Star Citizen focuses on the creation and integration of lore in latest dev stream

    
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This past Friday saw yet another developer broadcast from Star Citizen release for the lore hounds of the space sandbox, as several members of the narrative team were brought on to discuss how they put the lore of the world together.

Much of the talk revolved around how writing lore can either inform the creation of game systems and items or vice versa, with some given examples like ensuring missions come from the appropriate NPC based on its legality and objective, writing lore to validate the creation of the “bird helmet,” or building locations like the Stanton system and the racetrack at GrimHEX around earlier created worldbuilding.

The stream also talked about a typical work week for the narrative team, elaborated on the careful creation of xeno languages, and discussed the potential return of cartographer Tessa Bannister, who was removed in 3.0. The whole video awaits below, as well as the usual summary video from The Noobifier.

source: YouTube
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2022, it still lingers in an incomplete but playable alpha, having raised over $500M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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