Star Citizen introduces its new localization team and talks about improving Siege of Orison

    
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Star Citizen has a localization team. That might not sound like anything major on its face, but when one considers that the game has offered only English localization for the entire time it’s been developed and that the team is only six months old, it’s reason enough for RSI to crow about this new portion of its studio in the latest Inside Star Citizen episode. The first half of the video is dedicated to this new group of devs, who discuss the work they’re doing to bring Spanish, German, and Korean language support to Star Citizen and Squadron 42.

In the latter portion of the episode, some of the devs talk about what’s been done differently in the Siege of Orison event, including the application of bug fixes for certain portions of the encounter, the addition of guards at landing pads that lead to the event in order to prevent griefing, the closure of exploits that players were utilizing such as server hopping, and improved messaging to let players know when an event is finished and when they can leave.

source: YouTube
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2022, it still lingers in an incomplete but playable alpha, having raised over $500M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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