The MOP Up: Ravendawn’s PvP system goes down in infamy


Ravendawn’s newest dev blog tackles the meat and potatoes of the MMO’s player-vs.-player conflict. Basically, the game is trying to pave the way for open world player killing with an infamy system. It’s never been done right before, but hey, maybe the 1,000th time is the charm?

“The Infamy System is what keeps the devious and the justified apart. Infamy is earned in Ravendawn by committing murder to another player,” the team explained. “Infamy will go down by committing useful deeds around the game world, some of these being charitable, others being nefarious.”

And this is just the beginning of the rest of the news! Read on for a roundup of other smaller MMO news stories and videos from this past week in this edition of The MOP Up (and if you don’t see a news story that we should have covered, drop us a tip)!

Kindred Games announced that it had to delay Swords ‘n’ Magic and Stuff’s housing update due to bugs that it discovered. The good news is that the game is planning on hosting a Halloween and Christmas event in the coming months.

Military MMO shooter Enlisted started testing the Battle of Tunisia campaign: “Italian and British infantry, ground vehicles and aviation debut in Enlisted and the battles will now take place on the beautiful North African maps. There are also a number of new features available to players including trench digging, smoke artillery strikes and controllable motorcycles and boats.”

PvEvP shooter Scavengers started selling its newest season with an additional character (Rin), 90 curated items, and some more weapons.

Wakfu is making some drastic adjustments to its battlefields system, as people simply aren’t playing them.

Mu Origin 2 announced a new cross-server guild battle mode called Integrated Server Guild Battleground: “At the Integrated Server Guild Battleground, only the top 128 Guilds that have donated the most Battleground Badges can participate, and rewards of the Integrated Server Guild Battleground will be sent to their in-game mailbox after the event ends.”

If you like shooting things all good and stuff, Paladins has your new best friend:

PUBG: Battlegrounds pushed out a new patch and survivor pass that included the P90 SMG weapon, Porter truck, and new Trunk system:

The MMO industry pumps out more and more news every year – no site could possibly cover everything. That’s why we gather together all the extras every week in The MOP Up, our a weekly compilation of MMO info we don’t want lost in the cracks of time. Send us your news bits through our tips line!

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Jeremy Barnes

I feel like Ravendawn’s choice of “The Wheels on the Bus go round and round” as their official theme song was really appropriate.

Robert Mann

PvP inevitably draws people looking to cause problems through PvP. Just like they exist with any PvE mechanics they can exploit.

Developers still, somehow, believe they can just depend upon things to work out. “Players or time will fix it!” At which point, it is because players and time have killed the game as being of big interest, even within niche categories making sure games go from a given population to a fraction of that.

Infamy is less than a full game ban with repurchase required. People repurchase titles multiple times over to grief other people on either end of the spectrum. It’s effectively a PvP non-solution below bans, much like bans for bad PvE behaviors are a non-solution. Bans in and of themselves aren’t a bad idea… but in a world where you have the same person buying and playing up dozens of accounts to enact such behavior? This is why I argue that companies need a system to track and remove people of ill intent from multiplayer contact with the rest of their customers. I suggested industry cooperation on this, because it benefits everyone except the poorly behaved.

Of course, false positives are still a thing, but… that’s why you actually need to use caution and do a good job on this. Doing so removes not only repeat offenses that make such a burden for doing this, but it also starts to remove those false positive reports.


The only game I have ever seen infamy work in was Black Desert which was so heavily penalized for dying while having low infamy you have to be completely mad to do it. Not only did you lose 1% XP, which at higher levels was tantamount to losing actual hours of progress, but you also risked socketed gems which could cost effectively anywhere from 10m silver to 100’s of million of silver if you’re wearing competitive gems. Then if you ever died to PvE you could actually down rank your gear, which losing a rank of gear was mind boggling bad. The penalties are so harsh that people view it was griefing if you come back to the spot after someone has killed you at it because you are “feeding” them negative karma when they choose to kill you again. Even then it took them finally making the noob servers 100% PvP free (and seasons) to get people to stop making throwaway PK grief characters to harass new players.

Personally I have found the concept always to be a bit dumb or backwards. If you don’t want to let people attack each other and are going to punish them for doing so then why allow it in the first place? It’s kinda backwards game design. You’re allowed to do this, but only so much. Why allow it at all in that circumstance? If you only want to allow people to attack X people a day then why not just restrict it to that? It’s a weird game design decision where you allow people to take it to the extreme then almost universally they all act surprised when someone actually does take it that extreme. To me it’s a sign of a dev who doesn’t really have a clear thought out plan for how they want their game to actually be played then code it to be played that way.


Devs — and inexperienced devs in particular — seem prone to believing most people will play the same way, and have the same tolerance towards bad behavior, as they do. So devs that like “honorable” PvP, and would never consider engaging in griefing or forms of one-sided PvP that drive unwary targets away from the game, seem to believe most or all their PvP players will behave that same way, and the rest of the players will tolerate the (in the dev’s mind) very few that don’t.

This, unfortunately, is a recipe for disaster. Dedicated griefers like those you described can kill a game if unchecked.