky.


I enjoyed Sword of Legends enough to spend the money on it. Maybe it’s because I feel like I haven’t played a new MMORPG in ages, but it felt like a decent MMO for the Summer. English translation for the story wasn’t perfect though. It’ll do until Lost Ark drops at least :)