Star Citizen breaks a crowdfunding record for November with over $28M in sales

    
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In case it wasn’t clear what Star Citizen was hoping for when it launched last month’s IAE event, the sales numbers for the month of November are in and CIG has made away with a huge crowdunding take, raking in $28.4 million in sales – a figure that breaks its YoY total from the same month in 2022 by 23%

Looking at the total funding overall, the alpha sandbox has raised $649.0 million in pledges alone and is projected to surpass last years sales figure of $113.6M; assuming it crests December 2019’s figures, CIG could close the year out with $120M in sales. As fellow blog The Nosy Gamer points out, armchair fiscal analysts will get a closer look at CIG’s actual operating costs when it releases its 2022 financial report this month, but for now we can confirm that IAE was very good to the studio.

Meanwhile, CIG has used this week’s Inside Star Citizen video to take a victory lap over the playable three-planet slice of Pyro that was on hand at CitizenCon and SC is seeing the Siege of Orison event return once again.

Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2022, it still lingers in an incomplete but playable alpha, having raised over $600M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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